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Hooks and Chains (RP)

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Azigarath

Azigarath

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1

Index

Submissions
(p# = page number)

Azi Azi p3
Twelvegage p4
Zang*ro1 *4
Sword King p4-5



(numbers below this indicate posts)

Intro 3



The World 4-14 (posts 11-20 are on page 2)

If you are interested in a simpler start, just read post 4.
If you'd like an action-based RP, see posts 6 and 11.
Post 8 deals with Elves, and then post 10 has Dwarven Mines.
If you would like to RP as an undead, skip to post 11.
Locations describing the world with Optional in their title are secondary and can be safely skipped. All locations beyond the first one described are basically optional.



Races 14-16



Bio prompts 17-18



Rules 19



Other info 20



Examples 21-30 (these posts are on page 3)

04-Jul-2015 02:35:33 - Last edited on 22-Sep-2015 05:31:41 by Azigarath

Azigarath

Azigarath

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3

Intro

Welcome to my first role-play thread and third community thread. I wanted to do something, anything, to contribute to the new community merge, seeing as my earlier two community projects aren’t doing so well. I’ve been looking around in the current roleplaying threads and thought to try something different, something unlike the norm, yet at the same time, something that feels conventional and traditional, relatable and expandable for anyone interested.

I finalised with a hybridization of ideas, mixing medieval, fantasy, steampunk, demonic, and brutal aspects to create a world as beautiful as it is horrific, yet wildly adventurous and mysterious, to maximise freedom and imagination. This will provide a means for users to explore the context and content either personally (creating one’s own short stories) or choosing to partake in actual roleplaying, to keep freedom as open as possible.

As such, this community project will be a loose role-play with sudden drop-in events, scenario-based role-play, created storylines/quests, as well as opportunities for submitted ideas and scenarios from users. I will personally read everything posted in this thread, providing feedback on submitted stories and partaking in roleplaying. This will probably be my final community project.

Note that this is a fully-developed world, so there is a tonne of information and content, and avenues to expand the world itself. You may consider looking at the index, which will have brief descriptions about locations for where you’d like to start.

04-Jul-2015 02:35:44 - Last edited on 04-Jul-2015 03:58:12 by Azigarath

Azigarath

Azigarath

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4

The World

The World: The Surface

Imagine a world where the ground is made of growing flesh, where the rivers and seas are of blood, where trees and vegetation are replaced by vast shoots of living twitching bones, where the sky is hazed by smog, and where the flesh-ground has vast openings to breathe through, where every exhale creates fog.

The hazy sky and foggy environment means that sunlight is limited, and nighttime creates a blackness that most lights cannot shine through. Nighttime also becomes so cold that everything is coated with frost; people have to wear winter clothing less freeze to death.

Maybe this is where you are, you live in a world of uncontrollable flesh growing in all directions, a world where the very ground you stand on is breathing skinless meat. This is a vast monster, a living organic steppe that stretches on in all directions of the compass, disappearing into the hazy horizon.

Looking down into the flesh covering what once was beneath itself, you can see veins, arteries, tendons, and muscles, and you can even hear beating hearts, working lungs, intestines digesting fallen beings, veins and arteries pumping blood, and esophagi swallowing. Is this growth also eating itself?

The surface is the most versatile place to role-play, consisting of any inhabitant anywhere doing anything. Food isn’t a problem, you’re standing on it, and the flowing waterways of blood provide enough drink to float a boat.

Humans, cannibals, monsters, necromancers, demons, fallen angels, nightmares, Elves, Dwarves, flesh-golems, sorcerers, undead, dragons, mechanical beings, and who knows what else exists on the surface. This is the most open-ended scenario for an adventure or quest.

04-Jul-2015 02:35:52 - Last edited on 09-Jul-2015 09:19:35 by Azigarath

Azigarath

Azigarath

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Note that settlements are rare due to the flesh-ground covering and killing most vegetation, so most people are forced to sleep within the flesh-ground by cutting it open and forming little caves, less risk freezing to death in the night.

Broken mechanical parts are often used to create makeshift igloo-like dwellings. Tents and wigwams made from layers of dried flesh ripped out of the flesh-ground are also done. The flesh-ground regrows at the same rate as for people and animals, so a cave can be carved open to serve as a dwelling.

Surfacers tend to be unremarkable but brave and tough-as-nails.






The World: The Flesh Dungeons (Optional)

There are beings living within the growing flesh, for there are underground fleshy dungeons dwelling beneath the surface. Do you live beneath the surface? Those who do seem to have an ability to control growing flesh, capable of growing other bodies, dead or alive, as well as regenerating their own bodies and so their wounds heal very quickly within hours. The ability to summon an opening that leads into the Flesh Dungeons provides a means of a quick escape, too. Anyone who lives within the Flesh Dungeons tends to be tall and strong.

Since these Flesh Dungeons are one of the few means to reach the natural earth, it is through the Flesh Dungeons humans and others have access to mines, towns, inns, and so on. Currency consists of precious and semiprecious metal coins, bartering and trading.

No one really knows how deep the flesh has grown into the underground, but surely, the immensity of this monster, this living, breathing, boundless factory of living flesh, cannot be measured. The origins of this monster are unknown, but it’s doing a good job consuming everything while providing itself as food!

Those who live underground are commonly known as Dwellers, and often can control the growing flesh to some extent, such as to form openings.

04-Jul-2015 02:35:57 - Last edited on 05-Jul-2015 07:45:41 by Azigarath

Azigarath

Azigarath

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The World: The Flesh Forest (Optional)

A very surreal place, consisting of a forest of gigantic ribs, bones, limbs and necks sticking out of the flesh-ground, as well as immense lungs, hearts, brains, eyeballs, intestines, livers, and other organs up to the size of houses growing out of the flesh-ground. Towers of spiralling ribcages adorn the landscape, sometimes having arms or intestines stretching out in all directions. The deeper one ventures into the forest, the thicker the canopy of bones becomes.

This place is full of meaty monsters, such as fleshy tentacles or hulking golems of flesh and bone that devour each other and anything that moves, even their own environment. An extremely dangerous place, especially when the beasts work together and run out their city to kill and eat other things. Only strange, malformed monsters live here!






The World: The Mechanical Citadels (Optional)

Not only does flesh grow into vast underground complexes and structures, but some machines and metal also have an ability, similar to cellular division, but instead of cells, particles of metal multiply themselves, forming pivots, gears, rotaries, chains, and other mechanical parts to create whatever needs to be created. These machines seem to be empowered by innumerable spirits or poltergeists, who can construct and control machinery.

Bursting out of the flesh-ground are vast pillars, walls, towers or complexes of machinery, covered with roller chains, chained hooks, and who knows what else. These structures vary in size, but some are so immense that they disappear into the sky, and are sometimes also towers that house inhabitants.

04-Jul-2015 02:36:02 - Last edited on 04-Jul-2015 03:19:50 by Azigarath

Azigarath

Azigarath

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When many of such pillars are nearby, they form into vast citadels, with defensive walls formed of chains, hooks, blades, grinders, gears and other mechanical parts, meaning that anyone foolish enough to approach the citadel risks being grabbed by the animate machinery, pulled into the complex, and torn asunder, essentially treated like a living jigsaw puzzle. The machines know who belongs and who does not, so don’t try causing any trouble, especially while inside! The citadels often have basements and dungeons, too.

Is this where you come from? Do you live in one of these mechanical citadels? Do you rule over one like a monarch? Those who come from these citadels possess an ability to control living mechanics, able to create automatons, chariots, ships, weapons, armour and who knows what else for their own purposes. Humans, demons, Elves, undead and sentient automatons are known to reside in these citadels of machinery.

Those who come from these places are known as Citadelians; their most fearsome aspect is using lengths or pieces of machinery to lash out and attack things.






The World: The Seas, Lakes and Rivers of Blood

The world is continental in form, surrounded by seas and has many rivers flowing through it. Some lakes consist of boiling blood, bubbling furiously forever. Most boats can float on these liquid passages, however, boats are rare and extremely valuable due to the near absence of wood. However, crude rafts made of giant growth of bones or tendons taken out of the earth, held together with vast lengths of skin or tied together with vast lengths of tendons, are sometimes used. The thickness of blood means that, if anything lives within the *waterways”, they’d be difficult to notice.

Perhaps you live near a sea, ocean, lake or river. Maybe you are a boatman, who transports people for a living. Maybe you are some sort of monster that dwells within the bloody waters, waiting like a crocodile to ambush its prey.

04-Jul-2015 02:36:07 - Last edited on 05-Jul-2015 07:42:07 by Azigarath

Azigarath

Azigarath

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Demonic skeletal amphibians are known to swim through these waterways, sometimes grabbing careless victims from their boats or from the shoreline, dragging them into the liquid to drown them while eating them alive.






The World: Fragments of the Old Realm, Yggd*asil Mountain and the Elves (*=r)

What happened here? No one really knows, for the Old Realm is long-gone and long forgotten, but sometimes, fragments of the Old Realm can be found. Far away somewhere, atop a meaty mountain, is a vast tree, so ancient and so gigantic that the growing flesh could not cover it.

This tree consists of a mighty trunk fifty feet thick and perhaps five hundred feet tall, with roots growing outwards in all directions, feeding on the flesh-ground. The upper half of the tree is shaped like a human, with broad shoulders consisting of widened wood, and two arms shaped like immense branches, and fingers also essentially smaller branches. However, the tree is absent of leaves despite being covered with many branches.

The top of the tree is shaped like a human skull, covered with twigs on the top. The eye sockets, nasal cavity, mouth, and openings for the ears are constantly shining yellow light, as if the inside of the wooden skull holds a lightbulb of immense brightness, giving the tree a lighthouse-like appearance. The strongest lights beam through the eye sockets. The tree watches from above its mountain, its beaming eyes shining through the hazy sky and illuminating whatever it happens to be looking at down below for miles on end. It’s difficult to miss this tree.

The tree is breathing slowly, inhaling the smog and exhaling clean air, attempting to purify the atmosphere in what little way it can. Perhaps the tree laments the fall of its world, and can only watch as it itself, and everything else, will gradually become covered with the growing flesh, and consumed by it.

04-Jul-2015 02:36:11 - Last edited on 04-Jul-2015 03:36:46 by Azigarath

Azigarath

Azigarath

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Unless it can start making buds and seeds to grow more trees, the air will eventually become unbreathable and no organic life will live.

This tree watches over its elven inhabitants, its aging frame dropping branches and twigs for the inhabitants to use as building material, firewood, bows, crossbows, shafts and handles for tools and weapons, and so on.

The inhabitants managed to build a motte and bailey beside the World Tree, as well as a series of walls, towers and villages around the base of Yggd*asil. Some towers are so tall that they have bridges leading to the lower branches of Yggd*asil, providing a quick means of escape if necessary. Yggd*asil has a series of swings, ladders, ropes and whatnot leading to the lower to mid branches of Yggd*asil, providing even higher elevations for shooting or scouting.

Although this community of Elves appears petty, outdated and medieval, the Elves’ guardian tree is undoubtedly not something you’d want to make angry! Perhaps you are an Elf who lives here, maybe you are a humble villager or craftsman, or maybe you’re an elven huscarl or knight for the lord who lives in the wooden castle, or perhaps a cleric or druid. Since this community is atop a mountain and beside a gigantic tree, it is easily defended, and since Elves are excellent archers, their mountaintop fortresses provides them a vast distance to shoot their arrows.

Elves have an affinity for nature, and can communicate with the natural world, as well as command animals. They can grow fruit trees, plants, herbs and such in the flesh-ground, but most die-off. Some of the elven buildings are gradually growing leaves and branches.

The Elves also have mines and underground passages in the mountain, and sometimes trade with the Dwarves who reside down below, as well as others.

04-Jul-2015 02:36:15 - Last edited on 04-Jul-2015 02:43:29 by Azigarath

Azigarath

Azigarath

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The World: The Dwarven Mines (Optional)

The Dwarves usually live beneath the surface, sometimes even lower than the underground fleshy dungeons. They are capable of construction wooden, braced, or metal steam-powered trains, vehicles, tanks, mechs and machines. Their vast mining complexes, underground cities, and immense caverns mean that they can travel safely, and quickly via railways, as long as there isn’t an earthquake or blockage of growing flesh.

Dwarves are capable of making powerful armour, weapons, vehicles, equipment and machines. Although they tend to be portrayed as extremely stocky in pop fantasy, some Dwarves are naturally slender, essentially resembling tiny humans. These little Dwarves tend to be the brains in their culture, as they are too small to be warriors or laborers.

Yggd*asil Mountain tends to be the Dwarfs’ safest means of entering the surface due to the presence of Yggd*asil itself, but conflict between Dwarves and Elves occur. The Dwarves make ventilation shafts with steam-powered fans so that they can breathe underground. These shafts are visible sticking out of the flesh-ground on the surface, resembling chimneys.

04-Jul-2015 02:36:19 - Last edited on 04-Jul-2015 03:37:40 by Azigarath

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