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Curses and Gifts (RP)

Quick find code: 49-50-349-66164291

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Introduction

Hello, and welcome to Curses and Gifts! This is a supernatural roleplay set in the modern day, in the fictional city of Ansdale. Ansdale is a fairly small city, with a population of around 200,000 people.

The basic premise of this roleplay, is that there are four fairly normal people living a seemingly unremarkable life within this city. Then one night, these four people each have a strange dream, and awake in the morning to find that they have been granted a series of supernatural abilities. No longer human, they have become creatures they once thought were mythological... and can pass their gifts onto the others.

Their mission is twofold: expand their influence... and exterminate their rivals. Each one is the head of their own faction: the Vampires, the Werewolves, the Templars, and [REDACTED] These four groups will soon find themselves in conflict with one another, for conflict seems inevitable.
Beneath the gold, the Bitter Steel.

06-Jun-2020 03:25:30 - Last edited on 06-Jun-2020 03:55:40 by NotFishing

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Table of Contents
1. Intro
2. You are here
3. Bio Format
4. Rules
5. Vampires
6. Vampire Prime
7. Werewolves
8. Werewolf Alpha
9. Templars
10. Templar Grandmaster
Beneath the gold, the Bitter Steel.

06-Jun-2020 03:25:42 - Last edited on 08-Jun-2020 19:43:39 by NotFishing

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Meta-Rules

1. All Jagex rules apply.

2. Be nice.

3. Put 'NF has great taste in video games' in order to show that you read these rules.

4. Have fun.

Game Rules

1. The Curse/Gift of each faction comes with a gradual corrupting influence. How this affects your character and to what extent is up to you, but it must be thematic to the nature of your faction. Templars generally become more arrogant and self-righteous. Vampires may become more elitist and malicious. Werewolves become more impulsive and hot-headed.

2. Only a Faction Leader is capable of killing another Faction Leader.

3. The purpose of this RP is for these factions to fight. You can have try to resist or abstain from conflict at first, but eventually your master will force you to take action.The RP will open up with the four faction leaders discovering their powers. Everyone else will be an ordinary human who must wait for a faction leader to turn them.
Beneath the gold, the Bitter Steel.

06-Jun-2020 03:26:41 - Last edited on 08-Jun-2020 19:42:59 by NotFishing

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Vampires

All vampires depend on blood for sustenance. Human blood in particular tastes the sweetest, though the blood of non-humans is repulsive. They typically need to consume a full human body worth of blood at least once a week in order to survive, and often more than that in order to feel comfortable.

Vampires have a pair of retractable fangs which they can use to draw blood from their prey. Their saliva carries a sedative which numbs ordinary humans to pain, and causes bite wounds to heal after the fangs are withdrawn. They have a supernatural charisma, with normal humans instinctively feeling drawn to or captivated by them. Additionally, vampires have greatly enhanced physical abilities, on par with an olympic athlete.

They possess a number of other supernatural abilities as well. They have the power of telekinesis, allowing them to pull or push people or items. They have the power of cold magic, allowing them to generate frigid gusts of wind which freeze people upon touch. They also have the ability to turn invisible when not exposed to direct sunlight. Lastly, vampires will regenerate from any mundane wound. Wounds of a magical nature, such as a Templar's blade or a werewolf's bite, will have to heal naturally.

As for weaknesses, vampires have a natural aversion to sunlight. It will not kill them, but they acquire sunburns and are blinded by light more easily. The only way to kill a common vampire is to remove the head or pierce the heart.
Beneath the gold, the Bitter Steel.

06-Jun-2020 03:27:03 - Last edited on 08-Jun-2020 19:03:03 by NotFishing

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The Vampire Prime

The First Vampire is considerably more powerful than the others. It has the ability to transform into a Hybrid Form; a humanoid creature with batlike features, including sharp talons and leathery wings. This form is capable of matching a common werewolf in strength, while outmatching it in speed. It also possesses the power to adopt a Mist Form, where it transforms into a cloud of water vapour, and then reform elsewhere.

In addition to this, the First Vampire also possesses all the same abilities as a regular vampire, but is considerably more potent.
Beneath the gold, the Bitter Steel.

06-Jun-2020 03:27:14 - Last edited on 08-Jun-2020 19:04:04 by NotFishing

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Werewolves

Considerably less magical than the other factions, werewolves are all about raw strength and speed. In their human form, their reflexes and physical capabilities are all greatly enhanced, surpassing that of an olympic athlete. They also have greatly enhanced senses, with their hearing and smell being on par with that of an actual wolf.

Unlike vampires, werewolves do not regenerate from all wounds. Only their core essential organs will regenerate, in order to prevent them from dying. However, their bodies can withstand a great deal of punishment. They can survive falling from a two storey building (though they will be quite sore afterward) and their skin can ward off knife cuts. While it might not stop a bullet, their high pain tolerance allows them to continue functioning despite the injury.

This is just in their human form, mind you. Werewolves, as the name implies, also have a wolf form. They grow perhaps a foot or two in height, their entire body becomes covered in fur, and their fingers grow claws. Think Skyrim, though the initial transformation takes at least a minute, but becomes quicker and less painful the more it is done.

In this form, their strength and speed are enhanced further - with great effort, a werewolf may outrun and flip a car. However, their ability to reason is greatly diminished, and they are more prone to lashing out in anger.
Beneath the gold, the Bitter Steel.

06-Jun-2020 03:27:21 - Last edited on 08-Jun-2020 19:21:49 by NotFishing

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The Alpha Werewolf

The leader of the werewolves, the Alpha is considerably more powerful than the others. In their human form, their strength and speed are on par with with an ordinary werewolf in a wolf form. In their wolf form, their power only increases further. They can be up to ten feet in height, making it impossible to stand upright without destroying the ceiling. Essentially, everything a regular werewolf is, but cranked up even higher.
Beneath the gold, the Bitter Steel.

06-Jun-2020 03:27:28 - Last edited on 08-Jun-2020 19:27:04 by NotFishing

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The Templars

The Templars are champions of light, and possess a number of light-related abilities. Although they do not have a secondary form, they possess the ability to conjure forth golden armour on a whim, though this armour is far lighter and far stronger than real gold. It is capable of stopping bullets, and it hurts for a vampire to look at. Accompanying this armour is a weapon of golden light, capable of killing members of the opposing factions.

In addition to this armour, they also possess other forms of magic. They can create balls of light to illuminate dark areas. They may heal injuries - both in themselves, and others. They may create barriers to protect themselves against both magical and mundane foes.
Beneath the gold, the Bitter Steel.

06-Jun-2020 03:27:36 - Last edited on 08-Jun-2020 19:33:47 by NotFishing

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The Templar-Grandmaster

The Templar-Grandmaster enjoys other benefits as well. While wearing his armour, their strength and speed are greatly enhanced, allowing him to go toe to toe with a transformed Alpha Werewolf or Vampire Prime. Their magical weapon is also far stronger, capable of cutting through nearly anything.
Beneath the gold, the Bitter Steel.

06-Jun-2020 03:27:47 - Last edited on 08-Jun-2020 19:35:41 by NotFishing

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