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Argent Moon: College Island

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Introduction

Dear Student
Your application to Argent Moon College, for (insert program name here) has been accepted. Argent Moon College is located on its own island, where we hope to offer a one-of-a-kind experience free of distractions.

Enclosed in this letter is a ticket, which will be necessary to board a ferry at the Argentvale Docks, which will take you to the college. Do not forget it.

From,
Argent Moon College, Board of Directors


Argent Moon College is one of the most expensive and prestigious colleges in the country, its pristine reputation only blackened by the occasional murder or disappearance. Located on an island just off the eastern coast, and accessible only by a twenty-minute ferry ride, it is completely cut off from the mainland except on weekends.

But the school also has a dark secret. Although the island itself is quite lovely, it is infested with supernatural creatures. Vampires and werewolves stalk the halls, under the guise of ordinary students and staff. And in the forest, more sinister creatures lurk around at night. The existence of these creatures is unknown to the public, and only rumoured among the student body at large.

Welcome to Argent Moon.
Beneath the gold, the Bitter Steel.

16-Oct-2020 03:35:08 - Last edited on 16-Oct-2020 03:59:15 by NotFishing

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Table of Contents

1. Introduction
2. Table of Contents
3. Bio Format
4. School Rules
5. Vampires
6. Werewolves
7. Witches
8. The Forest
9. The School
10. Factions
Beneath the gold, the Bitter Steel.

16-Oct-2020 03:35:17 - Last edited on 18-Oct-2020 02:20:03 by NotFishing

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Bio Format

Name:
Age:
Gender:
Race: (Vampire, Werewolf, , Witch/Warlock, or Human.)

Program: (If student.)
Job: (If staff.)

Appearance:
Clothing:

Personality:

Short history:

Other:
Beneath the gold, the Bitter Steel.

16-Oct-2020 03:35:26 - Last edited on 16-Oct-2020 04:03:25 by NotFishing

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Dorm Rules
1. All students are expected to be in their dorms after curfew (11PM.)
2. No music or loud noises are allowed past curfew.
3. Dorms will be subject to a random inspection once a month.

Campus Rules
1. Drinking is only allowed on campus grounds if it within one of the restaurants that is legally allowed to serve alcohol.
2. Ferries to Argentvale are available on Friday, Saturday, and Sunday, to allow students to buy groceries and other necessary supplies.
3. The forest is off-limits after sundown.
Beneath the gold, the Bitter Steel.

16-Oct-2020 03:35:33 - Last edited on 17-Oct-2020 03:21:01 by NotFishing

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Vampires

Vampires appear almost identical to their own species, save for perhaps a bit of paleness that might be due to their natural avoidance of the sun, as well as a pair of retractable canines. As you might expect, vampires need to feed on blood to survive. Feeding on animals is entirely sustainable, but blood of the same species tastes much sweeter (with variances in flavour depending on factors like genetics, ancestry, and diet), and carries a narcotic effect.

Vampires have superhuman speed and strength, with recently-fed vampires being capable of ripping doors off their hinges or sprinting at 60km/hour if their adrenaline is up. When exposed to the sunlight, these abilities fade, and they are reduced to a level of strength and speed on par with an ordinary human.

Vampires also possess regenerative abilities, capable of regenerating nearly any wound short of a missing limb or a blow to the heart (more on that later.) Missing limbs will not regrow, and instead must be reattached; the vampire will not be able to control the lost limb until it is. Thus, a vampire who loses their head will lose control of their entire body.

A vampire's healing properties seem to be linked to their bodily fluids. Contact with their blood or saliva will heal most minor wounds, and sterilize any infection.

Vampires are also weak to holy water, though it must be blessed by a truly devout religious official - luckily there is one in Argentvale. It is like acid to them, burning their skin, sapping their strength (though not as much as sunlight), and delaying their regeneration. Symbols from mainstream religions will also disorient them or induce migraines if they come too close.

Now, how to actually kill a vampire? Simple. Pierce their heart with an organic material - either wood or bone works best. Doing so will instantly turn them to ash.

How to become a vampire? Be bitten by one, and then consume human blood within 12 hours.
Beneath the gold, the Bitter Steel.

16-Oct-2020 03:35:40 - Last edited on 17-Oct-2020 03:49:38 by NotFishing

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Werewolves

Werewolves possess the ability to transform into a wolf-like monster. Shocking, I know.

This wolf-form is a foot or two taller than their human form. It is immensely strong and fast, surpassing even the vampires. The transformation itself takes at least a minute, and the first attempt is always excruciatingly painful - with subsequent attempts becoming less and less painful as the werewolf's body gets used to it, until only a dull ache remains. In this form, the werewolf's intelligence is greatly reduced - they are capable of recognizing friends and foes, and know to run away when a fight is too much for them, but otherwise they are almost entirely dependent on animal instincts.

Werewolves may only transform at night, but even in their human form they are still quite formidable; on par with the vampires. They also possess regenerative abilities in both forms, which function similarly to vampires, only their blood and saliva may not heal others.

Werewolves have quite a few weaknesses. They will not regenerate from wounds inflicted by fire or silver, and a piece of silver to the heart will kill them.

They are also vulnerable a plant called Wolfsbane, which grows in Argentmoon's forest. When burned, the plant produces fumes which will render a werewolf unconscious. When consumed by a werewolf or somehow introduced to their bloodstream, the werewolf will die.

In order to become a werewolf, you must be bitten by one in their wolf form, and survive. When the next fullmoon comes, your powers will awaken and you will be forcibly turned into a werewolf for the entire night, but will have full control during subsequent full moons.

If you do not wish to become a werewolf, you must inhale or ingest wolfsbane before the next fullmoon (though directly ingesting it can be fatal even for humans.)
Beneath the gold, the Bitter Steel.

16-Oct-2020 03:35:48 - Last edited on 18-Oct-2020 01:32:59 by NotFishing

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Witches and Warlocks

Witches and Warlocks are humans born with magical talent. It is a recessive gene, and thus unlikely to show up in children who only have one magical parent, but there have been rare cases where children without magical parents inherited it from someone a few generations back.

Each witch is born with a different power set. Some of these powers can be extremely specific, circumstantial or niche, while others can be much broader. One of the most common powersets is enchantment, which allows witches to create things like potions, good luck charms, hexes, and voodoo dolls. Other powersets include the ability to manipulate a specific elements. A rare few witches are even capable of alchemy (turning items into a type of metal), shapeshifting, or mind magic. Other forms of magic can exist as well - feel free to suggest them.

Unlike vampires and werewolves, witches are not ageless, but they do tend to live considerably longer and healthier lives than most humans.

Most witches will typically organize themselves into covens, who work to keep their gifts secret from the public eye, and educate new members on how to control their abilities. The size and ranking structure of these covens will vary, as will any additionally goals or ambitions the covens may hold. Since most witches are from wealthy families, many political parties and corporations are actually controlled by witch covens.
Beneath the gold, the Bitter Steel.

16-Oct-2020 03:35:53 - Last edited on 18-Oct-2020 01:46:42 by NotFishing

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Argent Moon Forest

The Argent Moon Forest takes up about half the island. During the day, it is a fairly beautiful and peaceful place, criss-crossed with hiking and biking trails for the more outdoorsy types among the students. There is even a small park where events, gatherings, and barbecues are occasionally held.

At night, however, it becomes considerably more dangerous. There is a reason why the forest is forbidden after dark: it is haunted by the spirits of students previously slain at the school, most of which have been driven mad and feral. Encounters with these spirits aren't necessarily common - it is entirely possible to spend a full night in the forest without encountering one - but they are dangerous nonetheless. They can be kept at bay with the same protective religious symbols that hold back vampires.

Fortunately, these spirits seem to avoid both the park and the trails.

The forest also has a number of herbs, including wolfsbane, which is prized by werewolf hunters.
Beneath the gold, the Bitter Steel.

16-Oct-2020 03:35:58 - Last edited on 18-Oct-2020 02:06:02 by NotFishing

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Argent Moon College

Argent Moon College is quite large. It has to be, for the thousands of students who reside there on a daily basis.

The docks are the first thing a new arrival will see. Nearby is an office building, where students go handle issues such as tuition, transferring programs, dropping out, and so on.

The largest buildings are the dorms; two buildings for each gender, each boasting several storeys. Another building has residences for the staff, though some choose to live in Argentvale instead, and travel to the island via the ferry.

There is a stadium used for sporting events and school gatherings, as well as a recreational center which hosts an indoor gymnasium, a lounge, a weight room, and other enjoyable features.

There is also a collection of restaurants and convenience stores, though they are somewhat pricey; clearly intended for students who can't be bothered to endure the twenty-minute ferry ride to Argentvale.

There is, of course, the main building of the school itself. It is three stories high, and has a surprisingly efficient layout for a building of its size.
Beneath the gold, the Bitter Steel.

16-Oct-2020 03:36:03 - Last edited on 18-Oct-2020 02:03:43 by NotFishing

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Factions

The various supernatural forces of Argent Moon have inevitably taken up deep roots within the school itself.

The Coach of the Football Team is a Werewolf, and he goes out of his way to mostly recruit werewolves. Argent Moon boasts the best college football team in the state as a result. Even though the werewolf athletes have tried to hold themselves back to avoid suspicion, they are under frequent suspicion of steroid abuse, though all tests have turned up clean.

Meanwhile, much of the security force (some of whom - those who take security-related courses - are students themselves) consists of Hunters. Additionally, the priest of the Church of Argentvale and much of the congregation are vampire hunters as well, and although they are rarely able to visit the island directly, they are reliable suppliers of holy symbols, silver, and holy water.

Meanwhile, the largest witch coven in the school is headed by members of the faculty. Even smaller covens within the school or solitary witches are still held under this larger coven's scrutiny.

Another substantial portion of the staff also consists of vampires.

The Student Government has a roughly equal split between the four groups, though whenever a student election is held there is usually a lot of vying for power behind the scenes.

Many school clubs are also dominated by one supernatural group or another, and will often reject ordinary humans or members of other supernatural groups on flimsy pretexts... or turn them, if they might be of use.

The College Dean is rumoured to be in the know about the school's supernatural happenings. But whether he is a Hunter, a Vampire, a Werewolf, or a Witch is entirely up to rumour...
Beneath the gold, the Bitter Steel.

16-Oct-2020 03:36:07 - Last edited on 18-Oct-2020 02:21:53 by NotFishing

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