Her pants are also leather, albeit looser fitting. Her kneecaps and surrounding leg are also protected by thin metal plating, which end at the tops of simple riding boots.
All of these fit together as to leave nothing below her neck exposed, and her most vital areas extra protected, while still allowing for an excellent range of motion.
Weapons: Glenn’s character, being a rouge, is equipped for hit and run tactics. She dual wields two hand-scythes (because they made her look way cooler than daggers did) for close-range battles, and a light crossbow for longer-range skirmishes.
Abilities: Glenn’s character’s ability is that of limited time manipulation, or to put it in layman’s terms; slow motion. This manifests as a seemingly incredible increase in reaction time, allowing her to turn into a metaphorical whirlwind of carnage.
She also has the ability of flight, being an angel, but this will probably take a while for Glenn to master.
Short Background: Glenn was a simple college student before, with a simple part time job as a mechanic. Or, as his boss would frequently call him: “helper monkey.” This did leave him with the knowledge of vehicle repair, and an ability to easily pick up on broader repair duties. But there probably aren’t any broken down SUVs to be found in this fantasy world, so it’s pretty much irrelevant.
Besides that, there really isn’t much interesting about Glenn. Does all the things a good little student is supposed to do, and got interested in a game that seemed to have a few nifty ideas.
Other: Glenn’s character is necessarily ambidextrous; dual wielding scythes would be a bit difficult if you were clumsily dropping one every five seconds.
18-Feb-2016 16:02:03