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CaptChekaka

CaptChekaka

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~` Originality `~
By: Capt Chekaka
The subject of originality is definitely one of the larger issues that reign in our forum today, ranging from prose to scripted stories, or noob stories. Well, not originality, but more of unoriginality. This can be split up into two separate areas of discussion: prose and noob. So, I’ll start off with the easier one to talk about, which would be the scripted story.
The main type of script story located in the forums is a noob story, and noob stories make up the larger portion of unoriginal stories on the forum. Noob stories generally grow popular very fast, but this popularity increase has caused more and more of them to arrive, and most of the time they steal their comedy ideas from other sources that they’ve read, which is a blatant *ause of unoriginality.
To battle this, try to think of some ideas that haven’t been used and place some original aspects into your story. Get away from Tutorial Island, which has the killing of the guides and destruction of the island, and avoid some of the more used topics. A love for a certain food, being stupid, or having a “three noob” story generally falls into the category of unoriginality.
One of the best ways to learn about how to create a good, funny, and original noob story would be to visit Elitemage14's thread, “Noob Story Reviews and Tips”. Although he doesn’t review anymore, the guide contains some good in-depth knowledge on the genre, and it’s stocked full of tips that will help you write a successful noob story.

03-Jun-2008 22:59:00 - Last edited on 03-Jul-2008 23:54:08 by CaptChekaka

CaptChekaka

CaptChekaka

Posts: 35,595 Sapphire Posts by user Forum Profile RuneMetrics Profile
The next half of the originality spectrum will be the prose form of writing. Prose has a variety of genres associated with it, but I’ll run through the main types of unoriginality that is present within a prose story. First of all, most new authors will begin with action-adventure, which is the main type of writing on the forum. This, in itself, is perfectly fine.
However, certain aspects have been overused by the general public, and these would be in short: having a main characters that’s super powerful and destroys everyone; having a main character fall in love with a friend and end up with her; having a battle *cene at the very end that the main character wins. There are many more than just those, but this gives you an idea about the clichés that lurk within.
Now, the best way to get an idea of what’s original and what’s not is to read. Read anything you can find and try to *tay away from the situations present in those. Create something of your own; use your imagination. It’s not all that difficult to come up with an excellent plot that has never been used at all (well, that’s hard) or has been used only a few times. Put your own spin on things.
Still, I warn you of one thing: in making something original, do not fall into an unrealistic sense of things. New is cool, but don’t have your character transform from a 16-year old kid into a super battle machine of death. It’s just not plausible. So, in short, keep your situations new, but real. Oh, and, as I said, reading is the best way to discover what is original and what is not.

03-Jun-2008 22:59:01 - Last edited on 03-Jul-2008 23:52:50 by CaptChekaka

CaptChekaka

CaptChekaka

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~` The World – Overview `~
By: Phoenix13554
This section is going to contain tips mainly on how to create a world of your own and how to manipulate an existing world to fit your story better.
Creating a world for your story to take place in isn’t always necessary – you can use an existing world, such as ‘Real Life’ or RuneScape. If this is the case, then you can skip to the section on world manipulation as the next couple of paragraphs are going to discuss creating a world from scratch.
It is often the case that, even if you set your story in a different world, you won’t need to create much of it – just the areas that your story travels to. But how do we do that?
First of all, you have to consider what’s going to be happening in your world and what implications that might have on the rest of the world, if it were real. For example, if you have wizards running around the place, how common are they? How did they get their magical power? Does magic rule the world? If not, why not? Are wizards hated by the ‘commoners?’ If so, why? Thinking up and answering questions like these will give you a greater insight into the society of your world, thus allowing you to write more convincingly about the argument between Johnny the Wizard and Bob the Farmer as well as the interactions between the main characters.
Geography is also important; it can explain why there’s not much contact with another race or culture. It can also explain why various countries are at war, or have fought in the past – are they fighting over good farm land? Does country A want the runite mines owned by country B? You can then use this to explain why Johnny the Wizard has never met the elves, who live across the treacherous seas to the north, or why he hates Alex the Soldier from Country B. It adds another layer of plausibility to your story and will help to draw the reader in. Drawing a rough map can help enormously in world creation and it has the added benefit of aiding you in remembering where...

03-Jun-2008 23:01:36 - Last edited on 28-Dec-2008 22:26:00 by CaptChekaka

CaptChekaka

CaptChekaka

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...everything is.
This is not to say that you should know and decide on absolutely everything about your world before you begin writing. You should have a basic foundation that you can build on as required.

~` Manipulating the World `~
By: Phoenix13554
This section is probably of most importance to those who are using pre-defined worlds, such as ‘Real Life’ or RuneScape, although those who have designed their own worlds should read through it anyway. It is imperative that you understand that, just because you are using a world that already exists, nothing is stopping you from modifying it to suit your purposes. Famous authors do so all the time – the fact that there was no magic in the real world didn't stop J.K. Rowling writing a story about wizards who live among us. It worked because, although we know it to be untrue, she gave us a plausible explanation as to why we don’t see it.
The main point of this section is that in most cases, as long as you, the author, can give us a convincing explanation as to why something is in the world, we will take your word for it. You can add entirely new locations, or change existing ones. Do you need Falador in ruins for your main character to explore? Tell us why it’s in ruins. Ask yourself questions that the reader is going to think about and then try to work an answer into your story. This is vital in immersing readers in your world; give them some history so that they understand it. Not so much that there’s no action, but enough to give them a feel for the world.
Whilst there is a lot of freedom in world manipulation, you must make sure that you stick to the rules of the world you’re in. Nothing spoils a story more than the author breaking one of the ‘rules' that he or she has set. If it has been established that Bob the Farmer can’t use magic because he would need to spend years of his life training, don’t suddenly turn around and make him learn magic to rival Johnny the Wizard in a day of story time.

03-Jun-2008 23:01:36 - Last edited on 28-Dec-2008 22:26:20 by CaptChekaka

CaptChekaka

CaptChekaka

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You can manipulate the rules to say that Bob has natural talent, so can easily learn magic, but you can’t make him the best straight away. Nobody would believe that.
To summarize, you can do almost anything you want with your world, so long as it’s within the world rules you have created and you have a credible explanation for it.

03-Jun-2008 23:01:37 - Last edited on 28-Dec-2008 22:27:06 by CaptChekaka

CaptChekaka

CaptChekaka

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~` Short Stories `~
By: Sigurdur130
Right, joining this merry band of writers helping writers, I'll be writing a 'your first short story' guide. First off: if ever in this guide I make the mistake of setting a rule of must’s/cannot**, break it, just for the hell of it. Writing is creativity, and that is something that is hard to do when fearing the iron fist of The Rules.
Now: ***** stories, by definition, have no real definition. You can find a dozen different sources and most if not all would disagree about what defines a short story and/or what length constitutes a short story. Just to add to that confusion, I'm going to say a short story is anywhere between six words and infinite words.
A short story, just like writing in general, is anything you want it to be. I was once told to learn what I could about writing and then forget it; that way, you're never chained down to what you've learned and can stay dynamic, write whatever's on your heart at any time without having to worry about what you've learned something should or shouldn't be.
The beginning of a short story, as with any other, must be captivating (try breaking that rule ;) ), so it can serve as a hook. However, because the story is a mile shorter than a novel or a novella, it's usually the beginning of the story that sets the mood or atmosphere for all the rest of it. An example from Roshind*'s excellent romantic short story, Love Thy Neighbour, follows:
"I don't know when it was that I first fell in love with her. It snuck up on me like one of those sudden summer rain showers, when one minute the sky is clear and blue, and then the next thing you know its pouring rain. It leaves as suddenly as it comes, but afterwards everything looks new and clean. Even though there was nothing wrong before the rain, everything is somehow better."

03-Jun-2008 23:01:39 - Last edited on 18-Sep-2008 00:56:36 by CaptChekaka

CaptChekaka

CaptChekaka

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If you read the whole story, I believe you'll find that all of it is as well written as this paragraph, and is also in the same or a similar atmosphere. The first paragraph sets the mood. Of course, this particular story has loads more qualities, but in an effort to avoid making this a 'how to praise Roshie' guide, I'll let the example stand on its own. I trust you did notice the point, though, that thing about setting the atmosphere early, because you usually don't have room to do it later?
Another thing, one which most people see as a short story's hallmark, is the surprising twist. Examples include, but are not excluded to: almost every short story ever written.
To further that list, you can see Dreamweaver's 'Shaggy Dog Story' and Jacme Slash's 'Writer's Block', two excellent short stories which end in a surprising twist. On the other hand, twists are hard to manage, and so many writers opt to write more straight-forward stories. Look around on the forums and you'll find loads of short story collections which feature stories like that.
I won't say much about the surprising twist because it has been done in a million different ways, and can be done in a million more. It's really up to you, the writer, to find a twist that fits your story and style.
As for genre, your short story can be anything. There is Horror (I think Whitewolf dabbled a little bit with that genre in his thread 'The Anthology'), Comedy (Dreamweaver's Assorted Tales features some funnies), Romance (Give it up for Roshie's 'A Selection of Shorts!' and, if it fits your definition of a *****, 'Outlander') and of course Tragedy, a genre of which I remember no writer off the top of my head. Basically what I'm saying is you can write anything, just like with novels and novellas. Don't limit yourself to just Comedy or surprising-twist ending because you've read short stories of that type.

03-Jun-2008 23:03:08 - Last edited on 18-Sep-2008 00:55:00 by CaptChekaka

CaptChekaka

CaptChekaka

Posts: 35,595 Sapphire Posts by user Forum Profile RuneMetrics Profile
Plot: some people think that you don't need a plot in a short story because, well, it's short. While they're usually right about the short part, they're entirely wrong about the plot part (I can't believe I made an accidental rhyme). Your short always has a plot to it: it might be simpler, more straight-forward, and/or shorter than the plot/s and sub-plot/s in your novel and novella, but there is always a plot. A short story is just like a "normal" story, with an exposition, rising action, cli<c>max, falling action and a resolution.
I think I'll end this guide on a general, less short-specific note: to improve, write a lot. Even if you write garbage, be proud of your garbage. Most people can't even be proud of that. Also, you don't always have to have the whole story in your head *before* you start writing it. Sometimes the best plots, twists, and characters pop up into your mind as you write.

03-Jun-2008 23:03:09 - Last edited on 18-Sep-2008 00:55:59 by CaptChekaka

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