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Poller5
Dec Member 2023

Poller5

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\~*Plot*~/
By: Poller5
~Overview~
The plot is, quite literally, the bones of your story – without it, your story would not have any support, and would be a useless heap of flesh. It truly is the most important aspect of your story.
Now, of course, you want to know what the plot is. Quite simply, it is the story that your story tells: the central idea. In Lord of the Rings, it’s that Frodo has to destroy the ring. A good plot is what makes a good story, for a story is only as good as the plot.
Creating a plot is not always an easy thing, and making a good one is downright difficult, mainly because for a plot to be good it has to be original; nobody wants to read a story with a plot that’s been recycled so many times they can recite it from memory. You know Eragon? One of the reasons many people dislike is because Paolini used a plot that everybody already knows – Star Wars. This is one thing you should definitely avoid doing.
Now, this may seem complicated, but making an original plot is not as hard as it may seem. Often all it takes for a plot to seem completely original is to simply tweak a simple idea – for my first story, I made it about a war, but with a sufficient tweak that it was different and interesting. Try to find something you can work with, then give it a unique twist and bang, you’ve got your plot.
This point is one I will never be able to stress enough – don’t start a story unless you have a general idea of what the plot will be. Now, I’m by no means saying you should have the whole thing planned out ahead of time, with every miniscule detail planned, but if you don’t know what the cli<c>max will be, or what will happen in the end, don’t write the story. A lot of the problems caused by not having a clear plot are flow-related (see page four, posts seven to ten for more info on flow).
The next post will contain information on twists in the plot, an essential ingredients indeed.

04-Jun-2008 20:45:37 - Last edited on 04-Jun-2008 22:00:18 by Poller5

SpaWnsc2

SpaWnsc2

Posts: 2,605 Adamant Posts by user Forum Profile RuneMetrics Profile
Bump!
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….¨··.¸.·¨ Íf ƒèâr îš ïñ øür mïñdš, †hèñ whÿ döèš ït çöñtröll üš?
•´¯`•¤•´¯`•Mâštêr øf Omâr's Réviêws •´¯`•¤•´¯`•

04-Jun-2008 23:23:49

CaptChekaka

CaptChekaka

Posts: 35,595 Sapphire Posts by user Forum Profile RuneMetrics Profile
We're still deciding on what exactly to use for most of the FAQ sections.
You're welcome to write one for Tragedy and Romance, and, once I get confirmation on stuff from Poller, we'll make a final decision. We'll probably grab the entire thing from it, unless we decide to go a different route. So, yeah.
Another thing we're going to be adding to the guide would be a bullet list, which would give the main points of each subject.
~` Admiral Chek `~

05-Jun-2008 00:13:35

Aelfsaxa

Aelfsaxa

Posts: 7,357 Rune Posts by user Forum Profile RuneMetrics Profile
Romance FAQ
Q: How long should I have to set up a romance?
A: A few chapters of the two characters interacting set over a period of time should do the trick.
Q: Why is it bad that I draw out a romance by having the two not admit it even though it's obvious?
A: Inuyasha Syndrome. It's unoriginal, and quite lazy. The longer it's drawn out, the more it loses its meaning, and yet at the same time, the shorter it is, the less meaning it has to begin with. You need to time it just right.
Q: Should I have romance in my story?
A: I actually recommend NOT having any at all unless you're good at it, because it's executed to bad sometimes, that you might as well not have it unless you're positive you can make it work. So many stories have it that it's become a clichè as well, so really pay attention.
Q: Wait, this guide implies that you hate romance and are trying to have people-
A: Shush, don't give away my plan.
Q: But any idiot can see how-
A: Alright, it's stabbing time!
[This question was interrupted by a sudden death. He will surely be missed.*
Q: What happened to the other guy?
A: What other guy?
Q: Right, well, uh, what should I do least in a romance?
A: The worst you can do is draw it out too long, make it too short, or make it entirely random and pointlessly added. Also avoid a clichèd plot where the hero beats the bad guy and gets a girlfriend. Seriously, that's been overdone to death.
This work?

05-Jun-2008 00:31:41 - Last edited on 05-Jun-2008 00:35:18 by Aelfsaxa

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