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Inferi

Inferi

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Oh, and the time where the aforementioned escape caused the children of several nobles to take hostages in the town where her friend was from in an attempt to draw them out, which ended with the deaths of several noble heirs as well as most of their retinues.

She doesn’t have a problem with most noble authority, she can promise you that. It’s only the bad ones!

Other: Sameya is blind. Her eyes are entirely useless, and she makes up for this with a device in her head - at least by her admission, as she won’t let someone take her head apart to actually see - that allows her to perceive the surrounding areas through various sensory inputs as well as the vibrations in the air. The range is not infinite, extending out to only a hundred and fifty feet or so, but within that sphere she can make a near-accurate picture of what is happening and process it in a replacement for visual receptors.
Done in by the dubious doings of destiny.

12-Aug-2022 23:57:43

Azi Demonica

Azi Demonica

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WHENN DOO OI EAT!? Weighing half a ton and standing at three meters tall, Gutsus is a horrifying, man-eating threat. But like all ogres, his dimwitted nature, cumbersome mass, absence of subtlety, lack of common sense, poor eyesight, and gullibility are some weaknesses!

Gutsus lives for using his mass to smash through any and all opposition, but also loves ill-mannered drinking, partying, and singing. Accustomed to brutal fistfights and drunken brawls with his hoggish brethren, he was once a warlord of the Bloodhills tribe, having achieved that status by defeating Tyrant Fleshbelcher in a fistfight then eating him alive.

Unfortunately, the victory was short-lived, as two other ogre tribes (the Skullchewers and Bellyrippers) attacked. After the massive three-way melee, Gutsus and a handful of other ogres made it out alive. Disgruntled with massive losses, the survivors of all sides succumbed to infighting, and their tribes dissolved.

Since then, in service of Don, well, who would dare stand up against against him? A battalion of soldiers rarely had the courage to consider killing Gutsus, so he was the big bully marauding villages and towns singlehandedly. Only a very brave (or very foolish!) soul would even think of fighting an ogre.

Gutsus fights in ogreish fashion: a big club for smashing armoured foes, a big machete for chopping them up, and big javelins for ranged combat or used as a spear.

13-Aug-2022 22:46:33 - Last edited on 13-Aug-2022 22:56:15 by Azi Demonica

Azi Demonica

Azi Demonica

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“My claws are razor-sharp! Potions acidic-melting! So are my skills!” With a sneaky skitter-leap and an assembly of noxious concoctions, twitchy Ragmuffin scurries to and fro, ready to cut throats and utilize chemical weapons and traps, and magical amulets! Although only twenty-years-old, five feet tall and no more than a hundred pounds, her vicious rapidity and silent prowling are dangerous to the unwary.

If there is an embodiment of underhandedness and murder, the Ratfolk of Sewerblight are exactly that. Although living off scraps and rags, the Ratfolk are quite intelligent and inventive: where one sees a pile of garbage, a Ratman can make a set of armor, weapons and traps.

Contrary to their small size (five feet tall for them is like a six foot human), are much tougher than they look. Like real life rats, they have an uncanny ability to sense the surface, making them excellent navigators of caves even in complete darkness. Their rodent physiology enables excellent thermoregulation, reflexes, quickness and precision.

All Ratfolk life is about surviving darkness full of murderous intent. Since most are nothing but scavengers, raiders, thieves and robbers, life is hard, and only the witty and crafty survive. Ragmuffin certainly survived, relying on makeshift traps, explosive potions, assassination, espionage and stealing.

Having clawed and gnawed her way to freedom while avoiding human and Rat authorities alike, Ragmuffin serves Don, setting up traps to protect the warrens and whatever needs defense.

Those who know how to poison can also heal. Experienced in herbalism, Ragmuffin can also produce antidotes, medicines and pleasant teas. Like all Ratfolk, she is an inventive scavenger, thief and lockpicker. She knows some shadowy sorcery to help her underhanded tactics, also using magical artefacts she has yet to fully understand.

13-Aug-2022 22:50:33 - Last edited on 13-Aug-2022 22:56:36 by Azi Demonica

Fysyx

Fysyx

Posts: 2,042 Mithril Posts by user Forum Profile RuneMetrics Profile
Name: Marianne de Fleur
Age: 32
Gender: F
Race: Human

Appearance: Marianne is tall—around 5'11"—and thin, with no distinctive markings on her skin. Her facial features are sharp, with striking jade eyes framed by wavy blonde hair of shoulder length. Her look is haunted; pitying, as if she has already seen the way you are to die.

Attire: Brown leather armor over grey travel clothes. Tall black leather boots. A warm grey cloak that was issued to soldiers in the northern wars two decades ago.

Magic: None

Criminal Expertise: Fraud and Forgery

Non-Criminal Expertise: Horse Whisperer (only horses)

Weapon(s): Bow and dagger

Sword Arts: Unique maneuvers available only to the most skilled fighters of the land and age. Attacks must be called, declared to their target in order for their power to be channeled. Marianne's glow an icy blue, twinkling in light like a haze of tiny crystals.

[Bow] Dead Shot Still - The shot is imbued with cold energy and freezes its target in place, temporarily paralyzing, as their blood is chilled.

[Dagger] Venom Tri-Link - Charged with cold energy, three swift swipes with a dagger sweep across its target, enfeebling them. At an appropriate moment of stress, the user's personal limits can be transcended, affording access to the special technique of Venom Tri-Link Chain, where three uses are sequenced, with enfeebling effect that compounds.

Blood Type: C

Short History: No one is really sure who she is—what little she says on her past consists, most assuredly, of only lies.
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21-Aug-2022 06:00:34

Fysyx

Fysyx

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"Long" History: Marianne has been with the group almost since its inception. A few of the more senior members of the crew knew a time when she went by the name Kosslyn Clarke, and there are rumors that this too is an assumed name. She is apparently well traveled, and has had enough leisure time to study several languages and painting. She speaks wistfully of the sea; her favorite artistic subject is the shoreline at night, moon low enough to drip into the sea.

Goal(s): Kill Ferrante, the king's Grand Advisor for the imprisonment and execution of her brother (the goal is known to others, but the motivation is not)

Other: she kill
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21-Aug-2022 06:00:50

Bluefirecan
Mar Member 2023

Bluefirecan

Posts: 3,493 Adamant Posts by user Forum Profile RuneMetrics Profile
Name: Kieran Silverhall
Age: 24
Gender: Female
Race: Human

Appearance: Kieran is a woman of significant stature. She stands about 5’11 and has muscles toned from years of physical labor. Her skin is tanned from sun, though if she were to sequester herself in the darkness it would be a creamy tone. She has a sharp chin and deep-set hazel eyes that imply the sort of fatigue that no rest can cure. Her hair is quite dark, and she keeps it cut in a rough pixie cut. Others can often see her taking a dagger to it with no rhyme or reason besides getting it out of her face, which usually results in a sort-of constantly tousled look.

Attire: Kieran wears a loose-fitting, long-sleeved, deep-red shirt tucked into a well-fitting pair of black pants. Over this, she generally wears a black leather duster that has clearly seen lots of use. With this, she wears laced black boots that reach to just above her knees. On occasion, she wears a black hat with a wide brim – generally to keep rain off her face. Her “armor” is consists of what appears to be nothing more than a dark leather underbust corset. However, this corset has been enchanted with a spell that increases her reaction speeds – it’s inhumanly fast, but not unbeatable.

Weapon(s): Kieran generally wields a rather ornate cutlass that she is quite protective of. She also has a dagger tucked into… well, as many places on her person as she can feasibly get away with. A few of the handful of people she trusts have seen her withdraw 4 daggers from various places across her body, but she claims that she doesn’t trust anyone enough to give away all of her hiding places.

Abilities: Kieran is a talented swordswoman, preferring close combat to distance fighting. She can also hold her own with daggers, though she is more practiced with a sword. And, as previously mentioned, her corset grants her reaction speeds surpassing that of any human. She wouldn’t be able to dodge a bullet, but she can often twist just
I just play FFXIV at this point. DC: Crystal

21-Aug-2022 06:40:33

Bluefirecan
Mar Member 2023

Bluefirecan

Posts: 3,493 Adamant Posts by user Forum Profile RuneMetrics Profile
out of reach of a stray dagger or a punch.

History: Yeah, right, like any of us ever actually come up with these. Uh… I mean, it’ll be revealed in the story!

Other: I hope she develops a personality as we go.
I just play FFXIV at this point. DC: Crystal

21-Aug-2022 06:40:41

D F Angel

D F Angel

Posts: 19,587 Opal Posts by user Forum Profile RuneMetrics Profile
Donatola was seated at the round table of his scheming room - the table was large enough to seat 18, though the space was generally taking up by those with the irresistible urge to put their feet on the table and lean their chair backs. It was damn near an infestation in banditry circles. The Don himself sat with one leg cross over the top of the other, his finger tapping in irritation at the delay. Frequently, he glanced at a broken stopwatch in his other hand. Time had seemed to stand still.

"Uh, sire?" Came the voice of a brave soul at the entryway of the scheming room. "You've been in here a while... You do know you've not asked anyone to come yet, right?"

The Don frowned. "What? You sure?"
"Pretty sure," said the miscellaneous bandit, glancing up and down the hallway in case there was one last possibility of being wrong.

"Right... Of course!" Said the Don, leaping out of his chair and onto the table-top. He marched towards the nondescript intruder, marching off a list of orders as he went. "Bring me the red skinned man with the dogs, the crispy lass with the spear, the ogre - I'm sure I don't need to be more specific on that one - the hairy herbalist, the woman called Kieran - yes, I know, it takes some getting used to - and Marianne de Fleur. She is essential. You got all that?"

"Uh, yeah. Don, I know them. I've been here three years," objected the bandit.
"Truly? You have such forgettable features," the Don stared at the character and could not place a single memorable description upon them. "If you pick up any stragglers on your way about the place then we'll take them as collateral. Oh, and tell the Likely Ones to prepare a feast. One does not instigate a heist on hollow stomachs."

With that, the Don strutted back to his chair and flopped back down into his seat. The bandit grunt disappeared to gather the named characters - and any others that happened to join in the meanwhile - whilst the bandit chief retrieved his stopwatch once again. Soon.
Hags be hagglin', gods be god damn crazy, it's all happening ogre at Into The Fire

28-Aug-2022 16:09:53

George Rozas

George Rozas

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Of all the people called for by the big boss himself it would not take long for the first to arrive, his entrance too subtle to be spotted until his figure rose from behind the table on one side of the room - a shimmer of shadow washing off of him as reached his full height in a smooth motion, seating himself in the chair right beside where he appeared. Zin grinned across at the Don as he settled into the seat, his tail curling around the back of the seat to get out of the way.

"Already time for a new job, boss man?"
He asked with a voice full of energy, but the question was mainly moot - after all, there were very few reasons for the Don to call people into his scheming room. The red-skinned man flicked his golden gaze to one side, reaching out a hand to the space beside his chair as a large, inky black furred head rose to press itself against his palm - a second head rising up a mere second later to try and do the same, only for them to begin playfully shoving one another in attempts to be the one to get headpats.

The pair of Gloomhounds were sated by Zin's tail uncurling from around the back of his seat to scratch through the thick fur of the newcomer's neck, their large forms soon disappearing back beneath the table as they flopped down to the floor with little more than a whisper of air signalling their movement, his tail lazily moving between the pair of them to scratch at their bellies even as Zin himself lazed on his chair.
I am Inferi.

28-Aug-2022 16:54:48

Inferi

Inferi

Posts: 35,939 Sapphire Posts by user Forum Profile RuneMetrics Profile
A new bandit was making a mistake. He didn’t know it, but everyone around him did, and had simply elected not to let him know because it was always amusing to watch people realize that the warnings given earlier on had been serious ones. It was mostly unspoken at this point; everyone knew that it was something they shouldn’t do - although some still tried every now and again, be it for fun or elsewise - and newcomers that didn’t listen to the initial warning got to find out the hard way.

“Don’t play cards with the woman wearing a blindfold.”

Sometimes it would take minutes, other times it would stretch out a while longer, but eventually it would always end in the same way: all the money on her side of the table and everyone else walking away in defeat. This was one of the short ones, as after a mere 8 minutes the new guy’s side of the table was completely empty and she was once again pocketing all of the money he’d foolishly put on a bet that had seemed safe. It was a good thing, too, as the messenger from the Don picked this moment to come by and give her the message, although he also did a very nondescript eye roll when he saw what she had been up to.

With a grin, she stood, giving a good-bye wave to the bandit she had just cleaned out before waltzing down the corridor and towards the scheming room. She didn’t even need better-than-average hearing to hear the laughter in the room she’d left behind, as well as the few angry swears of the one that she’d beaten. Those people came along all the time, and they always accepted her seemingly innocent offer to play some cards despite all the warnings. Anyone who’d been around knew that she could actually see their hands, but it had become more amusing to just let people figure it out on their own if they didn’t want to listen to the warnings.
Done in by the dubious doings of destiny.

28-Aug-2022 19:08:49

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