It's actually pretty crap.. 7 weeks of patches with no credible update to anything but treasure hunter is abysmal. The highlight of september is simply a handout raffle.
Where are the quests? I need something else to focus on cus Anachronia im losing the will to live
A credible patch would be to add bad luck mitigation to untradeable items within anachronis. The totems and the upgrade pieces specifically. The Slayer codex needs it's own threshold system as the book now constitues as "too long for comp" as you have decided for castle wars
I got the Dinosaur Tooth last night but after 3500+ Dinosaurs and 2200+ Blooms. But to have to kill nearly 6000 for a 1/1000 drop rate is wrong.
Still missing the oils after 252 laps. 1/1000 drop rate PER OBSTACLE. 52 obstacles per lap. when I reach lap 300 that will be 15,600 minimum obstacles. That's not just unlucky that's the definition of a widely broken system.
It occurs to me.. I wonder, at what point does Jagex agree with the sentiment that something is too random or time consuming for comp cape? (I want how many games returned to trim before you ask) They set the bar with Castle wars but Having been here and nearly completed the base camp to STILL not have the oils since this content release... I feel like I have spent hundreds of hours here grinding my arse off.
Feel like jagex, if they are going to set a bar for "too RNG/long for comp" need to justify now the removal of Castle Wars in my opinion in comparison to these idiotic drop rates. Having spent TWO MONTHS grinding this crap out for various untradeable items to still be missing something
Annoying... Like you've done a full 360 on everything in the comp rework... Already
27-Aug-2019 14:21:15
- Last edited on
27-Aug-2019 14:35:05
by
Smasherley