You broke Remora's necklace
in F2P when you changed the teleport location! The new teleport should have been added as an additional option, as now it doesn't work in F2P at all. This also broke the lore that defined the old teleport location at White Knights' camp. This can be fixed easily by offering two teleport locations for the necklace, the old and the new one.
Dark beast audio is still broken 4 weeks later, there is no reason they should sound like ganodermic and it was never listed in any patch notes.
Please revert this.
Mod Lee even said many people have been reporting this issue.
**Does not understand why "Ironman BTW" is a thing.**
Mod Shauny
said
:
New divine locations have been added for Mining up to Light & Dark Animica, as a result the level requirements have been readjusted for the current divine rocks in-game.
Wolfie HC
said
:
Dark beast audio is still broken 4 weeks later, there is no reason they should sound like ganodermic and it was never listed in any patch notes.
Please revert this.
Mod Lee even said many people have been reporting this issue.
Divine mining locations are horribly broken. Not only runite still uses its increased resource count, which was adequate pre-rework - the new ones were outright scaled up from it. Why again should I sacrifice 25 ores to get out 10?
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
ELITE STACK
said
:
I thought ores and bars were only intended to be from mining and smithing. Why add them to treasure hunter? Might as well add them to pvm too to ruin skilling more.
Normally IDGAF about TH, but this. Remove the ores and bars from TH.