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Patch Notes - 11/03

Quick find code: 442-443-11-66088157

Mini JIT
Oct Member 2014

Mini JIT

Posts: 2,205 Mithril Posts by user Forum Profile RuneMetrics Profile
•Stats boosted with an extreme skilling potion will now be correctly set to your base level when the duration runs out.


Why? Combat extreme potions do not reset after 6 mins, why is it always skillers who get hit with updates.

It was nice to be able to make double laws for longer than 6 mins, just like combat potions let people do extra damage for longer than 6 mins.

At least give skilling potions a 10 min timer like weapon poison++ if you going to do that.

11-Mar-2019 13:21:10

Visitor
Jan Member 2011

Visitor

Posts: 13,283 Opal Posts by user Forum Profile RuneMetrics Profile
The world list looks nice. The server location and the world "activity" should swap places tho like how Osrs has it
Like endgame content? Join "New World Order" if your 2700+ total level for endgame PvM and competitions
Clan Discord Link: https://discord.gg/nwo

11-Mar-2019 13:27:02 - Last edited on 11-Mar-2019 13:32:07 by Visitor

Ethereal199
Oct Member 2015

Ethereal199

Posts: 2,320 Mithril Posts by user Forum Profile RuneMetrics Profile
Mini JIT said :
•Stats boosted with an extreme skilling potion will now be correctly set to your base level when the duration runs out.


Why? Combat extreme potions do not reset after 6 mins, why is it always skillers who get hit with updates.

It was nice to be able to make double laws for longer than 6 mins, just like combat potions let people do extra damage for longer than 6 mins.

At least give skilling potions a 10 min timer like weapon poison++ if you going to do that.


Those extreme skilling potions are like overloads, in that the stats stay boosted for 6 minutes. Resetting to the base value is exactly how overloads work, so they have been fixed to how they should've been in the first place. Before, they were like overloads + combat extremes in one.

It's not like PVMers don't get hit with updates as well, *cough* stone spirits *cough*...
Clue Drops -> 3a Range Top (h357), 3a Full Helm (h439), 3a Druidic Staff (e969), Barrows Dye (h1755, h2546, e680, e1567, e2038, e2160, m480, m783, m862), Shadow Dye (e510, e1970, e1985, h2948), Ice Dye (e1539, e2804), 3a Dye (e3129)

11-Mar-2019 13:52:52 - Last edited on 11-Mar-2019 14:02:16 by Ethereal199

Mini JIT
Oct Member 2014

Mini JIT

Posts: 2,205 Mithril Posts by user Forum Profile RuneMetrics Profile
Hispid Gnome said :
Just logged into game and there are so many Union Flags in my clan chat list it looks like it's joined the BNP.

Is this a sign that Jagex supports Brexit?

Even the Chinese, Australian, American & Portuguese members of my clan are flying the British colours... Why!?

I want a Welsh flag.

Cymru Am By** (and now you censoring welsh pride!!!)


I doubt Jagex would let you know which country your members live in its more likely you are all playing on a UK server.

11-Mar-2019 14:02:46

Mini JIT
Oct Member 2014

Mini JIT

Posts: 2,205 Mithril Posts by user Forum Profile RuneMetrics Profile
Ethereal199 said :
Mini JIT said :
•Stats boosted with an extreme skilling potion will now be correctly set to your base level when the duration runs out.


Why? Combat extreme potions do not reset after 6 mins, why is it always skillers who get hit with updates.

It was nice to be able to make double laws for longer than 6 mins, just like combat potions let people do extra damage for longer than 6 mins.

At least give skilling potions a 10 min timer like weapon poison++ if you going to do that.


Those extreme skilling potions are like overloads, in that the stats stay boosted for 6 minutes. Resetting to the base value is exactly how overloads work, so they have been fixed to how they should've been in the first place. Before, they were like overloads + combat extremes in one.

It's not like PVMers don't get hit with updates as well, *cough* stone spirits *cough*...


Ok that makes sense but its really hard to make skilling potions on iron accounts because there is limits on supplies and it was nice how it worked and not really that op, but with normal overloads I have thousands more than I would ever need.

11-Mar-2019 14:10:10

Rikornak
Oct Member 2013

Rikornak

Posts: 9,165 Rune Posts by user Forum Profile RuneMetrics Profile
YankeeWolf said :
I still have transmog rings in my bank and there is no right click to place them on emote tab?


If the item is untradeable (i.e. reclaimable with diango) you can safely destroy it - it's still in your interface, only tradeables need to added. Crab hat needs to be used first and is automatically added then (and can safely be destroyed).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

11-Mar-2019 15:39:07 - Last edited on 11-Mar-2019 15:40:16 by Rikornak

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