There is a very noticeable delay with touch input. Pressing with a mouse cursor on the desktop version of the game is immediate. Tapping on the mobile version has an extra frame or two delay. This is very problematic when you're running. The part of the game you tap on isn't being registered as the actual place you tapped. It'll use the same x, y screen coordinates, but will select whatever is under it a frame or two later than the frame you actually tapped it on compared to the desktop version. This makes it very difficult to have precise and responsive gameplay, especially doing something like Agility. You basically have to aim where you predict the obstacle will eventually be rather than where it actually is. It just becomes a guessing game.
21-Jul-2018 00:30:26
- Last edited on
21-Jul-2018 00:31:02
by
Jebrim I