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Wise Expert

Wise Expert

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
it's really great :) it runs much more smoothly and plays better than i expected when i first started playing on mobile. have had no problems with controls, lag, or anything concerning gsmeplay. before getting into it, I was convinced I wouldn't risk high level monster fighting, but now that I've played it, I hardly think this would be an issue at all.

I have one suggestion for improvement and two criticisms

my suggestion for improvement is perhaps allowing for two menus to be open, for example: having inventory in the right and spell book also open on the left. this would make it much more convenient when fighting monsters, again for example

my only two criticisms are
a) my phone warned my over overheating and told me to close the app immediately, which is a new experience for me. i dont know if lowering the fps will solve tjis issue; but I thought I would bring it up here because I am not prepared to test my theory

b) I try checking my battery life on the app from time to time, which is a fantastic feature, but I tend to misclick on the minimap roughly 50% of the time attempting to check the specific percentage. it would, in my opinion, be precferable to not have the battery life checker next to thr minimap.

19-Jul-2018 21:22:49 - Last edited on 19-Jul-2018 21:26:19 by Wise Expert

Vortex SS
Feb Member 2024

Vortex SS

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I know this seems kind of a dumb question but can you make mobile compatible to physical keyboard and mouse? I don't have any way of playing osrs without the new mobile and it would make things a lot easier on me.

20-Jul-2018 02:22:14

So Wut Lol

So Wut Lol

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Can we get support for a usb connected mouse for Android?

My mouse works pretty well with most other applications and even some games but every time I open the RuneScape application none of the inputs work except for right clicking which just acts as the escape key

20-Jul-2018 15:23:56

Wise Expert

Wise Expert

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
LavaaMonster said :
Just turned on tap-to-drop to try it out and now I can't revert back to single tap. Playing on a galaxy s8.



It can be a bit confusing. If you are using the toggle key on the bottom left, disabling won't actually disable the option you chose, just the ability to quickly toggle the option. assuming this is your issue, you can either set the quick toggle to click to drop, then click on the toggle to deactivate it, (the second option of the Fn options. this will allow you to be able to quick toggle tap to drop later by just clicking the button with the finger print) or you can go to options, controls, and disable it there. It will be highlighted red

20-Jul-2018 16:07:19 - Last edited on 20-Jul-2018 16:09:52 by Wise Expert

Jebrim I
Jan Member 2018

Jebrim I

Posts: 3,439 Adamant Posts by user Forum Profile RuneMetrics Profile
There is a very noticeable delay with touch input. Pressing with a mouse cursor on the desktop version of the game is immediate. Tapping on the mobile version has an extra frame or two delay. This is very problematic when you're running. The part of the game you tap on isn't being registered as the actual place you tapped. It'll use the same x, y screen coordinates, but will select whatever is under it a frame or two later than the frame you actually tapped it on compared to the desktop version. This makes it very difficult to have precise and responsive gameplay, especially doing something like Agility. You basically have to aim where you predict the obstacle will eventually be rather than where it actually is. It just becomes a guessing game.

21-Jul-2018 00:30:26 - Last edited on 21-Jul-2018 00:31:02 by Jebrim I

Bigwippin
Nov Member 2019

Bigwippin

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
The only annoyance I've had is the authenticator is inconvenient having to go back out of the app and back in and having to do it in the specified time before the code is invalid. The only reason the time makes it harder is because sometimes it won't allow typing so I have to tap a few times before I get it to work other than that the app works amazingly well and the only lag I've had is the first time I loaded the world map and that works fine now. Also I don't know if it matters but I did change my phone from when I originally signed up for beta and it works even better now with the Moto z2 force edition. Thanks for making my boring work days more enjoyable 😁 apps looking great!!

21-Jul-2018 02:26:25

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