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The TomBomb
Jan Member 2012

The TomBomb

Posts: 4,497 Adamant Posts by user Forum Profile RuneMetrics Profile
2 issues

1. Voting on mobile is NOT good. For some reason when on the voting screen, the game slows down, so when you click an option, it takes a few seconds to register before you can go to the next. If you try to go to the next beforehand, it might change your vote to something else without you even realizing.
After getting the hang of it, I got about halfway down, and bottom of my hand slightly touched the screen and caused my character to run away, losing everything I did so far and needing to start the entire voting process over again.

Recommended: Make voting take up the entire screen so you cannot accidently click the game screen and run away, losing everything you already selected.


2. Agility courses, mainly rooftop agility NEEDS highlighted access points. Unless you know where each point is beforehand, it can actually be pretty difficult to tell what you're supposed to click next, especially for a new player or someone new to that course.
On pc it's different because you have a mouse to move across the screen all over until you find what's clickable.

06-Jul-2018 20:13:01

Olav Grey

Olav Grey

Posts: 129 Iron Posts by user Forum Profile RuneMetrics Profile
One thing I found was when you first start up and there's the Mobile control tutorial. If you close that down, than hit the info button to open it again, the I icon is in the middle of the text and I couldn't read what to do.

06-Jul-2018 20:31:05

Pink
May Member 2012

Pink

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
Well I've been using mobile for about 24 hours now, from killing Vorkath to Barbarian fishing I just day the app is buttery smooth. I'm getting around 60 FPS on my Samsung S8+. There are however a few things I've noticed that could be fixed. When dying I get an insane FPS spike, i was testing PvP at clan wars and noticed a huge spike that lasted a few seconds after each death. Also while the tap drop feature is enabled, there should be a warning when dropping items over X amount similar to how alching is. I nearly dropped my tbow earlier after some barbarian fishing :O . That's about it for now, hats off to a job well done. This beta is amazing.

06-Jul-2018 20:51:23

Morceion

Morceion

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I don't know if this has been mentioned before (couldn't be bothered to read through 30 pages), but on Huawei p20 there are kind of these big empty spaces between the screen and the inventory/skill menus etc., which is kind of annoying, don't know if it's intentional

06-Jul-2018 21:09:51

mk60
Nov Member 2022

mk60

Posts: 2,254 Mithril Posts by user Forum Profile RuneMetrics Profile
Thanks for opening the beta! Here is my feedback in no particular order.

Device: Pixel XL

1. It's VERY hard to click stuff. We need an option to use two hands for the controls of the game. Lets think console. One hand to click, one to move a cursor. Some sort of pointer we can see instead of guessing what is under our thumb.

2. The chat box is in the way. Not the actual chatbox, but the click area which opens up the keyboard. Suggestion: move the chat input to the top of the chat box rather than under it. That allows us to leave the chat box open and not accidentally click on the keyboard area.

3. Dropping is kinda cool for wc and power mining!

4. There's no autocorrect so it's impossible to type. There are a few different types of keyboards you can open in Android. I suspect you have the keyboard activity opened with: android:inputType="textNoSuggestions" While chatting, especially in landscape mode, I rely on autocorrect. This is huge for usability.

5. Some of the controls are on the boundary of the screen and it's really hard to click. I suggest adding a slider to move the buttons away from the edge of the screen. The fn button in particular is extremely difficult to click. It seems to be based on how the clicked point is calculated from the touchscreen.

6.
The fn button is delayed with a server response. This button needs some sort of feedback letting the user know it's been toggled. Currently, when you click it you never know if you did or not!


7.
Interactions with the game needs some haptic & audible feedback for anything that designates an action. Think typing on your keyboard. There's a slight vibration after every keypress. Try turning that vibration off and see how difficult it is to type. This will greatly enhance the usability of mobile.



Keep the updates coming!

06-Jul-2018 22:03:38

Mornarq

Mornarq

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
In the keyboard, I noticed 2 empty slots. Considering the "Withdraw X" option recognizes the Letter "K" for Thousand, and "M" for Million, perhaps add these to the keyboard options?

Edit: Imgur linking doesn't work anymore?
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06-Jul-2018 23:55:59 - Last edited on 07-Jul-2018 00:10:18 by Mornarq

BitGladius

BitGladius

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
After a few hours of mostly Seer's agility, I'll post a few thoughts/ideas.

Major UI issues:
- Fullscreen world map does not support 2-finger pinch zoom. I'd consider this a major issue, because it is very ingrained in mobile software design. Many users are likely to believe the map is not zoomable after 2-finger-pinch fails, and will not find the small zoom button in the corner.

- The clickbox to open the keyboard for chat is very centrally located on my phone (OP5T), and is very easy to accidentally click if the chat is open. There should be a toggle to open chat response with a button on the side panel (similar to fn button) so players can leave chat open/visible without impacting gameplay with unintentional keyboard opening.

UI Improvements:
- Precision mode minimap: I navigate a lot with the minimap, and occasionally have trouble fat-fingering it because the click area is smaller than tiles on the main game screen. I suggest adding some way to precision select on the minimap. This could probably be done with draggable crosshairs and a special click to select the crosshair location instead of the tap location.

- FN button icon: The design of the FN button icon indicates a fingerprint. This should be adjusted to not imply it is related to fingerprint sensors.

Other ideas:

Vertical mode? The way I play mobile I'm mostly clicking in the central region of the screen. Consolidating UI to the bottom and the main game window to the top may actually work and would open up a new way to play while brushing your teeth or something.

07-Jul-2018 00:03:21

Sk ar
Jan Member 2024

Sk ar

Posts: 155 Iron Posts by user Forum Profile RuneMetrics Profile
Hey guys, so i am playing on a lg k3 i believe 6.0.1 kernel, i can download the app and everything looks fine until i try and log in and have to accept the terms and conditions, the button to accept does not show up for some reason, the mobile im trying to play is the osrs beta, any suggestions/help would be greatly appreciated, i need this for work tommorow!!!!

07-Jul-2018 01:17:27

Pink
May Member 2012

Pink

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
I've noticed when using the spellbooks it's hard to view what runes are required for various spells. It's disappears when clicking the spell rather than showing what runes are required.

07-Jul-2018 02:43:29

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