Question: Should we introduce two new slayer monsters which can be attacked if you have a slayer level of 80+?
Queston: If we introduce two new slayer monsters, should we introduce two new boss variants of the slayer monsters?
Yes, also please make it on slayer task only for once to prevent camping.
Yes, perhaps make one of them a boss that can't be killed with melee or range. Finally release a boss that can only be hurt with magic. Recolor and possibly redesign the "Glod" Boss from the Grim Tales quest. All safe spots removed.
Fight mechanics:
He'll change colors like the dagganoth mother; white, brown, blue, red so corresponding spells would be required. To prevent people just afking with blood barrage or ice spells, there would be a unique recoil mechanic.
Using the wrong spell would recoil back 2x damage and heal him 20 health, so if you hit 15 using the wrong spell he would recoil back 30 damage.
Drops:
Arcane Pendant
: 80 Slayer to wield, "Brings out the inner magic of users" Adds 10 damage to base damage, meaning you always hit a minimum of 10 unless you splash. **Only works with wave spells**
Rune Scroll
: 75 slayer to wield, magically absorbs runes for up to 5000 spells for any spell. You select which spell in a small menu when attempting to add a rune to the scroll. Dying with the "Rune scroll" will drop all the runes as usual on death, there will be a revert option to remove all runes. The scroll would be wieldable in the ammo slot.
Supreme Magical Tome
: No slayer level to use, 50% chance of enhancing any magical robes +5 magic bonus to every item in the set which includes gloves, boots, hat, robe top, robe bottom. Any robes can be enhanced, there's a 50% chance of destroying all of the items. Ahrims and Infinity robes would have a rune saving effect, 30% chance of using no runes.