When OSRS came out I was at first very enthusiastic.
I was excited to be able to training Mining and Smithing and have them be useful for making items and be able to make a decent profit from my other non combat skills such as Crafting and Hunter as well.
What was great about Old School was the non combat skills had value for making useful and profitable items. PvM drops had not devalued the items I could make as a player with my non combat skills, and the game had not devolved into something where the game seemed to revolve only around boss fighting. And the great part was, there were not going to be any updates to ruin this, or so I thought.
And then came the updates, Godwars, Nightmare Zone, and so on, and just as had happened in RS2 and RS3, Jagex forgot all about the non combat skills and focused only on Boss drops as a way to introduce new items into the game, and it became obvious it was the same Jagex with the same priorities of letting monster drops devalue the non combat skills all over again and never allowing players who enjoy non combat skilling to make a profit by being able to make anything useful or that could possibly devalue boss drops.
It baffles me how it is always OK in Jagex's eyes to have items that shouild be make with smithing be dropped by monsters instead. Its always OK to ruin and devalue the non combat skills, but it seems it is never OK for a non combat skill made item to devalue boss drops. Why is this?
This is why I stopped logging in to OSRS. Jagex allowed the non combat skills to be ruined by letting the items a player can make with their non combat skills be davalued by boss drops.
What is smithing for? What it should be for is making the best weapons and armour in the game, and top smiths should be able to make and sell these items and be some of the richest players in the game because of their skills. Instead, smithing is a skill that lets players make low level equipment no one beyond level 70 in any combat stat wants.
Hi.
01-Sep-2014 03:59:02