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Dev Blog: Priority Poll 3

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Metal Little
Dec Member 2006

Metal Little

Posts: 2,377 Mithril Posts by user Forum Profile RuneMetrics Profile
For me, raid dungeons and bosses are out of the question, and it would be too Dungeoneer-like. A solo boss sounds feasible though.

I'd love to see skill updates especially involving Firemaking, Slayer, and Construction. Although I'd hate to steer OSR towards RS3 especially when it comes to updates, bonfires would be a nice addition to OSR. Also, kraken were pretty much successful, so that opens the door to new Slayer creatures. As far as Construction goes, we'll see. I'd prefer to see updates made to the existing skills rather than adding a new skill. I don't think OSR is ready for any new skills yet when there's so much that can be done to improve the existing ones.

Additionally, I've always been a huge fan of the Achievement Diaries, and having only Karamja tasks with the "more coming soon" message is daunting. I'd like to see more diaries available, so that has my mark of approval. :)

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Metal
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"Conquer the goal! Don't let the goal conquer you."

Completionist Cape Owner (8/19/13)
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2-time Woodcutting Master (11/13/07, 3/9/14)
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26-time Skill Master (11/24/13)
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Quest Points Cape Owner (11/5/08)
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Multi-time Fight Cave/Kiln Champion
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5+ Years

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Metal
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Bring back the old look on male Armadyl armor!

52-time OSRS/3 Skill Master

31-Aug-2014 23:16:06

Metal Little
Dec Member 2006

Metal Little

Posts: 2,377 Mithril Posts by user Forum Profile RuneMetrics Profile
ramamir 6 said :
graphicscape! 2008-2009 graphs! med and full screen!


The last thing OSR needs is a lousy graphics update. We don't need another RS3 running around with screwed-up armor appearances. So, no! :@

On the other hand, med and full screen settings could work. That's the only thing I'm giving you. :P

ramamir 6 said :
and gravestones


Again, no! Go play RS3 then. :@

______________________________________________________________________

~
Metal
~

"Conquer the goal! Don't let the goal conquer you."

Completionist Cape Owner (8/19/13)
*
2-time Woodcutting Master (11/13/07, 3/9/14)
*
26-time Skill Master (11/24/13)
*
Quest Points Cape Owner (11/5/08)
*
Multi-time Fight Cave/Kiln Champion
*
5+ Years

______________________________________________________________________
~
Metal
~

Bring back the old look on male Armadyl armor!

52-time OSRS/3 Skill Master

31-Aug-2014 23:20:42 - Last edited on 31-Aug-2014 23:22:29 by Metal Little

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
When OSRS came out I was at first very enthusiastic.

I was excited to be able to training Mining and Smithing and have them be useful for making items and be able to make a decent profit from my other non combat skills such as Crafting and Hunter as well.

What was great about Old School was the non combat skills had value for making useful and profitable items. PvM drops had not devalued the items I could make as a player with my non combat skills, and the game had not devolved into something where the game seemed to revolve only around boss fighting. And the great part was, there were not going to be any updates to ruin this, or so I thought.

And then came the updates, Godwars, Nightmare Zone, and so on, and just as had happened in RS2 and RS3, Jagex forgot all about the non combat skills and focused only on Boss drops as a way to introduce new items into the game, and it became obvious it was the same Jagex with the same priorities of letting monster drops devalue the non combat skills all over again and never allowing players who enjoy non combat skilling to make a profit by being able to make anything useful or that could possibly devalue boss drops.

It baffles me how it is always OK in Jagex's eyes to have items that shouild be make with smithing be dropped by monsters instead. Its always OK to ruin and devalue the non combat skills, but it seems it is never OK for a non combat skill made item to devalue boss drops. Why is this?

This is why I stopped logging in to OSRS. Jagex allowed the non combat skills to be ruined by letting the items a player can make with their non combat skills be davalued by boss drops.

What is smithing for? What it should be for is making the best weapons and armour in the game, and top smiths should be able to make and sell these items and be some of the richest players in the game because of their skills. Instead, smithing is a skill that lets players make low level equipment no one beyond level 70 in any combat stat wants.
Hi.

01-Sep-2014 03:59:02

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
My priorities would be to make the the non combat skills be useful for making the best items and the most profit, equal to or better than even PVM profits.

The main reason I wanted to play OSRS was to train my non combat skills in a game where boss fighting was not the only way to make decent GP, and where the best items a player could make were useful and in demand and profitable.

I trained my mining and smithing until Godwars was released, then I basically quit logging in to OSRS because it was obvious the non combat skills were ruined and no longer going to be useful or profitable, so I figured I may as well go back to EOC where although mining and smithing and crafting have become nearly useless, I don't have to do the quests over again or train my skills again for nothing since there is almost no profit in them in either game compared to boss fighting, which I don't have any interest in.

I really wish someone at Jagex cared about the non combat skills enough to make them useful and profitable and envied as skills to make the best armour and weapons in the game.

EOC at least has Player Owned Ports where smithing and crafting can make a tiny profit, but its still very tiny compared to what someone can make from boss fighting, which is sad for me since I strongly dislike boss fighting and want to make my in game wealth through non combat skills, which I think deserve to be able to make just as useful and profitabel items as anything that comes from boss fighting, if not more so, because smithing should be able to make the best melee armour and weapons in the game. It should not be that we are only able to make low value low stat items and have to watch boss fighters get billion GP drops while we can at best make a rune platebody and rune scimitar or rune axe, while monsters are dropping items that are far superior in every way.

It saddens me to see the non combat skills neglected and no new items added except as monster drops instead of through skills.
Hi.

01-Sep-2014 04:17:16

Transcendent

Transcendent

Posts: 35,372 Sapphire Posts by user Forum Profile RuneMetrics Profile
The non combat skills should have priority over boss drops for things that should be added to the non combat skills.

If a new weapon or armour is going to be added to the game it should be added through mining and smithing, crafting, fletching, etc. too, and not just through a Boss or monster drop.

Otherwise, why do we have the non combat skills, if we are never going to be allowed to make anything equal to boss or monster dropped items?
Hi.

01-Sep-2014 04:22:42 - Last edited on 01-Sep-2014 04:25:14 by Transcendent

EllingerMain

EllingerMain

Posts: 824 Gold Posts by user Forum Profile RuneMetrics Profile
Please make the interface to where we don't have to turn our resolutions down to the very bottom just to see our game. I am surprised this has not been looked into yet as tiny as the gamescreen currently is with high-resolution monitors. It has been a problem with me since day 1 of osrs.

Also with the interface, please give us an option to toggle and have the current interface design, and a fullscreen one like legacy mode/2009 rs was. By that I mean like right now how the right side of the screen is all the minimap, inv, option stones, etc and legacy mode it's all cleared up and viewable, the option stones are laid out on a line on the bottom right-hand of the screen.

Seeing only six squares around you still kinda sucks right now, so I would love to be able to see 3-4 times as much around me with that new interface. An option to zoom in/out would also be nice but I won't push it. :)

01-Sep-2014 05:52:06 - Last edited on 01-Sep-2014 05:53:12 by EllingerMain

EllingerMain

EllingerMain

Posts: 824 Gold Posts by user Forum Profile RuneMetrics Profile
iamthenick said :
look here developers. theres a lot of things you have in game now that are completely unused. such a huge array of weapons, spells, areas that are completely forgotten. i think simply upgrading them instead of bringing in newer things would make players a lot happier. keeps the spirit of the old school game alive whilst adding new content.
the main problem with runescape has always been, as most of our players are kind of nerds we always find the best weapon for the best experience an hour and the best monsters for the best drops an hour etc. slayer right now is the only reason people kill random monsters. weaponry wise, theres like 3 options, whip sara sword or zammy spear. sara sword is only on there for its ability to train strength, not because of its stats. i think you need to upgrade some of our older weapons to make a more wide array of weaponry, stuff like dragon albeit level 60 stuff should be more viable in pking. the only spec weapons people use really are dragon dagger, maul, or a god sword and pretty much only ags at that. there should be more of a surprise when pking of what the other player is gonna pull out to spec you with. theres so many unused items, that you could add upgrades to, maybe to bh rewards or slayer points. dragon battle maybe it makes it so where u get more atk / str then a super set. d long spec can go through prayers? what about javelins or throwing axes, completely useless content. javelins could have a bola like effect?mage right now is literally vengeance, an ice spell, or tele block. make it to where if u bring a certain amount of spells it will increase damage, like do a smoke spell and your next dust spell will hit harder type of thing. theres so many items in the game that you could bring to a level where they will be worthwhile using. would save u time of development and i think a lot of us players who had played back in the day would love to go out in the wild

Paragraphs!

01-Sep-2014 06:15:06

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