I don't think any of the purposed "skills" sound healthy for OSRS. Skills are cleanly defined operations, like: Mining (ore rock + pickaxe = ore, that can be used to smith armor & weapons); Fishing (fishing tackle + fishing spot = fish); Woodcutting (tree + axe = logs for firemaking & fletching), Combat ( weapon + enemy = battle), etc.... The three purposed skills are a disorganized conglomeration of mismatched ideas, that I fear will ruin, or complicate Old School gameplay. Will these skills be omittable, without affecting gameplay? Right now, we have all kinds of pures, that omit one or more skills, and can play their desired skills without having to participate in the ones they don't care for. Sailing, Taming, and Shamanism seem poorly planned, and directionless. I don't see how they will make Old School a better game. RS3 is a mess, because the gameplay was drastically changed, and people left in droves. It was no longer our beloved game. I've seen people suggest that the purposed skills might make good minigames, and I agree. Interested players could pursue them, while others could ignore them.
29-Mar-2023 03:23:25
- Last edited on
29-Mar-2023 03:30:41
by
Jeana