I have a good amount to discuss, because I really love a lot of the changes being polled but I think some of them could be changed and fleshed out.
Q1) Setting the quest point task to 99% quest points seems arbitrary, and a lot of the sentiment ive seen is that people feel its uncharacteristic of the game and devalues the task. as in, "if i beat 99% of a raid It should count as a win" or "if im 99% of the way to maxing a skill, It should just count as being maxed." what I propose comes from a reddit user, who's name I unfortunately cannot remember now: instead of linking the task to the qp cape emote, link it to a significant number of quest points or a significant set of quests entirely. like, once a player reaches the max amount of quest points that was present in the 2007 backup of the game, they talk to wise old man and meet the task. or, the player beats, say, all of the grandmaster quests, RFD, quests in that line, and talks to Wise old man for the task. keep the sentiment of making the task a fixed level of difficulty for all time while giving that fixed difficulty a defined purpose.
Q2) I propose, instead of adding the pouches to the drop table, make the drop rate of the abyssal needle more common, and change the functionality of the needle to be able to craft the rune pouches at their respective RC level they would drop from abyss monsters. Maybe, incorporate Pure Essence into crafting each pouch, so that there's a reason to still get essence as a member by giving them more uses
I'm breaking this into chunks give me a min.
16-Oct-2022 08:27:16