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Dev Blog: Continent Expansion

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Itchy Scalp
Jan Member 2021

Itchy Scalp

Posts: 64 Iron Posts by user Forum Profile RuneMetrics Profile
I would love to see some new training spots for fishing, mining and woodcutting, possibly offering new materials used for that area.

Some things that are more specific to my tastes:
~ Spears being super effective against under-water mobs.
~ LIZARDMEN!@
~ Prehistoric creatures like dinosaurs or ancient reptiles.
~ Secret collectables or relics scattered around in hidden places.
* Expansion on the 'port allegiance' giving players the option to favour different factions on the continent over others, rather than just building renown with the port. Helping one faction rather than another can offer various perks with one side, and negativity from others.
~ Huge titan-like bosses that require 20+ players to take down.
~ Areas where i'm willing to grind 100+ hours in a skill / minigame / other, instead of out-of-the-blue, one off battles or events.
~ Carnivorous plants.
~ Sharks that can fight back.
~ Battle coliseum where the player can control monsters or minions in a 1v1 battle against npc or player controlled minions or monsters, with the possibility of having to 'win-over' or 'tame' creatures so that they will fight with you. It can be turn based, with each minion having four attacks and set variables that determine their strength in battle, such as if that creature is resistant to or weak against a certain type of attack, if they have good physical defence/ special defence etc... Oh and there should be a set number creatures to win over / tame, say 150, so that players have to collect them all.

30-Jun-2014 14:45:19

Rubicante

Rubicante

Posts: 48 Bronze Posts by user Forum Profile RuneMetrics Profile
I love it.

I've always wanted a colosseum, make sure there are plenty of reasons for going there, I would love a tournament ladder system where players are pitted 1v1, with a huge grand prize but a hefty entrance fee (moneysink!) I'm thinking this is worthy of the best gp/h in the game if the player is very skilled.

I love the idea behind the sea port, the screenshot shows the place looking a little bland right now though, try to cram the place with as much character as you can.

If you're adding 50% landmass to Gielinor, ensure it isn't loads of empty, pointless space, this has been an issue with the Elder Scrolls series, it being its biggest downfall.

Some suggestions
-Don't make people wear fishbowls for going underwater.... come up with a cooler item (boss drop?)

-Introduce bosses based on mythology if we're adding a roman-esque town/city, a maze with a minotaur boss chasing around it, you have to make sure not to run into it when its charging, activate mystic artifacts randomly placed in the maze to weaken it/strengthen yourself, entrance fee to maze (moneysink)

-If you don't plan on making players able of entering the wilderness volcano, please make another volcano with its own cave for very high level players. I've always wanted a volcano area to fight in! Lava dripping down the rough walls, ash covered floor and enemies infused with fire in their veins

-Make sure there are better options for obtaining skilling items that have gotten too expensive due to demand outweighing supply, the items which come to mind are metal bars, hides and most secondary herblore supplies.

Good job, Mod Reach, it seems you have similar ideas in mind to me and the passion to make it happen.

30-Jun-2014 14:48:10 - Last edited on 30-Jun-2014 14:50:46 by Rubicante

Prepper

Prepper

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Continent Name Choices:
- Oblitus (Means "Forgotten" in Latin)

New Cities/Races:
1. Atlantis-style underwater city.
---Race: Gungan creatures (From the movie Star-Wars like Mod Reach referenced)
---(or) Race: Merpeople
2. Elite Warrior Culture (Like Sparta seen in the movie 300)
----Race: Spartans
----Notes: These could be found in Civitas illa fortis
3. Arctic City
---Race: Eskimos
---Notes: Make this area sorta like the desert where you have to wear certain clothing or else you get hurt due to the extreme cold.
4. Another race of elves that lives in large trees
---Race: Dark Elves
---Notes: Include a quest(s) that tie them into the other race of elves on the main continent. This could offer the opportunity to create the elvish city in Priffddinas. Maybe add new crystal equipment: Crystal staff for mages, crystal pike...1 handed...(as seen with Elf Warriors), crystal armour (platebody/platelegs/helm...possibly make these three untradeable?).
5. Asian/Eastern City
---Race: Samurai like the NPC in Port Phasmatys

New Content Ideas:
1. Adamant Dragons
---Combat Level: 304 (58 combat levels higher then the Mithril Dragon, which is 58 combat levels higher then the Steel Dragon, etc.)
---Drops: Elite Clues and Dragon Kiteshield attachment (Attach to Dragon Sq Shield to create the new Kiteshield). Make them extremely rare, like Dragon Full Helms.
2. Runite Dragons
---Combat Level: 361 (58 combat levels higher then Adamant Dragon...see above)
---Drops: Elite Clues and Dragon Platebody pieces (Attach to Dragon Chainbodies to make the Platebodies). Make them extremely rare, like Dragon Full Helms.
3. 1 Dragon Dragon
---Boss of all dragons
---Combat Level: 419 (58 combat levels higher then Runite Dragons...see above)
---Drops: No Idea, but something awesome! Maybe an elemental staff (It has unlimited elemental runes).
---Location for these new dragons: High up on some new mountain range. The higher you ascend the mountain, the harder the dragons get.

30-Jun-2014 14:53:35 - Last edited on 30-Jun-2014 17:25:11 by Prepper

Gwynrwyn
Sep Member 2003

Gwynrwyn

Posts: 7,860 Rune Posts by user Forum Profile RuneMetrics Profile
Having a huge mountain you have to scale as a "dungeon" would be pretty cool. Agility and mining obstacles such as rocks you have to climb or clear, cliffsides you have to grapple up, while being harassed by demon birds trying to pick you off or vicious rams trying to knock you off the mountain. Huge boss monster at the peak to fight in a multi-stage battle that can include aerial combat, requiring you to scale cliffs to get into position to take shots at it. "If good things lasted forever, would we appreciate how precious they are?" - Bill Watterson

30-Jun-2014 15:01:40

E Mc73

E Mc73

Posts: 382 Silver Posts by user Forum Profile RuneMetrics Profile
I'd love to see a soul or blood altar on the island somewhere. Perhaps after the end of an uber quest.

Perhaps even a new mage book, with its own new runes? It'd be odd to have such a large land mass with no mysterious ruins!

30-Jun-2014 15:11:40

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