1) Give an alternative option that can be used in place of the Wilderness activities. I don't go into the Wilderness, I hate the Wilderness, and I NEVER engage in PVP. You shouldn't be forcing PVP activities down the throats of those who don't want to do them, and being forced into the Wilderness is the same as being forced into PVP. Also, don't replace them with something that may require a group, either, as this game should still remain capable of having the ability to solo through all activities. The very fact that it requires bosses that are in the Wilderness is enough that I'll NEVER do the Combat Achievements.
2) Remove the boss encounters from the lower-tier difficulties and place them in the higher-tier difficulties. I don't see why the Easy one would require KBD when bosses should be reserved specifically for harder difficulties. You could even eliminate bosses from all of them, then add a new, final category where it's ONLY the bosses, though this is another option. Make a joke and call it "Like a Boss", or something, for the difficulty tier title. For the icons, just insert the mithril or adamantite weapon image and move rune, dragon, and godsword down one space.
3) If you want PVP, make a PVP-specific thing with PVP-specific rewards. ALL of the Wilderness is to be regarded as PVP content, even if the player isn't "required" to fight another player. Separate out PVP from PVM; the two clearly DO NOT mix with each other and I'm tired of their merging.
4) Also, fix the "Reveal" for showing total time played, as it interrupts actions, such as mining essence blocks. Why is there a warning prompt on this? Remove the prompt, it's not needed. When the prompt is disabled, clicking to reveal that total time player still interrupts actions; fix it, and stop introducing things that cause actions to be interrupted, especially during monotonous tasks that are considered afk.
24-Jul-2021 10:15:42
- Last edited on
24-Jul-2021 11:03:09
by
ShawnBW