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Arceuus Spellbook Beta

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Couldbewrong
Sep Member 2012

Couldbewrong

Posts: 20,487 Opal Posts by user Forum Profile RuneMetrics Profile
A very circumstantial scenario here, but: As a PKer whilst on the same wilderness task as the nearby PVMers in the same area, if you were to utilize the death charge spell to restore some of your spec by continuing your task to better repeat some world-hopped player kills.. that could be an interesting concept to craft :P . Take notes, Framed ! - (Admin) Ornery Onions -
Prioritizing inclusion, friendliness and offering a helping hand to those that need it.

28-Apr-2021 16:52:27

Archmageous
Aug Member 2020

Archmageous

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Couldn't help but notice the newspost says "the granite hammer is now too strong". It's actually the opposite, it's too weak at this point. Just compare it to the d mace now; they've got almost the same stats, but the d mace is incredibly common. The granite hammer is now obsolete as a weapon.

28-Apr-2021 17:02:25

Shadoreaver8
Sep Member 2023

Shadoreaver8

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
So Resurrect Zombie, the top tier undead spell, is completely useless for the cost. It costs 5 blood runes and a cosmic rune, plus some earth runes. Just the blood and cosmic runes alone put the costs above 1900 gold. Then it only does 3 damage per tick, and it's not even guaranteed 3 damage. A super combat potion dose costs 2400~ and lasts ten minutes. Magic is already underused end game anyway because it costs too much. Also, magic gear doesn't boost the damage whatsoever. Both the damage and duration are abysmal compared to what's already in the game. I'd even be okay with a much higher initial cost, if the effect was permanent for however long you stayed in an area. Let's say it cost 25 blood runes and bumped up the prayer cost. That would be 9000~ gold for around 3 damage every 4 ticks as long as you stayed within 100 spaces of it or something. They'd be useful for slayer tasks, bossing, etc. That's about the price of a 3 dose divine super combat potion. Also, you need to increase the damage based on equipment or magic lvl, if you don't do the above. With ancestral, occult and tormented bracelet, it still only hits for 3? That's a huge gold investment for no payoff. If you use imbued heart, the duration only goes up by 6 seconds. For a trident, the power of the trident goes up by a minimum of three, for the entire duration.

This spellbook is obviously more pvp oriented since the 50% cc is completely useless for bossing or high end creatures because of how short the cc is. Why not make the Corruption Ward work on all enemy prayer drain mechanics instead of just corruption, excluding smite? That way it would be useful against monsters as well. Also, corruption is great for pvp, again, but why not have it useful for monsters as well, such as turning off monster prayers for x seconds when they're successfully hit (even if it would be a zero because protection prayer)? You already have different mechanics for pvp vs monsters already, so it has a precedent.

28-Apr-2021 17:45:14

Archmageous
Aug Member 2020

Archmageous

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Shadoreaver8 said :
So Resurrect Zombie, the top tier undead spell, is completely useless for the cost.

I wouldn't say completely useless. You're thinking of it's applications in a general sense, but think of it for more specific scenarios. It ignores accuracy checks, so for bosses high-defence like Callisto, it offers a new method of defeating them for mage pures.

28-Apr-2021 17:56:28

Shadoreaver8
Sep Member 2023

Shadoreaver8

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
A lvl 78 combat spell is for a very specific scenario involving mage pures? It's not completely useless as you said. Mostly useless, then. Considering those bosses have over 200 hp minimum, so it would take roughly 85 max strength hits for a ressurected zombie to bring down Callisto, and cast it at least twice for a 99 magic skill. My entire point has been proven invalid. The spell is amazing and doesn't need to be changed to make it actually usable. I'm hoping my sarcasm is apparent.

28-Apr-2021 18:15:09

Bakertjenub
Aug Member 2018

Bakertjenub

Posts: 54 Iron Posts by user Forum Profile RuneMetrics Profile
They Them said :
Since I'm probably one of the 2 fans who even notice the change I would really like it to be known im not a fan of the music update, i would really prefer to have the option of keeping music to specific chunks.


Totally agree with you. I dont wanna hear wilderness music just north of falador. I dont want lumbridge swamp music at the farms. It just doesnt fit. Some songs are okay. It's okay that music changes when the initial track is finished, but please let the first track that plays be the one that should be unlocked in that chunk initially. Also, i dont like to unlock 10 tracks at once then i'm walking into a new area. i want to have that option. I'm not getting that option too, and the joy i had in OSRS was partly because it didnt have 10 music tracks in 1 chunk like RS 3 has.

A shuffle button in the music playlist was a better and more important change to be done in my opinion. Hopefully jagex can make this music change optional instead of forced.

28-Apr-2021 18:31:59

Archmageous
Aug Member 2020

Archmageous

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
Shadoreaver8 said :
A lvl 78 combat spell is for a very specific scenario involving mage pures? It's not completely useless as you said. Mostly useless, then. Considering those bosses have over 200 hp minimum, so it would take roughly 85 max strength hits for a ressurected zombie to bring down Callisto, and cast it at least twice for a 99 magic skill. My entire point has been proven invalid. The spell is amazing and doesn't need to be changed to make it actually usable. I'm hoping my sarcasm is apparent.

No need to get testy, I'm just pointing out that the spell has it's functions. Mage pures previously had no way to kill Callisto that I know of, so I don't think they'd mind casting it a few times. I'm sure a lot of ironman mage pures are celebrating an easier way to farm the dragon pick, along with it's other potential functions.
As for its functions for non-pures, it's supposed to be a support spell, not a primary method of damage. It doesn't need to have as high of dps as regular attacks, because it stacks with regular attacks, rather than being an alternative method of attack. We're talking additional damage on top of whatever damage you'd already be doing, the same reason Vengeance is so expensive even though it's a one-off.
Also, I think you're discounting the value of the damage ignoring accuracy. In 60 seconds, a thrall can attack 25 times. Assuming an average damage of 1.5 (0 + 1+ 2 + 3 / 4) across 25 attacks, that's an average of 37.5 damage essentially guaranteed per thrall, on top of whatever damage you would have done over that period. Seems well worth 2k in blood runes per cast, seeing as the time the additional damage saves you killing bosses is invariably going to be more.

28-Apr-2021 22:17:53 - Last edited on 28-Apr-2021 22:19:26 by Archmageous

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