So Resurrect Zombie, the top tier undead spell, is completely useless for the cost. It costs 5 blood runes and a cosmic rune, plus some earth runes. Just the blood and cosmic runes alone put the costs above 1900 gold. Then it only does 3 damage per tick, and it's not even guaranteed 3 damage. A super combat potion dose costs 2400~ and lasts ten minutes. Magic is already underused end game anyway because it costs too much. Also, magic gear doesn't boost the damage whatsoever. Both the damage and duration are abysmal compared to what's already in the game. I'd even be okay with a much higher initial cost, if the effect was permanent for however long you stayed in an area. Let's say it cost 25 blood runes and bumped up the prayer cost. That would be 9000~ gold for around 3 damage every 4 ticks as long as you stayed within 100 spaces of it or something. They'd be useful for slayer tasks, bossing, etc. That's about the price of a 3 dose divine super combat potion. Also, you need to increase the damage based on equipment or magic lvl, if you don't do the above. With ancestral, occult and tormented bracelet, it still only hits for 3? That's a huge gold investment for no payoff. If you use imbued heart, the duration only goes up by 6 seconds. For a trident, the power of the trident goes up by a minimum of three, for the entire duration.
This spellbook is obviously more pvp oriented since the 50% cc is completely useless for bossing or high end creatures because of how short the cc is. Why not make the Corruption Ward work on all enemy prayer drain mechanics instead of just corruption, excluding smite? That way it would be useful against monsters as well. Also, corruption is great for pvp, again, but why not have it useful for monsters as well, such as turning off monster prayers for x seconds when they're successfully hit (even if it would be a zero because protection prayer)? You already have different mechanics for pvp vs monsters already, so it has a precedent.
28-Apr-2021 17:45:14