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Dev Blog: Content Poll #23

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EdCoan

EdCoan

Posts: 227 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Question: Should we add the ability to create a tradeable super combat potion from a super attack potion, super defence potion, super strength potion and torstol herb? The potion would act as all three potions combined into one, there would be no additional stat boost


Saving 2 intentory spaces is not significant enough of a benefit to make them worth a torstol herb. Why did you guys not decide to go with the overload effect, but only boosting to the stats of supers. This would give them enough value to be useful.

01-Aug-2014 19:03:47 - Last edited on 01-Aug-2014 19:04:13 by EdCoan

Blockhead

Blockhead

Posts: 2,222 Mithril Posts by user Forum Profile RuneMetrics Profile
Question: Should we add a graceful outfit set bonus that makes your energy recharge 30% faster when wearing the complete set?


--- Could you consider the potential for having the set be considered 'complete' with items such as the spottier cape/penance gloves/boots of lightness?

They are currently the best in slot items for weight reduction and I think it would be preferable to have them stay that way :)

01-Aug-2014 19:26:49

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
Blockhead said :
Question: Should we add a graceful outfit set bonus that makes your energy recharge 30% faster when wearing the complete set?


--- Could you consider the potential for having the set be considered 'complete' with items such as the spottier cape/penance gloves/boots of lightness?

They are currently the best in slot items for weight reduction and I think it would be preferable to have them stay that way :)


I think part of the reason for the 'set' bonus is to give the cape, the boots, the gloves a use, as of right now they are pretty pointless. Making it so you don't need them would ruin part of the point of the update.

Either way I'm voting no for it though, we don't need even more devalued energy.
Maxed Sept 24th, 2015 - 134th to max

01-Aug-2014 19:32:51

BW
Oct Member 2021

BW

Posts: 555 Steel Posts by user Forum Profile RuneMetrics Profile
Done Questin said :
Wreckanism said :
The super combat potions are unfair to the players who usually use range and Mage. Are you really a that inconsiderate? how hard is it to realize that there are more than one combat type? Don't make this meleescape, help the other people too!


What... are you talking about? You bring a mage pot when your maging. A range pot when your ranging. When you melee you bring 2-3 pots along. This is making it a HIGH req To use 1 inv space, what mage and mage pots get already? Please think before you type on these forums tyvm.
Rangers use super defence potions too you know..

01-Aug-2014 19:33:48

MrFrogRS
Jan Member 2022

MrFrogRS

Posts: 413 Silver Posts by user Forum Profile RuneMetrics Profile
Not sure if this will be read but, am I the only person who thinks these high level potions would be better UNTRADABLE? It doesn't really force people to train their herblore to get max xp/ph due to it providing the same boost as just using regular pots, but it's an exclusive reward to those who actually train their herblore. Just a thought, I prefer it to know that having high skills can help your combat too :p

01-Aug-2014 19:37:04

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