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Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
RSB Fox said :
I doubted void bonus was multiplied twice when he told me.

For ranging, the void bonus is applied once when calculating your ranged accuracy, and twice when calculating your ranged max hit. But for melee that is not the case. Personally I think the original dev did it by mistake, but I've no intention of changing it.

RSB Fox said :
I still think you could take final accuracy as calculated with void bonus, compare to same accuracy as without the void bonus at time...

I'm not saying we couldn't do the maths. After all, it's just numbers, and the game already performs those exact calculations all the time. However, while we're generally happy to release info about drop tables and stuff like that, it's a bigger deal to disclose the exact details or results of the combat calculations.

RSB Fox said :
Edit: And are slayer helm/salve undead bonuses applied to final accuracy/max hit, attack/strength like a prayer, or to attack bonuses and strength bonus.

They're applied to the final accuracy / max hit.
Prayers (and Void) are applied to your attack/strength from which the accuracy and max hit were calculated in the first place.

31-Jul-2014 19:33:43

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Paladine said :
Nice thanks. Will the skilling arena be available for other uses? Or only future skilling events?

It's a room containing resource spots, but instead of giving resources it gives "junk", and instead of giving XP it increases a score. Frankly, I can't think of a use for it apart from hosting skilling events.

Original message details are unavailable.
Semi off topic but can you tell phillip that the funorb signature expired a while ago too, haven't been able to play any games there for a while

Original message details are unavailable.
I think Runescape Classic is experiencing similar problems.

I asked. The answer was that it's been like that for a long time already. Apparently it should still be possible to play the games if you tell your Java that you don't mind the expired signatures. Rebuilding all the FunOrb games with updated signatures is, apparently, more work than the tech staff can currently offer to undertake.

31-Jul-2014 19:38:20

Motley Crue
Aug Member 2022

Motley Crue

Posts: 17,629 Opal Posts by user Forum Profile RuneMetrics Profile
Awesome, thanks for this.

If you're ever looking for any of this quick fix qol updates, don't hesitate to check out the OSRS Quick Fixes thread over in feedback and suggestions, I have quite a list compiled so far.
Mötley Crüe

31-Jul-2014 20:04:03

RSB Fox
Dec Member 2015

RSB Fox

Posts: 3,481 Adamant Posts by user Forum Profile RuneMetrics Profile
Thanks a lot! You're now my favorite Jmod. Don't tell Dan...
Finally the range void mystery of hitting higher than expected is solved.

Could you confirm if mage void accuracy is applied once like melee or twice like range?
I'll assume when you say "for ranging" you mean exclusively range.

As a double 30% accuracy is a whopping 69% accuracy boost which would be a major factor in deciding mage void vs Ahrims.

I can see why you want to hide some things.
Takes a little magic from the game. But I enjoy meta-gaming as much as the real game. And I think it's fair to display effective bonuses so people know what is best for which situations.

Either way I think I have enough information to write an effective bonuses calculator. Just need to pick a programming language to use.
(/\)
Maxed OSRS player / Community Helper @JagexHelpFox / Owner emeritus divine valor social clan.

31-Jul-2014 20:15:57

ScapeRune
Nov Member 2022

ScapeRune

Posts: 33,509 Sapphire Posts by user Forum Profile RuneMetrics Profile
RSB Fox said :
Either way I think I have enough information to write an effective bonuses calculator. Just need to pick a programming language to use.

That's what I'm planning to do. Want to learn some basics and I think making calculators should be a simple enough first project.

RSB Fox said :
I can see why you want to hide some things.
Takes a little magic from the game.

Ya that's one of the things I find fun about the game, trying to work out how it actually works underneath. Calculating drop rates and stuff isn't that really that exciting, but there was a large scale project to determine visage rates before Mod John C revealed them to all be pretty much 1 in 10k.

Hearing about how the accuracy formula was discovered and tested was really interesting. Turns out it was the mechanics of Zaros GWD that made confirming the formulas possible because of how the monsters would stop attacking you if your maximum defence roll reached a very specific value.

What I'd really love to have, but which I don't really have the skill to make is a client that logs hits and misses because the biggest mystery still remaining as far as combat is concerned is monster's defensive values. I have got an estimate on Iron Dragons' maximum defence rolls to slash and stab as 23,500 and 20,000 respectively, got those off a friend who did a small test of about 1000 hits, but at least it's somewhat confirmed that dragons are actually weak to stab.
Cabbage? CABBAGE!

31-Jul-2014 21:15:26

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
RSB Fox said :
Could you confirm if mage void accuracy is applied once like melee or twice like range?
I'll assume when you say "for ranging" you mean exclusively range.

For melee, it applies the void bonus to your Attack stat to calculate your accuracy, then it applies the void bonus to your Strength stat to calculate your max hit.

For ranging, it applies the void bonus to your Ranged stat to calculate your accuracy, then it applies the void bonus again to your Ranged stat to calculate your max hit. That's why ranging gets it applied twice, while the others don't.

For magic, it applies a void bonus to your Magic stat to calculate your accuracy. Your max hit is determined by the spell you're using, and is not affected by void. Spells that are level-dependent (e.g. Slayer Dart, TotS) just use your Magic stat, respecting stat-boosts, but not multiplying up for Void.

Original message details are unavailable.
I can see why you want to hide some things.
Takes a little magic from the game. But I enjoy meta-gaming as much as the real game. And I think it's fair to display effective bonuses so people know what is best for which situations.

All the numbers are public knowledge. The only number that's not written on the screen is the void bonus, and you seem to be fully aware of what it is already.

01-Aug-2014 12:17:10

RSB Fox
Dec Member 2015

RSB Fox

Posts: 3,481 Adamant Posts by user Forum Profile RuneMetrics Profile
Thanks. I see how it works now.
It's because range is combined into one skill for both damage and accuracy.

Unless anyone has tested this for many kills.
I'm confident that Ahrims should always be better than mage void for accuracy.

Wikia claims void is better at 90+ magic. But unless the accuracy formulas players have come up with are incorrect, it should not be.

With occult, seers ring, mage cape, infinity boots, book/ward, and staff the effective mage bonus of void at 99 magic should be around 100.
With same gear and Ahrims robes ~118 mage bonus.

And on a slayer task nothing beats an imbued slayer helm for magic.

I'm still looking at range void vs imbued slayer helm for slayer.
Void should hit ~5% higher, but not sure how much missing out on black *'hide/arma would slow ones DPS.

It might end up that void is best for low defence slayer monsters, and helm + d'hide is better for anything with high defence.

For melee slayer I can't see void ever having a use.
Slayer helm should provide more damage and accuracy not to mention boost from being able to non-void items with it.

You're great. Thank you Ash.
Maxed OSRS player / Community Helper @JagexHelpFox / Owner emeritus divine valor social clan.

01-Aug-2014 13:02:43

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