Forums

Darkmeyer

Quick find code: 380-381-643-66163927

Booger brane

Booger brane

Posts: 413 Silver Posts by user Forum Profile RuneMetrics Profile
Originally my opinions on the hallowed tokens for the sepulchur were that they were much too expensive and i'd never buy them but I was completely wrong

I know there has been talk about reducing the price of them from 15 to maybe 8 or maybe 5 but honestly if not for buying the tokens, marks are just going to sit in the bank once the big cosmetic unlocks have been achieved.

The tokens are well worth their 15 marks. With the buff to final casket rewards including increased marks, you now gain 15 or more marks per run easily just by looting all 3 caskets on floor 5 and the final casket which if you are having a bad run is usually made possible by having a token to use.

Essentially a bad run can easily turn into a successful one dependent on having that token to use where without it you would be losing close to 15 marks anyway by not being able to loot the final floor properly so that to me justifies the cost being 15 marks. I think that the price is perfect, it does not need to be adjusted.

06-Jun-2020 12:50:25 - Last edited on 06-Jun-2020 12:51:45 by Booger brane

Travy D Law
Apr Member 2023

Travy D Law

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I play OSRS to relax and chill but this minigame makes it the opposite. I love the idea and the new rewards but for most kids this is impossible for them i believe. The Hallowed Sepulchre looks amazing but the course after the 3rd level is a little ridiculous. Really hard to see the arrows when the lightning bolts go off and just hard to see them in general. The hit boxes for the arrows and sara swords need to be SERIOUSLY fixed. Couldn't tell you how many times they go by me and then I go and get hit by them somehow. Very frustrating when you already have to be quick and now you have to wait longer to go. My fps and ping are pretty good but the reaction time for my character is unbelievably slow while in there. Depending on the courses you get, you can either make it through the 4th level with a little time or not close at all. The obstacle on the 4th floor with the blue sara sword and the faster darts is all luck. If you don't have to keep changing lanes then its possible to make it through the level in time but yeah I don't get that lucky one damn bit with that obstacle. Especially with my characters slow reaction time it literally makes it impossible sometimes to do that obstacle. Something else I noticed is most obstacles that you have to do to get to the loot chests in each level you only need to click it once and itll start performing the action. But the enchanting portal wont. Just like the others when you click it you go up to it but with this one it wont perform the action cause it says your not close enough. This should fixed so it should be one click period.

06-Jun-2020 21:12:20

Kray
Mar Member 2010

Kray

Posts: 3,054 Adamant Posts by user Forum Profile RuneMetrics Profile
Hallowed Sepulchre Issues

1. Agility levels need to play more of a factor in fail rates rather than as a requirement to unlock the next floor. If I am about to get hit with a trap, a calculation should be done to determine whether my agility level can save me from restarting (while still taking damage as I narrowly dodge).

2. Bypassing traps should give agility experience rather than a chunk at the end of a floor.

3. Item rewards from coffins should include supply items used within the minigame (Hallowed Crystal Shard, Hallowed Tokens, Planks, Runes, Nails, Vampyre Dust, etc.)

4. Level 4 has a bolt trap to bypass that is too long for one chunk, which results in more player failing the trap due to lag from chunk loading than player mistakes.

5. Color scheme in Level 4 makes it difficult to see bolts on multi-trap walkways.
Chasing Nightmares

08-Jun-2020 04:28:41

Kray
Mar Member 2010

Kray

Posts: 3,054 Adamant Posts by user Forum Profile RuneMetrics Profile
Hallowed Sepulchre Issues

1. Agility levels need to play more of a factor in fail rates rather than as a requirement to unlock the next floor. If I am about to get hit with a trap, a calculation should be done to determine whether my agility level can save me from restarting (while still taking damage as I narrowly dodge).

2. Bypassing traps should give agility experience rather than a chunk at the end of a floor.

3. Item rewards from coffins should include supply items used within the minigame (Hallowed Crystal Shard, Hallowed Tokens, Planks, Runes, Nails, Vampyre Dust, etc.)

4. Level 4 has a bolt trap to bypass that is too long for one chunk, which results in more player failing the trap due to lag from chunk loading than player mistakes.

5. Color scheme in Level 4 makes it difficult to see bolts on multi-trap walkways.
Chasing Nightmares

08-Jun-2020 04:28:44

MaraJade
Nov Member 2019

MaraJade

Posts: 4,587 Adamant Posts by user Forum Profile RuneMetrics Profile
Third floor is just too hard for your average player. I've spent hours on the fire arrows last obstacle and have yet to ever see floor 4! I've watched vids, watched other players discuss tics etc. I'm told it's easy but I see many people are giving up at this point like me. I could see that as maybe your last floor? I hope to see some updates since I really do like this as an agility addition.

09-Jun-2020 04:43:57

Quick find code: 380-381-643-66163927 Back to Top