Hallowed Sepulchre Issues
1. Agility levels need to play more of a factor in fail rates rather than as a requirement to unlock the next floor. If I am about to get hit with a trap, a calculation should be done to determine whether my agility level can save me from restarting (while still taking damage as I narrowly dodge).
2. Bypassing traps should give agility experience rather than a chunk at the end of a floor.
3. Item rewards from coffins should include supply items used within the minigame (Hallowed Crystal Shard, Hallowed Tokens, Planks, Runes, Nails, Vampyre Dust, etc.)
4. Level 4 has a bolt trap to bypass that is too long for one chunk, which results in more player failing the trap due to lag from chunk loading than player mistakes.
5. Color scheme in Level 4 makes it difficult to see bolts on multi-trap walkways.
Chasing Nightmares
08-Jun-2020 04:28:41