There are ways to add incentives other than adding statuettes that will inflate the economy, or get coins involved at all.
Bounty Hunter should have a point system. The amount of points you gain depends on your combat level vs your targets combat level.
-To prevent farming: points should only be rewarded for killing your target, or 1/3 points rewarded for dying to your target.
-To prevent targets from camping multi with their teams: After 10-15 minutes without fighting your target, you will both be forced into an arena to fight. If a target is not in the wilderness they have 1-3 minutes to return and be teleported to the arena once in the wilderness. If they do not return to the wilderness within the 1-3 minutes they should be booted and banned from the Bounty Hunter worlds for 4 hours to a full day. Bounty Hunter worlds should not be every world because of this. It would probably be better if only the wilderness and Edgeville are accessible in these worlds.
-To prevent people from just logging out: If you log out while you have a target you will have the same 10-15 minutes to log back in or you will be banned from Bounty Hunter worlds for 4 hours to a full day
Rewards should stay within supplies, meaning:
-Empty Flasks: to make 6 dose potions, destroyed when empty, tradable.
-Food pouches: ranging from 5-10-15, food dropped on death, pouch destroyed on death, untradable, usable anywhere, possibly degrade after 100+ food is stored into it and taken out.
-Spell tabs: Combine the required runes into one single rune for the spell, for instances 1 ice barrage would cost 6 water, 4 death, 2 blood. The spell rune would turn back into normal runes when dropped on death, should work with any spell, possibly tradable
tl;dr: Adding consumables as rewards for killing/dying to your target will get a lot of non-pking players to start pking, and keep returning to pking.
Maxim Vir Meretrix;
16-Aug-2014 19:08:45
- Last edited on
16-Aug-2014 19:09:45
by
Maxim Vir