why are the contents of the 1st post hidden?
anyway, there are a lot of questions here that make me nervous because they will probably pass again.
1 and 2 break the concept of the gauntlet. If it is always the same, there will be no improvising, and a lot of the fun will be removed.
4 and 8 makes it easier, but i dont see the need for it.
7 also makes it easier, and allows you to do other stuff. I dont think its necessary.
13 has been polled several times, and i dont see what changed to pass now. That said, i've never had a problem with it. It requires 50 smithing to make the cannonballs anyway.
i've always said poll 14 should be a thing- its rediculous how bad magic is on something thats supposed to be weak to it.
Important is how this'd affect cm: it is a huge meta changer.
poll 15 would be fine-
but not both poll 14 and 15. Combined the room would become too easy. Unfortunately, there's no way to vote for this, meaning chances are we end up with both.
I dont see why question 18 would be tied to 16 or 17.
That said, i dont think its needed. And with q15 passing, it makes the room too easy.
for q 19, i have an additional suggestion: make the aggro range 1 lower, and change the radius to be around the center of the vanguard, rather than south-west corner. That way the safe areas are always the same, regardless of how the room is rotated.
I hope i am not mistaken how it currently works, that'd be a huge derp.
q 21, 22, and 23 would probably make the room significantly faster. Or maybe it is 0.01% faster if you're 99- it doesn't say what it is.
Either way, thieving room gives a lot of points, and has a high chance of giving food, while dealing almost no damage. The downside is of course that it is slow- imo overal the room is balanced, and does not need a buff.
does q28 make the pieces untradable, and thus stay in your inventory upon death?
--- characters up, im double posting---
04-May-2020 14:32:54
- Last edited on
04-May-2020 14:41:00
by
dragtom