Corrupted Gauntlet is probably the thing I love the most in the game currently; I am very disappointed to see some of these proposed questions for the gauntlet, I think it shows a lack of understanding as to why that content is so good and instead caters towards trying to make larger amounts of people come here more often, when the reward potential is so significant it'll already draw in the right kind of pvm players, bis for ironmen, gp/hr without gear req's for non-irons.
#1 Reasourcing can already be boring and already is far easy enough, however, the element of decision making and exploring and feeling like you're commanding the floor are things enough to make doing 300 runs back to back easy enough for me to be engaged with. I could not imagine how taking what little skill, experience through exploration and decision making that exists away in place of running the same paths over and over and over would improve the mini game at all.
#2 Very much the same as the first point, while having set locations would make the game feel less randomised and definitely has strengths to it, it also removes much of the fun of the unknown to it, decision making with where to run, what to kill, how to kill it (kiting) and timing. This will really effect PB runs and this needs to be addressed.
#3 The reason why I thought this was designed in a genius manner, clearly by accident with this question, was the staff grants you a bit more manoeuvrability at the cost of slight dps over the hally meaning you can use it if you are learning but you can also be rewarded for being good in the fight and able to utilise the hally. Upgrading the staff kills the use for the hally and will do what I suspect it's trying to avoid, only making 2 weapons viable in the Gauntlet, right now the staff does have a niche use which can be important for certain individuals to learn, this will only punish experienced players and make the skill cap lower for the minigame.
05-May-2020 16:10:16