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Poll 71 Game Improvements Blog

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DaDogFrog

DaDogFrog

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Concerning the Corrupted Gauntlet

Questions 1&2 I find with proper planning & improvisation, being left without enough resources is quite rare. I think adding predetermined spawning could make the mini-game more stale even if it is fixing a luck issue. Less improv there is, the more it makes the minigame like a waiting room for 7 minutes & then fighting the Corrupted Hunllef.
I will admit after figuring out a system, you kinda do the same sequence of things anyways & just run around hoping for resources you need to spawn, so i do see the appeal shortening the wait (maybe if passed, lower time given for the prep phase?)

Questions 7&8 I'm not sure if this involves the Corrupted Hunleff because in the poll blog it only refers to the Crystalline Hunllef, but i'll assume it does. If these changes apply to the Crystalline Hunleff, then sure have the polls decide. But if it changes the Corrupted Hunleff too then I feel that I must express a very heavy disagreement.

There are not many challenging bosses currently in OSRS when you have maxed stats or gear (Zulrah) or learned their rotation of attacks (Vorkath). I admit I cannot speak for the Inferno, CoX or ToB as I havnt done them myself to know if they are as difficult as people say. but from my experience outside of the Corrupted Gauntlet, Every boss can be defeated with ease with high enough stats or gear, (Dragon Slayer 2 is praised for its final boss, yet the easiest boss I've fought, since having max gear & 95+ stats) I believe Corrupted Hunleff is a truly difficult endgame boss because it doesn't suffer from this issue & still requires your attention even after hundreds of runs. To nerf one of the main things that truly tests you really diminishes the PvM challenges this game has to offer, please reconsider this question.
Question 3 is also relevant here, if it passes WITH 1&2 and it's now possible to get Tier 3 armour in most of your runs through the Corrupted Gauntlet? it might be another boss you just overgear.

05-May-2020 05:05:16

D 4 N

D 4 N

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Corrupted Gauntlet is probably the thing I love the most in the game currently; I am very disappointed to see some of these proposed questions for the gauntlet, I think it shows a lack of understanding as to why that content is so good and instead caters towards trying to make larger amounts of people come here more often, when the reward potential is so significant it'll already draw in the right kind of pvm players, bis for ironmen, gp/hr without gear req's for non-irons.

#1 Reasourcing can already be boring and already is far easy enough, however, the element of decision making and exploring and feeling like you're commanding the floor are things enough to make doing 300 runs back to back easy enough for me to be engaged with. I could not imagine how taking what little skill, experience through exploration and decision making that exists away in place of running the same paths over and over and over would improve the mini game at all.

#2 Very much the same as the first point, while having set locations would make the game feel less randomised and definitely has strengths to it, it also removes much of the fun of the unknown to it, decision making with where to run, what to kill, how to kill it (kiting) and timing. This will really effect PB runs and this needs to be addressed.

#3 The reason why I thought this was designed in a genius manner, clearly by accident with this question, was the staff grants you a bit more manoeuvrability at the cost of slight dps over the hally meaning you can use it if you are learning but you can also be rewarded for being good in the fight and able to utilise the hally. Upgrading the staff kills the use for the hally and will do what I suspect it's trying to avoid, only making 2 weapons viable in the Gauntlet, right now the staff does have a niche use which can be important for certain individuals to learn, this will only punish experienced players and make the skill cap lower for the minigame.

05-May-2020 16:10:16

D 4 N

D 4 N

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#4 While this would have been great to consider in the early days, again, this will make the skill cap of the minigame much much lower in the hunllef. Right now corrupted is only viable repeatedly with t1 armour and it is making the game interesting for those of us who enjoy pvm and want higher tier bosses to fight. This content becoming less punishing and requiring less skill only hurts the most dedicated pvming players and makes the game easier for lots of ironmen (with the blade) and non-ironmen with the gearless revenue who don't care too much for engaging with content or bossing but want to grind out mindlessly or have skill caps handing them drops rather than learning and earning them. While making this content easier may increase it's initial engagement I think it'll hurt the wider game and the content itself as well as the existing dedicated pvming community that run gauntlet.

#7 This one is a good question, I like this one. In my opinion the boss mechanic was very nice however makes it require insane concentration to kill over and over again which really will drain your mental state a lot. The majority of us use counters to get by this mechanic already so in my opinion using audio to indicate a change of cycles is exactly the right kind of change to make. Nothing insanely overt that will make the boss much easier like it changing colours, but a slight help with game sounds would be ideal for keeping the content challenging and fun. The attacks seem fine to me, mage attacks are very easy to see.

#8 This ruins a huge mechanic in the boss fight, tick eating allows you to dps more as sitting below his max hit prevents hunllef from maxing again. The thrill of messing up your prayer is very nice, making prayer easier will not improve the fight due to less challenge and will take away the bigger thrill of tick eating an incoming killing blow. If you pass this it will harm a higher level of play that has been developed and cater to those with less pvming desire.

05-May-2020 16:25:54

Miu

Miu

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A pvm focused poll. Isn't that every poll?

Anyway, a lot of changes to try and make gauntlet more convenient. But right now, the most inconvenient thing about the guantlet is that it isn't a safe death. For normal players, this is trivial (unless they left their items in an item retrieval service, which is unfortunate). For hardcore ironmen and ultimate ironmen, this is a major nuisance.

While ironman mode is certainly supposed to be hard, the gauntlet is more on par with safe minigames, considering its gameplay is completely separate from the overworld. It's inconsistent at best, and doesn't even appear to be deliberate.
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06-May-2020 01:53:56

Miu

Miu

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Lewis Shoot said :
The Mythical Max cape seems ridiculous. Recently I've been watching some of the older Q&As and there have been multiple times questions about more max capes have come up. I think it's reasonable having some good and iconic capes combine with the max cape (such as fire max cape) however this is too much and will keep the OSRS team obliged to always make max versions of any future cape.
It's really not that hard to recolor the max cape over and over. Jagex has already seemingly locked themselves in on giving the max cape a variant of every other BIS cape.

The solution? Stop the power creep. We don't need new BIS capes every few months. We don't need it once a year, even.
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06-May-2020 01:57:09

Karmafox
Mar Member 2024

Karmafox

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This suggested poll looks amazing!!! I’m especially happy to see the gauntlet questions. Even if only the magic staff buff passes, the minigame would be more perfect to me. Of course I’d like to see the other questions pass in this form as well. Thanks!!

06-May-2020 13:08:46

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