I love the proposed update, but have some suggestions:
1. There needs to be an alternative use for the dark dye & acorn. I'd love a small update to farming similar with the crystal tree in prif. Maybe a dark oak tree patch that would offer an appropriate amount of experience for growing but that would offer a 1/10,000 chance of receiving a blood shard or some form of token that could be redeemed in the Hallowed Sepulchre reward shop. Otheriwse you're giving players an untradeable, especially rare reward that they can only make use of if they're lucky enough to have the agility pet (consider offering a dark version of Tangleroot, considering it's an acorn?). Also, if the squirrel colour unlock is permanent, as it states in the blog, then there's literally zero use of any duplicates you receive.
2. The only other rewards are either directly used in the Sepulchre to offer benefits in the minigame itself, and the Stamina Ring. I can see this putting off a lot of players. There needs to be something to offer longevity to the activity. Maybe consider the gamble system in Barb Assault as an attractive goal for players? Look at what the popular minigames today do right, and what dead minigames got so horrendously wrong (looking at Trouble Brewing).
3. We all know and understand the RC grind, but if this new form of training isn't a substantial upgrade to the typical methods, why would I, or anyone else, actually do it? The 50% increase in XP is offset by the time I'd need to spend mining and creating the new essence, and there's no monetary benefit from what I read in the blog.
Otherwise, I'm looking forward to playing the new content! Cheers.
12-May-2020 15:03:14