I would love any addition to the Hallowvale questline. However, I will be voting no to the crypt or blood Fury attachment. I understand the need to add an attraction to Darkmeyer. Especially since Meiyerditch has Raids 2 via Theater of Blood.
The Blood Fury attachment seems too powerful as a standalone necklace equipment item, but its current form is far too weak and would be dead at release. In comparison, Guthans which requires the use of the head, body, legs, and weapon slot just for a chance to recover HP. Not to mention this will lower the overall value and use of Guthan's, to begin with. I'm for having the gem as a weapon attachment to underused weapons, breathing life back into them (like spears, long/short swords, ect). Maybe even allow it to attach to the Dark Bow to bring that weapon back into relevance?
Maybe it's time to rethink buff and changes you can do with Barrows armor sets to tie in with that cool Lockpick reward? It might be worth mentioning is that there was a post asking to buff Torag's hammers to hit twice per tick and to change its abilities instead of sapping agility but to double hit at random.
I'm not a fan of the Hallowed Sepulchre. With the likes of many other agility courses like prifddinas, thieving mini-game pyramid plunder, and let alone crypt stealing Barrows. What does this add to the game that's different in terms of looting using agility and thieving? It feels like it will be easily forgotten and that the level requirements and rewards don't really warrant its existence. I'd much rather see something more unique to train skills that don't have mini-games revolving around it like Runecrafting, Construction, and Prayer for example. Three skills that are the most expensive, time-consuming, and in need of alternatives to skill.
I don't think this mini-game has enough going on for it in terms of rewards, the mini-game itself, and overall being the point of interest for this very hyped section of the region.
25-Feb-2020 13:36:57
- Last edited on
25-Feb-2020 17:49:38
by
Illucio