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Ashihama Rewards Beta

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Spinolyp

Spinolyp

Posts: 1,959 Mithril Posts by user Forum Profile RuneMetrics Profile
Changes made specifically to cater to Twisted League:

1 - Multiple Saradomin or Zamorakian wizards can now spawn simultaneously for players completing the same clue steps.

Cool. Now treasure hunters get to continue to hunt treasures.

2 - A fishing spot in eastern Zeah is no longer blocked by a log.

Alriiiight. I didn't see that as much as a "problem"... but okay.

3 - A lockpick has been added to the droptable of the Scavenger Beast in Chambers of Xeric. The chance of getting this is taken from the chance to get fishing bait.

Good. People shouldn't fight over implings to get a lockpick. Whatever.

4 - Barbarian fishing no longer rewards 3x fish for players who have chosen the Hardcore Harvester relic.

Oh just kidding, we only care about the players who wanted lockpicks and saradomin wizard spawns fixed. Good luck with training agility loser.

28-Nov-2019 17:54:39

Arcnan
Jul Member 2021

Arcnan

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
The design, idea and concept overall is cool but the balance for the rewards is just nonexistent lol. A lot of people are arguing the volatile staff is fine because "its just a magic ags" but when translated to pvp ( let's face it, its a korasi staff ) it is much much more superior. A 1 itemer with the volatile staff can hit 66s at lvl 42 ( 75 mage 25 pray ) lmao. While to 1 item with an ags, which only maxes at 65 btw, would require a combat level minimum of 105. If this passes edge pking will devolve to 1 itemers speccing everyone gg pvp.

Breaking it down:

Volatile Staff- 75 mage 10 hp 25 prayer : 42cb

AGS- 75 atk 99 str 70 def 70 pray(piety) 89 hp : 105 cb

Tl'dr: Comparing a lvl 42 hitting 66s vs lvl 105 hitting 65s seems doesn't make sense at all. NO it is not " just a magic ags". And yes i tested this in tournament worlds. Lvl 42 2 hitting maxed mains all day lol with 1 item

28-Nov-2019 23:34:08 - Last edited on 29-Nov-2019 00:03:38 by Arcnan

Cruster76

Cruster76

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
one of the updates, mentioned at the end of the newspost, is :
The XP tracker will no longer appear when trying to incinerate objects within the bank.

Well, as far as i noticed, the XP tracker now doesn't appear AT ALL anymore while in a bank, it used to be very handy to be able to see it while banking... that's gone now...

29-Nov-2019 16:05:34

Septarius
May Member 2023

Septarius

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
Septarius said :


The special attacks to the Nightmare staff are great. The absolute max hit for the spec is a 73 in MAX gear. It is not the Korasi sword, as that was based on melee strength and had no tick delay on the hit that way. But, for improvement, weakening the hit by dividing it like the dark bow spec could work. If the max gear max hit were something like 40-40 with split hits.



Nevermind, I take all of that back. I just tested on the beta worlds. I set myself to 75 magic and 75 hitpoints. Everything else is 1, attack and prayer as well. My combat level is 55. With NO items in my inventory, no potions consumed, no prayers active, wearing only FIVE items, for 50% of my special attack energy, with an attack that is not visually different enough from fire spells, I can hit a SEVENTY-EIGHT. 78. On a level 55. With no quests, and only two combat stats. No runes, no potions, absolutely nothing else than 5 items worn. SEVENTY EIGHT?????

The average G maul hit at that level is a 23-25. Best case scenario you max 25-25-25 which is significantly less likely since it's split into 3 rolls, all of which need to max. That's still LESS than what this staff hits at 50% spec, at crossbow speed? On top of that, the average HP level for 55 combat is 67. I was all for it, for a magic weapon with a magic special attack. The concept is still possible. But oh man, oh man did you just throw away a lot of the votes this idea would ever get. 78? at 55 combat?

In my previous combat I took it for granted that you were smart enough to at least make the spec scale to your boosted level, and that the 58 base damage was for 99 mage or 99 mage plus imbued heart.

This is absolutely laughable. Insane. You continue to drag my trust in the development team deeper through the sewers with this. I can't believe someone there lets this stuff through without checking. If this went through someone needs to be fired, you can't do things this short sightedly.

29-Nov-2019 16:28:04

Neurotoxin
May Member 2019

Neurotoxin

Posts: 324 Silver Posts by user Forum Profile RuneMetrics Profile
In my previous combat I took it for granted that you were smart enough to at least make the spec scale to your boosted level, and that the 58 base damage was for 99 mage or 99 mage plus imbued heart.

This is absolutely laughable. Insane. You continue to drag my trust in the development team deeper through the sewers with this. I can't believe someone there lets this stuff through without checking. If this went through someone [/quote][/quote]


And that's AFTER they nerfed it. I wonder if the devs actually play osrs on a consistent basis. I doubt it, cuz you would know without even testing this gear that it's OP. Just saw a video on youtube too where FlippingOldSchool tested the max hits and he said "I think it's balanced" LOL. Seriously makes you think of the community as a whole when they don't really think about the impacts these things would have on the game both short and long term.

29-Nov-2019 16:44:29

Kegs
Oct Member 2022

Kegs

Posts: 1,351 Mithril Posts by user Forum Profile RuneMetrics Profile
I tested each and every new item yesterday.

I can't even believe you'd release such a powerful staff that only has a requirement of 75.

The highest I hit was an 81.

Put a 90 Magic requirement on it.

Might still vote no after that.

29-Nov-2019 18:49:56

Arcnan
Jul Member 2021

Arcnan

Posts: 25 Bronze Posts by user Forum Profile RuneMetrics Profile
The update scaling damage to 99 magic was a nice touch, now to really balance the staff give it a 75 atk req ( just like sotd and ags ) that way at 75 atk 99 mage, you can spec 56s the same way as at 75 atk 99 str you can spec 65 with ags. Good job listening to feedback, a little bit more and it will be balanced and people might actually vote yes.

01-Dec-2019 08:23:10

Geek Hero

Geek Hero

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Inquisitor’s armour (corrupted)
Consider giving the armour a corrupted status. It should give - prayer bonus as well as a max HP curse of 10%
Potentially change the crush bonus effect to only be in place when wearing the full set

Inquisitor’s mace
Give the weapon a corrupted status. It should give - prayer bonus as well as a max HP curse of 10% (not for both the gear and weapon ofc)
The mace’s strength is determined by prayer bonus instead of str bonus

Sirens tome (corrupted)
Consider reducing the books accuracy to a +20 attack bonus as well as a max HP curse of 10% as it looks quite corrupted

Arcane spirit shield
Buff Arcane to +25 magic attack bonus (+5 buff)

Boss mechanics
Consider scaling the power of the boss to the number of players attempting to kill it to prevent it from being easily farmed by big teams
Avoid making it soloable or duoable. Group Ironman is coming for a reason.

03-Dec-2019 05:52:12

Geek Hero

Geek Hero

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
- Consider focusing on the way that pvm mechanics work for future pvm updates (including The Nightmare). The pvm mechanics ultimately greatly influence what gear is best to use and what gear will be condemned to the depths of dead content. Pvm design might be the greatest tool for balancing.

Why is this important?
Because in this way you give access to loads of different playing styles, (team) strategies and give plenty of opportunity to new gear suggestions as well as improving older variants. One thing that the community is very keen on is to keep value to the existing and new armour and weapons. And ultimately to prevent dead content.

Let me give you an example about such pvm mechanics. Let’s have a closer look at the proposed Nightmare boss. It’s a terrifying, hag like creature. It is very likely to possess evil powers and dark magic. The lore reveals that the creature feasts upon the life force during sleep.

Prayer
After reading the lore it is not unthinkable that the creature has a certain weakness for the holy powers of prayer. For example, the Nightmare could have a prayer draining attack, which can be significantly reduced by the amount of prayer points you have (and the spectral spirit shield effect). Another idea could be to include prayer bonus as an offensive boost into the fight. This makes up for some interesting boss setups and sheds some light on underused valuable items (Justiciar, Dragonbone necklace and such).

03-Dec-2019 05:58:21

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