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Bounty Hunter Rework Beta

Quick find code: 380-381-604-66125396

Ha U Gotownd

Ha U Gotownd

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
On one hand yall are admitting the bh shop is outdated and unrewarding, but on the other yall are now forcing any leftover emblems to be used in said unrewarding shop.... I bet emblem farmers are the reason you don't allow conversions of sorts to new type of emblems, but damn thats brutal.

I guess I'm lucky I'm doing alright gp wise. I feel especially bad for the poor pker who had numerous t1's (upgradeable pk attempts) saved up and is getting wreckt by this change when their bank is already struggling :/

17-Oct-2019 18:42:58

7th Reign

7th Reign

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
disgusting to see an update so clearly designed by people who never spend any time in bh

maybe 2 time during 12 hour pk sessions do i find someone with the same tier emblem as me

thats 2 in 80+ fights

you have effectively killed all profit for pking in bh

you have removed all the thrill of getting t10s from kill streaks and actually worrying about dying

its sad really that people who dont ever use bh are the ones getting to destroy it

17-Oct-2019 23:46:37

Septarius
May Member 2023

Septarius

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
A total unload on the topic. A long read ahead, bear with me here. All criticism welcome:
(1/3)

This whole update is a disaster in so many ways. It is very clear that the jagex staff working on this are ABSOLUTELY out of touch with the reality of PvP and especially bounty hunter.

I am extremely disappointed solely in the fact that this was not polled. It never would have passed, and for a good reason as well. It is definitely not what was promised to us. Every major update should be polled. Even if this particular one had a slight restriction, a requirement of BH kills or so, as it only really concerns one world in the game and not all of PvP (aside of the rewards)

The major flaw of the update is that it makes the gamemode far less appealing to almost everyone. You have effectively eliminated the incentive for novice PvPers to fight highly experienced veterans. Previously, it was possible for you to bank your high tier emblem, or get out a lower tier one. Your opponent might have a tier 9 emblem on them... worth at least a flat 600-900k if you killed them. There was incentive. You didn't have to risk much against them, as if they won, they got their tier 10 emblem. If you beat this veteran, against the odds as a beginner, the reward was well worth it. Incentive, both ways. Now? Same risk, huge skill gap. If you, very likely, die to someone sitting at a risk of 30k, you'll lose your kill streak. If you skip, you (seem to, based on beta?) lose your kill streak. You have to fight. Extremely demotivating for a beginner. And if you win, your reward is either 1, or less likely, 2, or very unlikely, 3 BH points. that is either 0.67%, 1.33% or 2% of a DRAGON SCIMITAR in the bounty hunter store. Where as previously, you would likely receive a higher tier emblem, worth hundreds of thousands. What's the point, now?

18-Oct-2019 12:14:55

Septarius
May Member 2023

Septarius

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
(2/3)

On top of regular kills, you have additional ways of getting higher amounts (yet still miniscule) of points, through bounty tasks. Tasks such as, killing your opponent without the protect item prayer. Kill your opponent without stat boosts. Kill your opponent without special attacks. Kill your opponent with magic as the final hit.

This is a CRUSHING disadvantage to take in exchange for what is worth pennies, considering the rates in the BH store. You would need to do this 400 times to be able to afford a bounty hunter teleport scroll. You would need to do this 1250 (not including regular points from kills) times to be able to afford a Saradomin's tear. There are currently 1923 accounts that even have this many regular kills IN TOTAL. 1000+ kills with a debilitating disadvantage, all in exchange for something worth 6.5m? What? Hundreds of hours of outmatched play just for that. But better yet, imagine doing it while ignoring the tasks. Let's pretend, that you literally never died. To earn enough points for a Saradomin's tear this way (ignoring the bonus points you get for every Xth kill), you would need 4167 kills, if you NEVER broke your killstreak. There are currently 116 accounts in the game with this many kills to begin with. 116 accounts. In all the years BH has been available. All for 6.5m in value.
But wait, the new system without emblems will help combat emblem farmers, right? Except... how? Now they will have to risk nothing to do it. There will be no more "natural predators", low level accounts that prey on them for their emblems. All they have to do is sit there and kill each other. And better yet? They can take advantage of the bonus kills with ZERO disadvantage. No pots? No special attack? No Item protection? Kill with magic/range/melee? Kill two targets without exiting wilderness? No problem when your targets come right next to you to sit and wait for death. This update only tips the scales FURTHER in favor of the bots. It doesn't help.

18-Oct-2019 12:15:11

Septarius
May Member 2023

Septarius

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
(3/3)

Another reason why I and many others take this to the heart instead of just welcoming new content like a majority of the people on some social media will often sheepishly tell you to, is that this is not just added new content. This is a replacement. You've REMOVED something in the process. Something much loved and enjoyed for years already. Again, 100% UNPOLLED. Yes, the old bounty hunter has it's problems, but this is a downgrade, not an improvement. Less fun to be had, a further divided skill gap, MUCH less money to be made from it. The one thing I like about the update is that all of a sudden you discover that the minigame has been desperate for new and exciting rewards to the point store. Absolutely yes. Even new mechanics such as the tasks to make it more interesting for new and old players. There is definitely room for new, but please, do not, without even ACTUALLY asking the community, tear out what was known and enjoyed and replace it with something that was never, properly thought through. Influencers on reddit and twitter do not speak for the whole community. Never have. You have your own platform for all this. Your forums and in great particularity the in-game polling system. Please, actually poll this update before forcing it on to the players. I was hoping for something better from the company that got a miraculous second chance after the disaster that was Evolution of Combat. We were promised to be heard as the community, the player base. Poll it. If it passes, it passes.

18-Oct-2019 12:15:35

Septarius
May Member 2023

Septarius

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
(4/3)

This is less important, not part of my rant about the new system, but since I did bash it, I figured I might as well pitch in constructive ideas.
Suggestions for updates I personally consider welcome to the OLD bounty hunter:

NEW rewards! More things! Cosmetic or practical. Not just attachments. It's pretty ridiculous how much we have those already. We have 4 staves based on the same base item, staff of the dead. All with the same special attack. A fifth one was polled as well. No more, make NEW items! You can even add older, rarer items like the Amulet of Avarice there.
Eliminate some of the more demoralizing elements of the game. Multi-luring for example. With the target teleport spell you don't really get to know if you're going to end up somewhere where you get speared into multi or something else of the like. Another example is getting teleblocked right after getting a kill and having looted it with no food left. Nowadays, when you get a kill, you have 5 seconds to loot it, get the best 5 items and then teleport away, only to see mid-animation, that purple text. The PJ timer after receiving a kill should be at least 20 seconds, or more. Teleblocking should remain an element in the BH world, but attacking a target with exhausted supplies and doubled loot, while they can't really even fight back, is hurting the game and deterring newcomers with less confidence in their skill. Another common problem is a skull-trick in which you kill a bait account, and while you stand on the pile to loot it, another account logs in underneath you, for you to accidentally attack them, and then teleblock you when you're already out of food. PvPing while skulled to begin with should be preferable... but the option for variety through unskulled builds should stay open without this risk that is nothing short of a modern lure. I suggest that to attack someone 30 seconds after killing a player would require a chatbox confirmation.

18-Oct-2019 12:16:03

Septarius
May Member 2023

Septarius

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
(5/3)

New, alternative ways to reward the player: Since for some reason emblems alone aren't enough, I suggest a system that includes both the old emblems as well as something new. Keep the old emblem system, let tiers go from 1 to 10, and to be cashed in at any point. But, if you kill another player with an emblem.. I suggest for that emblem to instead turn into other, random rewards for a special loot table. You know, on death, the emblem would pop open like a piñata. The higher the tier of the emblem.. the better the potential rewards. It should be something else too, besides what is in the point store to begin with. Not worth more than what you would be getting, actually turning the emblems in for points... but some classic loot items, such as rune armour or dragon weapons, maybe with a small chance of some really valuable stuff too. This would keep the game interesting, and the rewards more diverse. Just an idea.. but the main point being, You can add something else without removing everything that was there before. But, importantly, to keep in mind... Bounty hunter should be a highly profitable minigame. It always was. Half a lifetime of skill and practice for should be heavily rewarded for the veterans, all while allowing a healthy place to improve for the newer players. Fun for everyone.

18-Oct-2019 12:16:21

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