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Song of the Elves

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xLil devil x

xLil devil x

Posts: 509 Steel Posts by user Forum Profile RuneMetrics Profile
Ugh. They didn't even bother asking if players wanted the graphics changes to the existing elves and weapons. As I stated prior to the update, I was hoping for armour/ clothing like Eluned's but instead they went and ruined Eluned's clothing instead and added a stupid black corset like elves wear corsets or something. Disappointed already and I haven't even started the quest yet.
ALSO I now have 5 crystal weapon seeds in my bank instead of my fully charged equipment. Are we reimbursed for the existing charges we had already paid for on our equipment? I haven't even decided if I even want the weapons anymore if they changed them yet and am waiting to see what they look like first. The previous graphics of the crystal bow and shield were my favorite in the game and was hoping for all white clothing and armor to match them at some point... that was why I had 5 of them to begin with.

ALSO: Yes, the elves in what looks like jeans and cyan sweetheart tops with long sleeves look worse than awful. Liliwen looks like a zombie now with her skin color and army green clothing.

27-Jul-2019 12:30:34 - Last edited on 27-Jul-2019 12:39:24 by xLil devil x

DA K
Mar Member 2022

DA K

Posts: 57 Iron Posts by user Forum Profile RuneMetrics Profile
All the negativity on this forum is mind blowing. I for one think the whole update is amazing, great job!

The only "issue" I have is the gauntlet drops basically no loot unless you hit the rare table. I see many players just drop the item on the ground and go right back in. The gauntlet is 7-10 minutes of dedication and concentration, and should not be met with a rare chance to get something worth your time.

Meanwhile, Zalcano drops are insane, well worth the time put into the boss. 40 games in and I was looking at a 3m loot tab, not bad for a fast paced game.

I don't want to see zalcano drops nerfed but wouldn't argue if the drops were reduced by 10-15%.

27-Jul-2019 16:26:50

Miles Ferro
Aug Member 2017

Miles Ferro

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
After about a hundred kills, I’ve formed my opinion of the boss. It’s a solid addition to the game, but it does have its issues. Zolcano is too inconsistent regarding its mechanics and drop table, and she needs to be tweaked a bit. There are things that should be kept, and other aspects that are problematic.

The boss encourages you to pay very close attention to multiple different things at once and rewards you well for your work. This should be maintained. The damage it deals to players is high, but players that have finish SOTE should have enough hp to survive. She has a good amount of hp and shielding, and I like the floor symbols and the golem she spawns that can drop ammunition.

I do have some problems though. The mechanics of the glowing rocks exploding really hurts your experience while fighting the boss. The loot system is inconsistent regarding who receives loot. Lastly, character movement in runescape has always been very clunky and awkward, but this boss exaggerates that fact and brings it to attention with some of the patterns of the floor symbols.

It’s very hard to judge how much ore to mine, and at times, players are unable to produce any ammunition before the orange shield has been destroyed. This scenario has played out for me about five times in my hundred kills: After the first or second rotation, I would go to mine the glowing rock, but Zolcano would destroy it only a few ticks after I had started mining, leaving me with no ore and needing to run across the arena. Occasionally, other players who had received ore from that first rock would produce projectiles, take down the shield, and begin mining the boss before I had opportunity to make ammo and join the fight. This leads to problems with loot as follows.

27-Jul-2019 21:21:28 - Last edited on 27-Jul-2019 21:24:08 by Miles Ferro

Miles Ferro
Aug Member 2017

Miles Ferro

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Loot eligibility seems to be tied to damage dealt to either the orange shield and possibly how much imbued tephra is made. If the boss’s mechanics somehow made it so that I missed a phase, as explained above, I’d often end up receive nothing, even though I was as actively engaged and trying to contribute as much as any other player was.

This can be solved in a couple of ways. One option is to prevent her from destroying the rocks as her first attack after being mined. The problem with this is that it essentially nullifies the threat of the rocks exploding. The other solution is to slow down either the attack animation or the projectiles so that, regardless of the boss’s distance from the rock, it takes 3 or 4 ticks to get there. This ensures that most players will have ample time to mine at least 1 ore so they can contribute to the kill. Slowing down the attack in this way also solves a problem I’ll mention later.

I think loot eligibility needs to be more consistent, and player expectations could be managed better. I don’t know how it actually works, but loot eligibility seems to be tied either to whoever does the most damage to the orange shield phases, or to how much imbued tephra each player creates. I like how Wintertodt tells you exactly what you need to do to receive a crate and tells you while you’re killing it if you’ve done enough. I don’t know that any mechanics with Zalcano need to change, but if you tell the player HOW they’re doing, then it changes their expectations on whether they deserve loot. It’s upsetting in both skilling bosses not to get anything, but at Wintertodt I feel upset with MYSELF for not fletching enough. At Zalcano, because there’s no communication, I feel cheated by JMODS for my time when I get nothing without any explanation. Not a huge deal, but it can really impact player opinion of the boss. Especially early on while players are learning it.

27-Jul-2019 21:22:17 - Last edited on 27-Jul-2019 21:25:23 by Miles Ferro

Miles Ferro
Aug Member 2017

Miles Ferro

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
The symbols on the floor are a good idea, and really force players to master movement patterns, but they really show how awkward the game is to control. Idk if this is an intended consequence or not, but if someone is playing with any ping above 80 or so, it’s difficult to maneuver around the obstacles and avoid the massive damage they deal over time. I’d say the grace period before taking damage when symbols spawn under you needs to be extended from 1 tick to maybe 2 or 3 ticks.

The same issue is present when you begin running to a glowing rock on the same tick that Zalcano attacks it. Because of how projectile speed and ticks work, if Zalcano is close to the rock, then no input will be able to move you out of the splash zone of the attack before it hits. Slowing down the attack animation and/or projectile speed of Zalcano’s attack as described above would also solve this problem.

I believe all bosses should have minor unavoidable damage, but I think all big hits should be both telegraphed and avoidable. The small damage you get from the falling pebbles (not the boulder) should be raised to around 10 hp per hit, but the big/rapid hits should be better telegraphed with more of a chance to avoid them. Remember, a lot of people play this game with crappy machines and internet. So, it’s not always down to just player skill and reaction times.

Overall, I think she’s a good boss and look forward to seeing what tweaks are implemented. Some of the things I’ve mentioned could be locked behind achievement diaries or just added as balance tweaks. I think the average value of the drops is very reasonable, if occasionally disappointing when you receive lava runes. But I think that’s fair enough. Over time, I’ve found it to be a fun and rewarding boss for my skill level at the game.

27-Jul-2019 21:22:50 - Last edited on 27-Jul-2019 21:22:59 by Miles Ferro

bossman zoo

bossman zoo

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
The GAUNTLET IS WEAK: So far i have loved this new patch with Song of Elves, the quest was fun (although kind of easy for being grand-master) the new gear and items seem pretty cool and overall i think it is well done.

-However i think the Gauntlet can use a lot of changes.
1) first the time limit should be increased by a few minutes, i feel like there is never enough time to get fully upgraded gear even if the rooms are generous. i still get my kills most the time but i never have fully upgraded gear.
2) the rewards for completing the gauntlet are complete trash tbh. It takes atleast 10 minutes to do and the reward averages 100k with a chance of the rare weapon. this is about 600k an hour and really not rewarding at all. only good thing out of gauntlet is the rare weapon and shards, but you can get better loot and shards from Zalcano.

i cant think of any other things that i believe should be fixed at the moment, if i think of any later i will be sure to post and hope to hear feedback. -thank you

27-Jul-2019 21:36:05

Gregory00

Gregory00

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
Did Jagex use first-past-the-post to choose the login screen? What a lame voting system :P

I see what people mean about Elena's chathead. Thanks for the poll. The proposed chathead looks good, do people agree?

28-Jul-2019 03:19:35 - Last edited on 28-Jul-2019 03:27:37 by Gregory00

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