After about a hundred kills, I’ve formed my opinion of the boss. It’s a solid addition to the game, but it does have its issues. Zolcano is too inconsistent regarding its mechanics and drop table, and she needs to be tweaked a bit. There are things that should be kept, and other aspects that are problematic.
The boss encourages you to pay very close attention to multiple different things at once and rewards you well for your work. This should be maintained. The damage it deals to players is high, but players that have finish SOTE should have enough hp to survive. She has a good amount of hp and shielding, and I like the floor symbols and the golem she spawns that can drop ammunition.
I do have some problems though. The mechanics of the glowing rocks exploding really hurts your experience while fighting the boss. The loot system is inconsistent regarding who receives loot. Lastly, character movement in runescape has always been very clunky and awkward, but this boss exaggerates that fact and brings it to attention with some of the patterns of the floor symbols.
It’s very hard to judge how much ore to mine, and at times, players are unable to produce any ammunition before the orange shield has been destroyed. This scenario has played out for me about five times in my hundred kills: After the first or second rotation, I would go to mine the glowing rock, but Zolcano would destroy it only a few ticks after I had started mining, leaving me with no ore and needing to run across the arena. Occasionally, other players who had received ore from that first rock would produce projectiles, take down the shield, and begin mining the boss before I had opportunity to make ammo and join the fight. This leads to problems with loot as follows.
27-Jul-2019 21:21:28
- Last edited on
27-Jul-2019 21:24:08
by
Miles Ferro