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LMS Beta and Splashing

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Yung Bruski

Yung Bruski

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm not going to get involved in the arguing going on in this forum. I just want to say: I like the game but we need more time in between fights. I keep getting my key then attacked by somebody else before I can claim my key and sort my inventory out. Also there are areas without a chest nearby so that makes it more difficult

14-Jul-2019 11:16:26

Mamb

Mamb

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I know people have already made these points but I'm going to as well just to re-iterate the fact that it is very important that this feedback is taken into account and not dismissed as "Oh they are just bad at PKing". As that's what all of the people at LMS say if you are trying to have a constructive conversation about the Beta.
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• When you load into the map, many times there are 5 people in 1 little area. That means 1 person is left without a fight in the beginning.

- This puts the person left out at a very big disadvantage, as they do not have the
time that other players have to get a kill, get their loot, and start a new fight.
Many times when this happens, "the 5th person" has to fight someone who has
already killed someone and gotten their upgraded gear.

• Many players abuse the "Glitch Spots".

- There are certain spots on the map (same as in the wilderness) that are squares
where 1 person can stand and attack another player who is frozen in place,
and the frozen player cannot attack back, move, or retaliate in any way other
than switching their prayers and waiting for the freeze to end so they can move.

• After getting a kill, your inventory jumbles up as it replenishes.

- Many players sort their inventories and place their potions in very specific spots
so that they can use them with maximum efficiency for the way they play. When
you get a kill, the food and potions in your inventory reset and you have to move
them all back to where you are comfortable with them again. This takes some time,
and can put you at a time disadvantage against other players who are trying to
instantly attack you after you get your kill.

15-Jul-2019 10:52:33 - Last edited on 15-Jul-2019 10:54:39 by Mamb

Mamb

Mamb

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
• There is not enough opportunity to use your bloody key before being attacked by another player.

- Normally, I understand this would just be part of the game mode. My issue with this
is that other players will maliciously wait for someone to end their fight, so that they
can abuse this and fight you when you are weak and when your inventory is a mess.
If you do end up making it to the chest without getting attacked, your inventory is
still a mess, and you are about to get frozen by another player. That other player is
then most likely either going to kill you from a glitch spot where you can't fight back,
or they will just freeze you / walk under / tree hug. I am not against tree hugging
and walking under. I am against having a clear advantage where the other player
has had no opportunity to prepare for them to do so, due to malicious taking
advantage of the mechanic.

• The boundaries of the fog are difficult to identify, and when you get frozen in the fog, you will take at least an extra 30+ damage.

- Freezing someone in the fog is a very viable strategy, but when you don't know
where the fog is, and you end up getting frozen in it, it can just end your game.
This isn't really a big issue for me but it would be nice to have a more clear
understanding of where the fog is, so that you can avoid it accordingly.

15-Jul-2019 10:52:42

Mamb

Mamb

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
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I have spent a very good amount of hours on this beta now, and I've seen my PKing skills greatly improve. I love how instantaneous the games are, and if you lose, you can get right back in there with no time to waste. As someone who previously did not do much PKing, this is a great way to get into it. Getting a kill feels rewarding, and the gear upgrades feel balanced. I enjoy starting out in the very beginning on the exact same playing field as everyone else. I also enjoy that you no longer have to pray flick smite, protection, and your attack style prayers anymore. Not sure if this is going to be in the live version, but not having to worry about prayer points makes the game mode extremely enjoyable and much better than the previous version of LMS in my personal opinion.

I really hope someone reads this, and takes it into consideration as I have spent a very decent amount of time playing the game mode and coming up with this feedback. This is not only feedback from someone who enjoys PKing, but also from someone who wants to get into PKing more, which I feel like is the goal of the LMS rework- to bring people into PKing.

Thanks for your time, I look forward to seeing what changes are made to improve LMS further.

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15-Jul-2019 10:52:51 - Last edited on 15-Jul-2019 10:53:20 by Mamb

Its Lina
Sep Member 2023

Its Lina

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Regarding the LMS Beta:
If you drop your Brew at the moment of killing your opponent you get a second one from the resuppply fom killing someone. Then you could for example drop your stamina and pick up your dropped Brew again resulting in you having two brews.
As a beginner in pking I do not know how the community thinks about this but in my opinion this should be fixed.

15-Jul-2019 15:36:52

Lafz
Nov Member 2023

Lafz

Posts: 251 Silver Posts by user Forum Profile RuneMetrics Profile
Wow why the hate? Must be PvMers. Do people realize that they just made dead content a whole new amazing game. At one point, one of the worlds peaked at 1000 players, this is how minigames in the past use to be.
I am very busy with medical school and full time work, i don't have the time to grind like i use to. I honestly was about to quit because pking is my thing, but I just dont have the time to get the stats i wanted. And LMS has been an absolute blast. I almost missed studying a whole day just to play this game repeatedly. It just doesnt get boring, and my hybriding skills have gotten a lot better, I was able to win one whole game which felt so good, who cares about rewards.

THANK you for this game, I hope the rewards are good enough to keep players, and that updates are put to keep the game fair and enjoyable.

15-Jul-2019 23:23:40

UltraWhale

UltraWhale

Posts: 1,819 Mithril Posts by user Forum Profile RuneMetrics Profile
NO F****NG BOLAS (one of the proposed rewards from LMS)

It will turn wildy into even more of range rag fest than it already is. Freezing should be limited to mage, range is already broken. Imagine just having to bring 1 extra item to get consistent freezes instead of a whole mage switch and runes. And with bolas range will officially be better for freezing than the normal spellbook. Any decent pker should vote no to this. And so should any pvmer who goes into the wildy, as with bolas any braindead bolt ragger has a decent chance of killing them.

Who even came up with this idea??
Dont make easily botted activities such as skilling profitable

18-Jul-2019 12:12:52 - Last edited on 18-Jul-2019 12:19:57 by UltraWhale

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