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Dev Blog: Rare Items Thread is locked

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Coolstorm
Feb Member 2020

Coolstorm

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
i would say the most fair thing to do would be option 7 given in the latest dev blog, though, it could be better. do the same as mentioned, but it would be better if only players who had the accounts made at the time of the item release could get it. for example, an account made in 2004 would get christmas hats/scarves but not bunny ears since they came out years before the account was even made. this would not only make it fair, but would also limit the amount of each rare to a fair amount.
~Storm

06-Apr-2013 04:18:10

Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
1. Would you like rare items return in some form?
2. If you vote for rare items to return, would you like the currently tradeable rare items to remain tradeable?

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This^ continues to bother me greatly. The way you are going about this is all wrong. You are forcing a NO vote on rares and it isn't right.

I don't want to see tradeable rares myself, and if tradeable wins, I want to vote NO... but the way you've set it up is that I have to vote NO to begin with, because there is no way to ascertain the outcome of the 2nd question.

When rares fail on the poll... it WILL be your fault and not because people don't want to allow their fellow scapers' to have rares.. but because they couldn't vote on the poll in a way that makes sense.

If untradeable won, I would want to vote yes for the return of rares, but the way it's set up.. I can't.


edit to add:

What percentage will be required on question 2, tradeable or untradeable?

What kind of nightmare will you have on your hands when you have more than 75% that want rares back.. but a 50-50 divide on tradeable and untradeable?

How will you fix THAT?
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

06-Apr-2013 04:26:14 - Last edited on 06-Apr-2013 04:29:43 by Angel2D4

sum1udontno9

sum1udontno9

Posts: 151 Iron Posts by user Forum Profile RuneMetrics Profile
Make the rares drop as the originally did and make the drops be big enough for everyone have a chance to get something.

When crackers came out there was a massive amount of them for the amount of people that played

So now i think Jagex should drop enough for everyone. Tens if not hundred thousand or more of "discontinued" items

06-Apr-2013 04:52:24

Lord Speed

Lord Speed

Posts: 411 Silver Posts by user Forum Profile RuneMetrics Profile
My main priority is to stop botters and real world traders from debasing the quality of the game. I want rares in the game more so for the nostalgia and extra content they bring than anything else. However, I can't help but believe this game will be blighted by bots and rwters in the event that rares are added. This is a very sensitive issue that could have a major impact on the game for years to come. I don't think that two polls by themselves are the only things that should determine a decision of this magnitude.

06-Apr-2013 06:32:12

A Wildy

A Wildy

Posts: 87 Iron Posts by user Forum Profile RuneMetrics Profile
This is a very tricky subject, since it cannot never be just like in the good old days.

I do support rares being reintroduced in to the game.

Rares should stay rare, so that rules out any constant (even the smallest) flow of rares into the game, ruling out some of the methods listed on the first post.

Being able to obtain one, shouldnt have any skill requirements making it fair for everyone.


I have a suggestion that ive been thinking about for a while now.

I would give 3-8 rare items to everyone who complited the latest holiday event.

Jagex must be aware on how many of each item were in this new Old School RuneScape, before they were patched out at the begining.
They need to calculate the ratios on which each of the rares are given out, to keep the balance that we had between the looks and rarity.

Everyone should also receive atleast 2-3 different rare items (has to be calculated so that the right rarity ratio remains), so that no-one wont feel bad/ get lucky with a huge stack of a specific rare item.

In my opinion this is the best solution, because:

1. It cannot be abused. (Which is the most important factor here!)
2. Rares stay rare.
3. Keep the "correct" ratios of each rare.
4. They are received from a holiday event, as it was back then.

There might be many more positive aspects on this, but those i feel are the most important ones.

After all, what would be more suitable way to give them out, than a holiday event, after which people didnt even know that they were left with a fortune in theyre hands (making it a big hoarding contest).
People back then didnt know what they had, so it would now be exactly the same, as no-one knew that they would receive any of the rare items from the FIRST Old School RuneScape holiday event. :)



About the non-tradable rares...
I think that they could all just be reintroduced into the game in the upcoming holiday events.
Then let the time make them rare once again, as they wouldnt be available never again.

06-Apr-2013 06:34:54 - Last edited on 06-Apr-2013 07:00:00 by A Wildy

Matt Baugh
Dec Member 2023

Matt Baugh

Posts: 830 Gold Posts by user Forum Profile RuneMetrics Profile
I would vote yes, but only if every player has a chance to get the item in some way, and where others can't stockpile them for later.

We don't want to devalue the item, and we don't want them to be even more rare than what they are now.
Freeknights cc - Amazing family/social clan

06-Apr-2013 07:02:06

juzakill117

juzakill117

Posts: 495 Silver Posts by user Forum Profile RuneMetrics Profile
I suggest put a temporary NPC SHOP where you buy the rares as you said. For an extremely high amount of money for example 400m for a phat . Put a limit like, 1000 of each rare for phats, 5000 h'ween masks, and so on for the other rares. For tradable ones. If you put an unlimited amount of rares in the game, how will those items still be rare when there is a contious amount of rares coming into the game. Rules out the clue scroll options and monster drops. As for the rares that are untradable, you can put the shop up during a seasonal event , you can get the rares from the shop bought for low amount of money. For example, this coming halloween, you can put an event where you acquire all the halloween related rares, zombie head, scythe from the shop maybe Diango. You can only buy those untradable rares this coming halloween and thus making it rare because people who missed the window to buy it won't ever get the chance making them rare. for the tradable rares shop , once the rares are sold out to remove the shop.

06-Apr-2013 07:02:10

Xx R A W Rxx

Xx R A W Rxx

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
The holiday items should be dropped by J-mods.

Currently there are no rare items in osrs, I think by distributing rares you give players more motivation to do well.

Also rares would lose value in rs2 like it or not, assuming you give every player one.

06-Apr-2013 07:56:41

Mace Brown

Mace Brown

Posts: 1,110 Mithril Posts by user Forum Profile RuneMetrics Profile
Static Sense (Page 19): "3. To the people saying that they shouldn't be introduced at all, please don't speak. They are a vital part of the game. The money has to go somewhere when you're maxed out, and rares are something to strive for."

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Mind if I dare to despite your ban?

At first everything bad I remember from the main game - merch clans, gamblers, rwt'ers - have a huge link to rares. Rares direct the focus on money, and introducing them to OSR will feed the cheaters in first instance.

A player trying to get the money needed just within the OSR environment simply can't compete with people cross-trading wealth (which clearly is, if you look into the rules, rwt'ing - a pity Jagex can't read the own writings ...), and for sure not with people using farming bots. Even if you would completely focus on money-making (and wouldn't it be a bit sad if this would be the main aspect of playing a game?), there is no way to beat someone running multiple bots 24/7 to gain wealth.

Rares are an attraction for all players, agreed, but they don't draw in more "good apples", they mainly draw additional "bad apples" into the game. Not really what I'd like to see happen.

At second, if the game needs a money sink (somewhen), there are surely better ways to introduce such a thing. There is no rule at all that mechanisms put into the game must be just those we know from the main game.

Best regards,
Mace

PS - to the forum dev team: there are often posts where the "quote" button doesn't work.

06-Apr-2013 08:28:34

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