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If we die would we keep our items or could we see them flying out of the window having devil wings!?
You keep them.
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any chance in polling whether we can have a mb lever in edgville too (like the live game) ? D:
I'll put it on the list for future poll ideas.
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Why is it that the news is not posted directly to the site, instead of only through an embedded Twitter feed? ... It seems to me that the next poll may not get a fair vote, seeing as some people won't be aware of it unless they know where else to look online.
Updating the website conventionally requires us to schedule time from the web team to get it packed, uploaded, sychronised with everything else they've got to upload, etc. Realistically, we wouldn't be able to post news when we want to. In order to avoid that situation, they wrote some Javascript that splices the Twitter feed into the webpage.
I'll ask if they could look into either an alternative solution or at least overhaul the js. (Btw, it's not a particularly spammy twitter feed, to my knowledge, so you might be okay simply following it directly @OldSchoolRS.)
Meanwhile, we'll be advertising the polls via the message you see when you log into the game. I think that's fairly visible.
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What you've got as of now is an old copy of god wars, But you don't have the tools to actually make it work?are you currently working on fixing this?
That's really not something Mod Nexus or I can do. We've made it clear that you'd really like us to have these tools when the game engine team has time to provide them.
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How much would the items cost? That'd better be 10,000+ gp for each item. In Runescape, it's either easy or cheap, not both (or at least in Old School Runescape).
How difficult... would it be to add a toggle option to hide those merchants in every respawn point? ... ::togglemerchants would be the best option, but if it requires the engine team, you could use the Doomsayer (which is already used for toggles).
It'll be pretty expensive (on top of any cost that you'd have otherwise had to pay to retrieve something like the Barrelchest Anchor).
Hiding the merchants is possible. ::togglemerchants would indeed require the game engine team; without an interface editor I'm not confident I could put an extra button on the Doomsayer's interface, but I imagine it could be hacked in somehow if you weren't fussed about it looking stupid. However, I would prefer to approach your concern by simply putting the merchant in a less prominent position near the respawn points. He doesn't have to be plonked in the middle of the castle courtyard.
If this causes people to reject the update, that's fair play, and I'll be willing to offer a modified version of the design in a separate poll.
27-Jun-2013 10:22:48