The gameplay itself sounds good, but offering consumables as rewards still seems dreadfully underwhelming - especially given that over 2/3 of the players voted in favor of level 65 armor sets (and several other things got 64% approval or higher).
The only reason I got over 1500 dominion tower kills in the regular game is because I actually enjoyed the unique rewards it offered. If the only options available had been stuff like flax and blue dragon scales, I never would have given any time to it.
I guess what I'm trying to say is that, in my opinion, it just isn't possible for a minigame which offers
only
financial rewards to be sufficiently attractive without unbalancing the game in some way. Unique, untradeable rewards are what works best. Preferably ones which degrade over time, so it's required that people return. It's a shame under 1/3 of the players were able to block this from happening in the last poll, so I'm really hoping we can vote on it again quite soon.
Oh, and one random other thing - It would be cool if this could be used as a tool for introducing some more difficult/interesting monsters from 2008-2012 into OSRS, such as tormented demons. Maybe they could be only available to people with 220+ quest points, I don't know.
Edit
: I would also still kill for that inventory update mentioned that you (I believe) made in 2009 (@Ash), if it was ever somehow possible with the game we currently have. Not sure if it was only possible after runetek 5 (or whatever that was) but yah. The dead clicks still kill me inside.
Edit2
: Sorry if it seems like I post nothing but negative feedback, it's only cuz nothing else seems important or useful. This still sounds really good and all that.
Edit3
: Agreed with guy below
26-Jun-2013 23:38:02
- Last edited on
26-Jun-2013 23:49:32
by
Philphish