So, as great as a TTrail expansion would be, could we also address a fix to prevent the new (and old) rewards from becoming worthless shortly after release?
Most TTrail rewards are currently worthless, only worth their high alch or less.
Perhaps we could adopt something similar to what RS3 does. Perhaps having an option to trade them in for points which can be redeemed for exclusive items would work? Maybe adding a spell to "extract" special crafting materials from TTrail items, and perhaps others that have lost value, could be a solution.
I know these suggestions might not be perfect, but I do think we should try something. Otherwise the rewards will become worthless a few weeks after release, except for the extremely rare ones.
06-Mar-2019 20:36:44