Just a few questions/comments:
- Why is there a training dummy? I thought these couldn't be used past very low level, and obviously no one of low level can possibly get here.
- Can one of the vegetable patches on the northeast side be switched or another one be added to a wheat patch to provide access to puro-puro? I'm noticing a huge lack of these in several new areas including Zeah.
- This isn't shown on the map but can we have a dock on the shore to the west that can act as a charter around Gilenor and access to all available ports in Zeah?
- Is there any possibility of having a future raid location [i]inside[i] the city? This raid can tie in themes present throughout the entire elf quest line and contain architecture from West Ardougne, the underground pass, Isafdar, temple of light, and Song of the Elves. Bosses can be the main antagonists of each of the main quests in the chain such as tyras or ivan, and the entrance to the raid can be a crystal ball at the top of the center tower called the "Crystal of Memory". If not a raid this can be done as a solo instance or at the very least a museum piece such as the one under the party room with a short history of the development of each piece of the story, including who wrote the story and any behind-the-scenes notes about its development and inception.
- Can we get a royal garden of some kind, topiary bushes, a library, and possibly a more centralized marketplace (it seems like its tucked in a weird spot)
- Lastly the outer perimeter seems too empty. Can we get guard towers in the form of wooden posts like the one the mourners are on outside W. Ardougne (of course paying homage to the beginning the story, but with a lighter tone and color). In addition, a few more farm fields, parks, small shops, or at least benches and lampposts on the outside would help is seem less focused toward the center. Right now the design looks empty.
02-Feb-2019 19:02:47
- Last edited on
02-Feb-2019 19:06:49
by
Butt Pennies