Forums

Revenant Cave Rewards

Quick find code: 380-381-501-66029764

WildySheriff
Dec Member 2021

WildySheriff

Posts: 560 Steel Posts by user Forum Profile RuneMetrics Profile
What we really need is a new mini-game. That's what this game lacks the most. Not everyone enjoys the top PVM content that requires you to have 2 bill gear to even attempt. So this new quest should be scrapped and you should focus on a minigame, unless it involves the introduction of a minigame.

The old RS community had many layers, it seems the community now is only made up of pkers, raiders and that's about it. You could provide a different option for the playerbase, minigames. I enjoyed the old Castle Wars days, the guthix minigame (forgot it's name) and Soul Wars.

As for the fires providing bonuses, it's a little far-fetched. Be more specific please, nobody can give an opinion on such vagueness.

31-Jul-2018 01:31:08 - Last edited on 31-Jul-2018 01:32:21 by WildySheriff

Sconty

Sconty

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Please DO NOT make the quest rewards give passive benefits like bonfires on RS3.
That was not clever, the HP "overheal"/boost was excessive and led to it being standard procedure before boss fights...

I don't like that system.

03-Aug-2018 06:21:51

LigmaBallzOk

LigmaBallzOk

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I feel as if the new Rev content provides an excellent way for low leveled members to make tons of gp. Yes large teams of pkers clear the room hourly, but that's why the rewards are so dope! Would you trade 100 deaths for 200 million gp? Heck yeh I would! It also brings more solo players to a group setting and that's when the deaths don't seem so harsh. Thanks for the update! #IDoIt

08-Aug-2018 06:15:54

Lucy HFilia

Lucy HFilia

Posts: 308 Silver Posts by user Forum Profile RuneMetrics Profile
I like that the permanent braziers are construction-based, now. I was actually going to suggest that.

However, I think that all of the braziers should be construction-based, too. Maybe they require 35 construction (the reqs of the quest) and a certain fire making level to know how to build them for their uses. That, to be honest, makes the most sense to me.

I like that you're addressing inventory space with the use of the fires, too. But I was also going to suggest that we should be able to build a storage next to the fires where we can just store treated logs, and automatically add those treated logs by clicking on the storage. The storage abilities can also scale with construction level, so level 35 (to build the brazier+lowest tier storage unit) lets you store 50 treated logs, while having level 90 lets you store 1000 treated logs. Just an idea.

The more I think about it, the more I keep thinking that these braziers may not be necessary for improving fire making. Yes, they have useful affects, but I'm not convinced that this is what we need to improve fire making right now (though I do think they are very well balanced, other than maybe the permanent fires being a little too useful because they are permanent.)

If we're going to introduce a new icy city, why don't we introduce things that make more sense with the icy city, like a frost chinchompa? The frost chinchompa can be level 82 hunter to catch, but it has a chance of freezing whatever it is being thrown at (like how burst/barrage freeze multiple targets). It can have similar strength to that of the red chinchompa (so black are still best at things like arma).

The area to catch frost chinchompas can have chill affects, so we have to build braziers to help avoid those affects (or use lots of super restores). One brazier restores run/special attack, another restores stats, and the last gives a chance of catching multiple in 1 box.

10-Aug-2018 17:44:43

sTReTCh1028

sTReTCh1028

Posts: 17,961 Opal Posts by user Forum Profile RuneMetrics Profile
Overall, nice compromises from player suggestions. A lot of players will feel that many of the fire locations are "dead content" but it isn't aimed at training Prayer or becoming the new norm for any training. It's meant to give satisfactory boosts to training locations that benefit from it. I like that. It's a more tempered approach than RS3 has typically taken. We see the results of "reward with a new best method" have landed RS3 - years of upping the ante has resulted in an unhealthy power creep. Glad you guys are mindful of that.

The permanent fires also are a nice addition, but it would make sense to require periodic restocking of salts to keep these permanent locations active. (It doesn't make sense for 1 dose of salts to work forever.) Also, it helps keep the salts in-demand in the market.
sTReTCh1028
-
-
-
>
The art of simplicity is a puzzle of complexity

11-Aug-2018 05:36:32

Spoice

Spoice

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
There should be a question wether or not players want the salts at all, if only one brazier passes or only one colour its gonna ruin everything. It will mean it will get added, even though it means the rewards arent apprecieted, and further effort to making a better reward is avoided.
Oblivion PvM

@SpoiceKois

11-Aug-2018 12:27:37

Quick find code: 380-381-501-66029764 Back to Top