Also, another thought.
Reducing the timer on pid changes leaves me with mixed feelings. On the one hand, it makes pking more fair and more dynamic (strategy changes a lot based on whether or not you have pid). There is one major downside though: pid swap stacks.
Right now, if pid swaps from the opponents to yours, between you shooting an arrow and hitting with a 2h sword, then the two hits stack up perfectly. They register in the exact same tick, whereas normally when you stack range to 2h, they stack with 1 tick in between.
This is something a player cant anticipate, and keeping a higher hp to protect against it means you'll be safing really badly.
I'd love if you guys could find a solution for this pid swap stack issue.
For example: every time you receive pid, your attack delay is lengthened by one tick. So that if you shoot a bow, the attack speed would be changed to four ticks (instead of 3) for a single period, so there wont be a pid swap stack.
24-Jul-2018 23:29:53