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Dev blog: PvP worlds & Poll 11 Thread is locked

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Bebop Blues

Bebop Blues

Posts: 1,237 Mithril Posts by user Forum Profile RuneMetrics Profile
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You really do like to twist words, don't you? :@

By helping out I mean creating a healthy atmosphere that promotes the longevity of the game. I know I wouldn't have kept playing rs if it stayed stagnant for all those years, and weekly updates are what made rs the great game it is.


What words did I 'twist' (according to you)?

I see none. I simply offered that NOT everyone shares the same view on what 'helps' and what 'hurts' the game.


I know that you're a troll tyria, just about every post you make on these forums opposes a specific player's opinion rather than directly backing up your side of the argument, whichever side that may be. What I mean by this is you single out a specific post and attack it without validating or providing evidence for your position. You plead ignorance and accuse me of generalizing when it seems pretty obvious what I meant.

Anyways, you twisted a "good update" to mean what a specific player or players views as beneficial instead of it meaning one that will positively affect the majority in order to increase the longevity of the game and create a "happier" player-base. Feel free to twist whatever I say, I know you'll find a way. O_o

edit: if jagex would have followed your advice and never updated the game because it might make some individuals unhappy, the game would still be stuck in classic. I don't think you can disagree with that.

04-Oct-2013 22:35:48 - Last edited on 04-Oct-2013 22:45:32 by Bebop Blues

Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
You really do like to twist words, don't you? :@

By helping out I mean creating a healthy atmosphere that promotes the longevity of the game. I know I wouldn't have kept playing rs if it stayed stagnant for all those years, and weekly updates are what made rs the great game it is.


What words did I 'twist' (according to you)?

I see none. I simply offered that NOT everyone shares the same view on what 'helps' and what 'hurts' the game.


I know that you're a troll tyria, just about every post you make on these forums opposes a specific player's opinion rather than directly backing up your side of the argument, whichever side that may be. What I mean by this is you single out a specific post and attack it without validating or providing evidence for your position. You plead ignorance and accuse me of generalizing when it seems pretty obvious what I meant.

Anyways, you twisted a "good update" to mean what a specific player or players views as beneficial instead of it meaning one that will positively affect the majority in order to increase the longevity of the game and create a "happier" player-base. Feel free to twist whatever I say, I know you'll find a way. O_o


Nah, it's much more entertaining watching you grasping at straws. lol
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

04-Oct-2013 22:37:36

Dr Metalcore

Dr Metalcore

Posts: 43 Bronze Posts by user Forum Profile RuneMetrics Profile
PVP for the most part is dead in this game.

It will force the game's so called "best skillers" to skill on these worlds in order to have optimal xp per hour rates. For every 5 players that claim to be skillers, there is one skiller who would be willing to pursue the risks in order to claim the rewards of more profitability, higher xp rates, etc. This would force the other skillers to use these methods as well in order to contend or they would have to stick with sub maximal xp rate.

This would be healthy for the game. It would help renew the rivalry between skillers, and more importantly it would help renew the rivalry between skillers and pkers which has long been dead.

I'll use a few specific examples that come to mind.

Wilderness agility course - Use to offer the highest xp rates per hour, but it was unpredictable in that you could be attacked by pkers constantly. Had to use gear, food, etc and/or use different escape tactics if you wanted to survive. Risk vs Reward

Abyss runecrafting - The infamous "no honor" method of pking. Teleblock, entangle, dds spec, and whip or some variation with a hybrid wearing ahrims for higher combat level players. The introduction of clan chat that lead to the creation of communities just to combat rc pkers was the beginning of the end for mainstream runecrafting pking. You'd have specifically players who would anti rc pk. Before clan chat was introduced, rc pking kept many runecrafters out of the wilderness but the reward was great - profits of 1.2m+ an hour were possible for those with 91+ runecrafting. Risk vs Reward

Rune rock wilderness mining - You never knew when a pker or clan was going to rush you when you were mining away at those rune rocks. A very profitable method of profit at one point, and a very profitable method for f2p players pre-eoc. Also profitable for pkers who were successful. It was annoying, but also part of the thrill of the skiller/pker rivalry. Risk vs Reward

See what

04-Oct-2013 22:56:27 - Last edited on 04-Oct-2013 23:02:36 by Dr Metalcore

Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
''This would force the other skillers to use these methods as well''

''This would be healthy for the game.''

--

Then I suppose it would also be 'healthy for the game' if pkers are forced to get 99 farming or agility BEFORE they're allowed to get any loot from pking.

edit: typo
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

04-Oct-2013 23:00:33 - Last edited on 04-Oct-2013 23:45:32 by Angel2D4

Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
Oh and if anyone wants to ask for evidence of how 'healthy' it is to force something upon players.. let me point you in the direction of the main game. "Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

04-Oct-2013 23:04:17

Dr Metalcore

Dr Metalcore

Posts: 43 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
''This would force the other skillers to use these methods as well''

''This would be healthy for the game.''

--

Then I suppose it would also be 'healthy for the game' if pkers are forced to get 99 farming or agility BEFOE they're allowed to get any loot from pking.


No it adds a new dimension to the game that was lost between 2004-2007. Nobody is forcing anyone to use these PVP worlds, but if you want optimal xp rates, then you're going to have to risk the odds and do what you can to survive. If you aren't willing to adapt then you can still get great xp rates on non-pvp worlds, but for the best xp rates there should be more risk involved.

There would also need to be incentive for pkers to "make their rounds" to the various skilling areas of runescape to hunt down skillers. I don't know how it could be done on a time based system without being abused between friends, but I'm sure that it can be done.

04-Oct-2013 23:20:04

Bebop Blues

Bebop Blues

Posts: 1,237 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
''This would force the other skillers to use these methods as well''

''This would be healthy for the game.''

--

Then I suppose it would also be 'healthy for the game' if pkers are forced to get 99 farming or agility BEFOE they're allowed to get any loot from pking.


How did you come to that conclusion, sarcastic or not, from reading his post? He didn't even mention farming, and why would 99 agility be required to obtain loot?

04-Oct-2013 23:41:57

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