PVP for the most part is dead in this game.
It will force the game's so called "best skillers" to skill on these worlds in order to have optimal xp per hour rates. For every 5 players that claim to be skillers, there is one skiller who would be willing to pursue the risks in order to claim the rewards of more profitability, higher xp rates, etc. This would force the other skillers to use these methods as well in order to contend or they would have to stick with sub maximal xp rate.
This would be healthy for the game. It would help renew the rivalry between skillers, and more importantly it would help renew the rivalry between skillers and pkers which has long been dead.
I'll use a few specific examples that come to mind.
Wilderness agility course - Use to offer the highest xp rates per hour, but it was unpredictable in that you could be attacked by pkers constantly. Had to use gear, food, etc and/or use different escape tactics if you wanted to survive. Risk vs Reward
Abyss runecrafting - The infamous "no honor" method of pking. Teleblock, entangle, dds spec, and whip or some variation with a hybrid wearing ahrims for higher combat level players. The introduction of clan chat that lead to the creation of communities just to combat rc pkers was the beginning of the end for mainstream runecrafting pking. You'd have specifically players who would anti rc pk. Before clan chat was introduced, rc pking kept many runecrafters out of the wilderness but the reward was great - profits of 1.2m+ an hour were possible for those with 91+ runecrafting. Risk vs Reward
Rune rock wilderness mining - You never knew when a pker or clan was going to rush you when you were mining away at those rune rocks. A very profitable method of profit at one point, and a very profitable method for f2p players pre-eoc. Also profitable for pkers who were successful. It was annoying, but also part of the thrill of the skiller/pker rivalry. Risk vs Reward
See what
04-Oct-2013 22:56:27
- Last edited on
04-Oct-2013 23:02:36
by
Dr Metalcore