Surprised there's so many people complaining here. Have anyone noticed what's happened to resource prices ever since revs update? Law runes? Coal? Yews? Too much gold getting introduced into the game aside, and too much resources are too.
The game's already combat oriented enough. If such a large portion of the playerbase already prefer to do combat over skilling, do you really need to give them even more incentive to do those activities by giving them much higher profits per hour and dropping resources so you don't even need to skill to obtain them?
I've read a few posts above and I see people going, where's my 3m/hr? Nerfed too hard and dead content, etc. You are treading on a dangerous road here. A few years ago 3m/hr would've been unthinkable. Now people won't do the content for any less because of raids, Vorkath, Zulrah, and the like exist. Meanwhile, the highest level requirement skilling activities reward you for half of that for comparable effort (blast furnace, non-Zeah runecrafting). The balance is just completely messed up and I think this is a step in the right direction. I don't know if law runes, coal, etc. will return to their original prices or if the damage has already been done though.
21-Feb-2018 15:30:22