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tycoonrens
Jan Member 2019

tycoonrens

Posts: 40 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Barbarian assault

New minigame features:

-Waves 11-20 that can be accessed downstairs by anybody with at least 2 level5 roles.
-Reasonable amount of rangers and fighters that can only be damaged with eggs will spawn every wave after 10 making collector role more essential.
-Maxium party size will be increased to 10 players for these new waves, the more players join, the harder the wave will be (1 of each role is still required to start the wave).
-Fighters and Rangers will spawn faster so defender may have to block the tunnels to protect their team. Blocked tunnel will not open before any player opens it.
-Wave 20 will have 2 or 3 stronger queens and stronger spawns. In wave 20 eggs must be prepared in unique order to every try: wrong action will destroy the egg.
New reward suggestions
(requires Wave20 completion to buy).
These bonuses will be added to the items:
-Fighter torso upgrade strength +1, no negatives.
-Hat upgrades +2 str(fighter), +1magic(healer), +2 ranged(ranger hat), +5 all defences(runner hat), All the negative bonuses are removed.
-Skirt upgrade ranged +1, +5 magic defence.
-Gloves upgrade -5kg weight when worn.
-Boots upgrade -5kg weight when worn.
New role upgrades

-Attacker: +1 damage per hit per level.
-Collector: More eggs can be loaded and held in pouch at a time, Better conversion rates.
-Defender: More runners can eat a food simultaneously.
-Healer: More hitpoints are healed at a time, antipoison will have longer effects. Poisoning healers can happen from longer distance.
Bug/Glitch fixes:

-Not closing the wave end interface may cause loss of points.
-Combat disrupts cannon users.


Support and add to RS3 as well please!!!

25-Oct-2013 17:15:29

TDX

TDX

Posts: 2,545 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Barbarian assault

New minigame features:

-Waves 11-20 that can be accessed downstairs by anybody with at least 2 level5 roles.
-Reasonable amount of rangers and fighters that can only be damaged with eggs will spawn every wave after 10 making collector role more essential.
-Maxium party size will be increased to 10 players for these new waves, the more players join, the harder the wave will be (1 of each role is still required to start the wave).
-Fighters and Rangers will spawn faster so defender may have to block the tunnels to protect their team. Blocked tunnel will not open before any player opens it.
-Wave 20 will have 2 or 3 stronger queens and stronger spawns. In wave 20 eggs must be prepared in unique order to every try: wrong action will destroy the egg.
New reward suggestions
(requires Wave20 completion to buy).
These bonuses will be added to the items:
-Fighter torso upgrade strength +1, no negatives.
-Hat upgrades +2 str(fighter), +1magic(healer), +2 ranged(ranger hat), +5 all defences(runner hat), All the negative bonuses are removed.
-Skirt upgrade ranged +1, +5 magic defence.
-Gloves upgrade -5kg weight when worn.
-Boots upgrade -5kg weight when worn.
New role upgrades

-Attacker: +1 damage per hit per level.
-Collector: More eggs can be loaded and held in pouch at a time, Better conversion rates.
-Defender: More runners can eat a food simultaneously.
-Healer: More hitpoints are healed at a time, antipoison will have longer effects. Poisoning healers can happen from longer distance.
Bug/Glitch fixes:

-Not closing the wave end interface may cause loss of points.
-Combat disrupts cannon users.


Don't even care about the rewards. New BA content please, the current mini-game is too easy. *)
Everybody cares about things that nobody cares about.

25-Oct-2013 17:26:53

Nice Example

Nice Example

Posts: 143 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Barbarian assault

New minigame features:

-Waves 11-20 that can be accessed downstairs by anybody with at least 2 level5 roles.
-Reasonable amount of rangers and fighters that can only be damaged with eggs will spawn every wave after 10 making collector role more essential.
-Maxium party size will be increased to 10 players for these new waves, the more players join, the harder the wave will be (1 of each role is still required to start the wave).
-Fighters and Rangers will spawn faster so defender may have to block the tunnels to protect their team. Blocked tunnel will not open before any player opens it.
-Wave 20 will have 2 or 3 stronger queens and stronger spawns. In wave 20 eggs must be prepared in unique order to every try: wrong action will destroy the egg.
New reward suggestions
(requires Wave20 completion to buy).
These bonuses will be added to the items:
-Fighter torso upgrade strength +1, no negatives.
-Hat upgrades +2 str(fighter), +1magic(healer), +2 ranged(ranger hat), +5 all defences(runner hat), All the negative bonuses are removed.
-Skirt upgrade ranged +1, +5 magic defence.
-Gloves upgrade -5kg weight when worn.
-Boots upgrade -5kg weight when worn.
New role upgrades

-Attacker: +1 damage per hit per level.
-Collector: More eggs can be loaded and held in pouch at a time, Better conversion rates.
-Defender: More runners can eat a food simultaneously.
-Healer: More hitpoints are healed at a time, antipoison will have longer effects. Poisoning healers can happen from longer distance.
Bug/Glitch fixes:

-Not closing the wave end interface may cause loss of points.
-Combat disrupts cannon users.

Support

25-Oct-2013 17:59:04

Shizzle Shot

Shizzle Shot

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
I know I'm a bit late for this but im going to post my idea anyway ;)

(Note: everywhere where (?) is put the idea is pure speculation, and should be decided by the community in polls.)

The Monastery

Requirements:
60+ (?) in a certain set of skills (for example: mining, fishing, woodcutting, farming, hunter and thieving as a resource gathering set, smithing, cooking, firemaking, fletching, herblore and runecrafting as a resource processing set, and attack, strength, defence, prayer, magic, constitution and slayer as the fighter set)

The story:
A forgotten monastery on a remote island north of Canifis has been overrun by Zamorakian forces, and the local monks have asked their brothers on Entrana to help. However, the monks on Entrana have no combat experience, nor weapons, so they want you, and your team to help them.

How it works:
Players will operate in a 4-7 (?) man team to help save those monks from the demons. To join a party players must go to Port Sarim, and board the special ship ready to sail to the island. To board the ship, one must choose a role, and have the set of skills to be able to choose that role. To make sure you can do this with your friends, there will be an option for you to join as a friendschat, so that you will be put on the same boat. Once every position has been taken (for example: if people decide the groups will consist of 5 people, there has to be 1 resource gatherer, 1 resource processer, and 3 fighters), the ship will depart and players will be brought to the island. (this will have to happen in a 'dungeon' like way, having a unique island for every party.)

25-Oct-2013 22:14:30

Shizzle Shot

Shizzle Shot

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
On the island:
Once you've found a group you will arrive at the island, and will be outside of the monastery, where no Zamorakians are. There will however, be a large amount of skilling and slaying opportunities for you and your party to get ready for the fights. There will be a herb garden, fishing spots, woodcutting trees, mining areas, (etc) and even a dungeon where (slayer) monsters are locked up. These monsters will be severely weakened, so that they can easily be killed by hand (you can't bring any items to the island). The monsters will have a very increased chance of dropping weapons and armor. Aside from all that, there will be crates full of skilling items, such as vials, hammers, knifes, strong axes(only for woodcutting), strong pickaxes(only for mining), etc. However, you can't just deplete all the resources on the island (poor monks) so you will have a set amount of resource you can gather,
-and will have to pay if you want to collect more (?)(scenario one)
-and the resouces will slowly regenerate, so you will have to wait a bit (?)(scenario 2)
Once you and your team are satisfied you can enter the monastery and start slaying those demons!

(Note: you can't take any of these items with you from the island, as it's the property of the monks)

Inside the monastery:
Once you enter the monastery you will have to fight several bosses in order to save the trapped monks all the way on the top, each level will contain one boss, and some minions/bodyguards you must beat in order to go up. ((?) could be a locked door with a key that the boss will drop, however people might not like it as it will become too much like dungeoneering). Each boss will have unique mechanics that can very easily be the end of you and your party! However, there is an important role for the skillers in these fights, but more on that later! After you've killed all the bosses, and saved the monks, they will reward you with a chest that contains a random selection of items.

25-Oct-2013 22:14:38 - Last edited on 25-Oct-2013 22:30:26 by Shizzle Shot

Shizzle Shot

Shizzle Shot

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
The fights:
The fights will be very interesting and unique, due to the fact that skillers are very important in the fights. The bosses will have unique abilities that are very strong and can easily wipe out your team. If your hitpoints reach 0, you will not die, but be saved by Saradomin and put outside of the monastery, however, you will lose about 50% (?) of your items, so you will have to regear again. Every boss has 1 unique attack that can be countered by the skillers. These skillers will have Saradomins protection, and can not be damaged by the demons, but they can't deal damage by combat either. However, if the fighters are all dead, the skillers will be kicked out aswell. As said before the skillers are the key figures in the fights, which can be done in many ways. I'll list some ideas below:

-Boss 1 will have an ability where he will target and sets aim for (random) fighter 2, and unleash an attack after 15 (?) seconds that will certainly kill the player, it's up to the skillers to mine ore X, farm plant Y, give those components to skiller 2, who will combine that into a smokebomb, that can be thrown onto the boss, blinding him and cancelling the attack.

-Boss 2 will have an ability where he will shake the room, dealing rapid damage to the fighters, and the skillers will have to mine pure essence, use it on a special thunder altar, creating a shock bomb that will paralyse the boss, cancelling the attack.

-Boss 3 could have an ability, where he will paralyse and poison a fighter, that will lead to certain death, however, the skillers will have to farm herb X, combine with ingredient Y, and brew potion Y, and use that on the player to have him healed.

-Boss 4 could be a raw fish eating demon, healing him so much that he basically can't be killed, plus dealing heavy damage, creating a large need for food by the fighters. However, the skillers can pick his pocket, stealing his raw fish, then cook it and give it to the fighters, so they can beat the boss.

25-Oct-2013 22:14:45 - Last edited on 25-Oct-2013 22:47:50 by Shizzle Shot

Shizzle Shot

Shizzle Shot

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
-Boss 5 (final) is a boss that runs around quickly leaving flames behind that deal heavy damage, it's up to the skillers to mine ore X, smith bar Y, create trap Z, laying down the trap, pinning down the boss, and furthermore farm herb X, fill vial with holy water, combine the 2 and create Holy Potion to use on the boss to weaken him.

All the special abilitys of the bosses will not occur in the first 30 seconds (?) to allow the skillers to prepare first.

(Note: these are all just ideas that I came up with in about 10 minutes, I'm looking forward to reading suggestions)

The rewards:
After defeating a boss, every player in the team will receive loot, ranging from raw materials, to dragon items, and even rare holy equipment upgrades, (which will be explained later), that they have stolen from the monks) Every boss will have a very small chance of giving a piece of holy equipment, and every piece is unique to a boss. After killing all the bosses, you save the monks, and they will give you a casket, that can contain all the loot the bosses can drop (in larger quantities), plus any piece of holy equipment upgrade, with a higher chance of getting a piece than the boss drops)

New dragon equipment (optional)
Some of the dropped dragon items will be new items, and can consist of:
-Dragon Hasta
-Dragon Warhammer
-Dragon Sword
(open to suggestions)
Now you might say: these weapons will be useless, there are already better weapons in the game. True, therefore I suggest that if these items are brought into the game, they also have a Holy upgraded form.

25-Oct-2013 22:14:55 - Last edited on 25-Oct-2013 23:03:28 by Shizzle Shot

Shizzle Shot

Shizzle Shot

Posts: 42 Bronze Posts by user Forum Profile RuneMetrics Profile
Holy upgrades:
The holy upgrade kits will significantly boost the stats of the equipment, and turn it into holy equipment. However, as Saradomin doesn't want people killing eachother with these weapons, they won't work in PvP (?)
-Holy Shield kit, this will upgrade the Dragon SQ shield into a Holy Shield, giving it increased defensive stats, and a 10% damage soak.
-Holy Hasta kit, this will upgrade the (new) dragon hasta into a Holy Hasta, increasing its stats.
-Holy Bow kit, this will upgrade the Dark Bow (?) into a Holy Bow, increasing its speed to that of a magic shortbow, and allowing it to shoot Holy arrows*
-Holy Staff kit, this will upgrade the Master Wand (?) into a Holy Staff, increasing its stats, and giving it a unique holy spell, that uses Holy runes*
(open to suggestions, but you get the idea)

*Holy arrows and runes can be bought cheaply from the monks, but can NOT be used in PvP.

(NOTE: three important things I forgot: -You can only collect loot from this once a week. (You can help out your friends by joining them in their party, however if you've already collected loot this week, you can't get more)
-You can not bring any items with you to the island, so your wealth in RS won't affect your performance here) -(?)The average combat level will determine the strength of the bosses, bringing level 3 skillers can be a good idea!)

Why do we need this update?
It's something unique for RS, and might even attract Eoc players to join 07.
It's a unique update for skillers to be able to do PvMing.
It gives good ranged, and especially magic alternatives to PvM with, and I think that's very needed.

I also realise this would be a very big update for 07RS, and realise that this may not be a possibility at the moment, however it could be a nice update for the future.

I'm looking forward to any suggestions, or questions, as it might not be as clearly explained.

25-Oct-2013 22:48:05 - Last edited on 25-Oct-2013 23:19:31 by Shizzle Shot

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