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Further Balancing Tweaks

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Lost Rogue
Nov Member 2014

Lost Rogue

Posts: 311 Silver Posts by user Forum Profile RuneMetrics Profile
Ok heres my thoughts:

Serp Helm:


Without its full venom effect it had previously it will always be just a verac helm that has strength bonus instead of prayer the only boss's you would use serp helm for are immune to venom and in the case of gdw you wouldn't really deal any real venom damage after the boss is dead to the minions as the fight is not long enough.

Give it back its full venom effect prior to nerf and remove it's strength bonus completely this allows it to fit in a niche and give future content to add a dps helm.

Void:


Add elite gloves aswell so we get an extra 2 prayer and make it 3% damage 1% per piece, also roll this out for elite melle void.

As for mage void give it a 3% damage boost on normal void, and 6% on elite again 1% extra per part, tormented bracelet offers 5% anything lower than this mage void is useless as you cannot use the bracelet with it.

Shark Fishing:


Add a 5% increase catch rate to sharks in the fishing guild to the Ardy Hard diary, 15% to the Ardy elite diary and give the fishing guild the +7 invisible fishing boost that the WC guild has.

~ Rogue

26-May-2017 18:04:08

RichNstylish

RichNstylish

Posts: 739 Steel Posts by user Forum Profile RuneMetrics Profile
That Serpentine helms venom was something that truly irritated me. You're at Clan Wars, your opponent manages to drop you to 20% health, you switch to Dharocks as a last resort, your're hoping you'll get the kill before him, the moment is tense but then you realize you're effected by venom and die. That was a perfect way too piss someone off, it needed removal.

26-May-2017 18:08:00

JauneSnow
Feb Member 2024

JauneSnow

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
RichNstylish said :
If you decide to make some tweaks to the Void and Serp I'm completely okay with that but please don't let these morons pressure you to buff Zulrah back up. That nerf NEEDED to happen. So thank you guys for taking a stand and doing it instead of relying on a poll where selfishness would of passed it.


i love how obviously hypocritical and full of holes this guy's statement is.
Thanks for calling your fellow players who are clearly unhappy in great numbers morons 1st off
and i always love when ppl lik him say these changes wouldnt pass a poll bc ppl are selfish and want to retain a good moneymaker
hes effectively saying he doesnt think ppl should be able to make good money per hour, this is what i find selfish
i tend to find that ppl calling ppl things wether it be selfish, morons, are usually unknowingly projecting
You know nothing...

26-May-2017 18:12:30

x Ancients x

x Ancients x

Posts: 22 Bronze Posts by user Forum Profile RuneMetrics Profile
Been playing RS2/RS3 for 11 years. Switched to OSRS virtually on day one in February 2013. I just wanna thank Jagex for honoring their past. So many companies push their latest and greatest, while Jagex respects its history and keeps it going just for us. So thank you, Jagex.

I absolutely love this game, and if there's anything you feel you need to do in order to improve it, then by all means, make it so. I:
-Don't have Void and have never had Void.
-Have never killed Zulrah.
-Am barely 1 level above the required shark fishing level.
-Have no idea what Venom is, or what it does.

Clearly, none of these updates have had any impact on me whatsoever, and I'm sure to a vast majority of the community as well. Remember, the retorts to the crybabies always have more upvotes than the crybabies. The majority has spoken, and they appear to say "full steam ahead" on anything you've got planned, Jagex! :)

26-May-2017 18:20:06 - Last edited on 26-May-2017 18:55:20 by x Ancients x

JauneSnow
Feb Member 2024

JauneSnow

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
POLL 100% OF CHANGES, THIS IS OLDSCHOOL NOT A PRIVATE SERVER

WE PAY YOUR SALARIES , IF YOU PISS US OFF AND WE LEAVE , NO MORE EMPLOYMENT AT YOUR DREAM JOB B00B00

WE PAY WE SAY

POLL 100% OF CHANGES OR START PRIVATE SERVER AND GO FUCK THAT UP BUT DONT FUCK UP OUR OSRS


WE PAY WE SAY

IF YOU AGREE STRIKE AND BOYCOTT JAGEX
You know nothing...

26-May-2017 18:22:51

Iron Gubzs

Iron Gubzs

Posts: 40 Bronze Posts by user Forum Profile RuneMetrics Profile
First of all, thank you! This is a more moderate approach to the issues being addressed and myself and others appreciate it.

Please don't put the best rate of sharks in the fishing trawler, or some other minigame. Something more like a sliding %based increase for completion of med / hard / elite diaries in the fishing guild would be perfect, or maybe a high chance of catching double sharks for no additional exp. That said, even if sharks were caught at double the current rate they wouldn't come remotely close to competing with the current fly fishing method, so exp rates should never be a problem here.

However, in an ideal world we would get a similar solution for magic trees. They are in an identical situation to the one sharks are in; there are less complaints about magics because magic logs are more for a utilitarian exp rate increase rather than an essential consumable that players use constantly... but cutting magics is still unbearably slow and indelibly a waste of time.

As for magic void, 100% on board with this. I'd like to see the set have a semi-competitive magic damage bonus... 2% for normal and 3% for elite? (ancestral is at 6%). The defense on void armor makes it paper against anything but enemy magic and the void sets generally provide this sort of perk to compensate. I think in an ideal world ancestral would provide a bit more damage bonus to allow more tuning for the tiers below but this is what we have to work with.

Finally about the snake.. I know the goal was to reduce gp/hour rates but nerfing the tree seed drops is kinda counterintuitive. This may seem like a silly thing to pick at but all tree seeds are generally rare and only come into the game through RNG... they can't be intentionally acquired. If anything there should be more of these coming into the game elsewhere to make them less valuable, not less coming in from Zulrah to make a Zulrah kill less valuable.

26-May-2017 18:25:29 - Last edited on 26-May-2017 18:27:21 by Iron Gubzs

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