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Further Balancing Tweaks

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R32
Jan Member 2024

R32

Posts: 6,142 Rune Posts by user Forum Profile RuneMetrics Profile
It seems that 95%+ of people telling others to cry more about void have no idea what they're talking about. Every one of their arguments is destroyed soon as you mention:

-Fire cap
-Defenders
-Torso

I for one am not affected by void because I used armadyl over it anyway, but all those greasy little neckbeards telling other to kys and cry more are absolutely pathetic.

What everyone needs to understand is that you can't just go around and nerf anything you like. We aren't asking for new BIS items, in fact we specifically voted NO to them. So why are they still being forced on us? The majority doesn't want them.

Zulrah nerf, after two years? Why not instead spend time when DESIGNING content and take things into consideration? Most people aren't against zulrah nerf, but to say it was 30% when in reality its 50%?

The fact that Jagex went back and reverted some of the nerfs goes to show they were wrong. Don't offer polls or ask for player feedback if you'll go ahead and do whatever you want in the end.

I'm not crying at all because none of the changes do anything for me, but it's very pathetic the way everything was done. Second time jagex betrayed players trust. Literally one more unpolled, forced content, unneeded nerf away from burying OSRS.

26-May-2017 14:35:19

bht main

bht main

Posts: 125 Iron Posts by user Forum Profile RuneMetrics Profile
Kaidu said :
bht main said :
Nerfing normal void to 10% is ok for pvm
Nerfing Elite void for 12.5% for pvm is ok.
make pvm and pvp void
Normal range void in pvp 15% bonus
Elite Void range for pvp 20% bonus like it was
Mage Void normal for 10% dmg bonus in pvp
Mage Void elite 15% dmg bonus in pvp


Serp Helm make it +4 str and let it protects you from venom / poison

Zulrah drops should be nerfed in my opinion.


Bonuses given for void mage are way too high, considering full ancestral costs 300m and only gives +6% (+11% with tormented bracelet)


consider mage void having 10 % dmg bonus in pvp only and no magic attack bonus puts it far behind best mage gear.

26-May-2017 14:39:44

Kaidu

Kaidu

Posts: 63 Iron Posts by user Forum Profile RuneMetrics Profile
bht main said :
Kaidu said :
bht main said :
Nerfing normal void to 10% is ok for pvm
Nerfing Elite void for 12.5% for pvm is ok.
make pvm and pvp void
Normal range void in pvp 15% bonus
Elite Void range for pvp 20% bonus like it was
Mage Void normal for 10% dmg bonus in pvp
Mage Void elite 15% dmg bonus in pvp


Serp Helm make it +4 str and let it protects you from venom / poison

Zulrah drops should be nerfed in my opinion.


Bonuses given for void mage are way too high, considering full ancestral costs 300m and only gives +6% (+11% with tormented bracelet)


consider mage void having 10 % dmg bonus in pvp only and no magic attack bonus puts it far behind best mage gear.
why pvp only? :l

26-May-2017 14:43:17

bht main

bht main

Posts: 125 Iron Posts by user Forum Profile RuneMetrics Profile
void is used mainly in pvp and thats why everyone complain about it.
building void based accounts for pvp is hard work.
making it nerfed for pvm will put it where it should be but still its hard to get it and the elite void is even harder . nerfing it for pvm and a bit for pvp will balance things.

26-May-2017 14:44:02 - Last edited on 26-May-2017 14:46:24 by bht main

Stromovous

Stromovous

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Thats a good move, fixing what you have caused.

To elite void: 12,5% , 2,5 % - seriously? If it was 15 I would agree it is ideal, but for 2,5 % damage boost one is not even motivated to skill. Nor does it make much of a difference /this is not RS3, in pvm it seems terribly low boost.

to shark fishing: why dont you make a new quest? i would love to see end of orc occupation of Zanaris, like some kind of Fairy Tales III, part of that quest /or perhaps some miniquest/ could easily be unlocking some item / method faster shark fishing. That would be some nice new content that doesnt mess everything up .


just a thought: if its heavy ballista and TB what is causing the problems of ranging being "OP" then why dont you change how these weapons work in pvp combat? Would have solved your problems I say.
Just a simple droid... nothing to be concerned about...

26-May-2017 14:44:29

MastrShafter
Feb Member 2010

MastrShafter

Posts: 537 Steel Posts by user Forum Profile RuneMetrics Profile
Hi Ash (if you still in your hidey hole after yesterday)

Shark fishing is basaically run by bots as its a really inefficient way to fish.
These boosts you are proposing arent the worst idea in the world,
How about you get a passive 10% boost for each of the 2 diaries which have fishing in it,
2.5% for kandarin hard
2.5% for kandarin elite
2.5% for western prov hard
2.5% for west prov elite
All being unlocked with 100% favour of pisc house on zeah
Thatll slow down the bots also the real skillers will get the rewards from the bonuses of shark fishing.

MastrShafter

26-May-2017 14:45:20

Stromovous

Stromovous

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Making Elite void be worth more is Great idea! But I personally would like to see the boost - specify it for pvm if you like - higher than just 2,5%. Thanks for consideration Just a simple droid... nothing to be concerned about...

26-May-2017 14:46:19

IronManZam97

IronManZam97

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Zulrah nerf: It's ok for me, and i think the game need this change for futher content.

Void nerf: I agree, and for mage set i think 3% of damage bonus is enough, since ancestral due 6% of damage and can stack with torment brac and reach 37 damage on 99 mage without lvl bonus, and with 3% damage the trident can reach 35 damage without boost lvl. I think is decent balance and also apply only for elite set.

Serp Helm nerf: I think the venom also apply to ranged attacks. But this could be a bad thing since the people can attack the minions gwd with range and apply the venom to all. Therefore set up imunite venom to the gwd minions for make sara boss able to do with serp helm

26-May-2017 14:49:01

Lost My Baby

Lost My Baby

Posts: 1,004 Mithril Posts by user Forum Profile RuneMetrics Profile
Stromovous said :
Thats a good move, fixing what you have caused.

To elite void: 12,5% , 2,5 % - seriously? If it was 15 I would agree it is ideal, but for 2,5 % damage boost one is not even motivated to skill. Nor does it make much of a difference /this is not RS3, in pvm it seems terribly low boost.

to shark fishing: why dont you make a new quest? i would love to see end of orc occupation of Zanaris, like some kind of Fairy Tales III, part of that quest /or perhaps some miniquest/ could easily be unlocking some item / method faster shark fishing. That would be some nice new content that doesnt mess everything up .


just a thought: if its heavy ballista and TB what is causing the problems of ranging being "OP" then why dont you change how these weapons work in pvp combat? Would have solved your problems I say.

The issue is all new range content would have to be molded around void a level 44 stat requirement armor.

One door closes, but many more open.

26-May-2017 14:50:43

SamoaSpider
Oct Member 2023

SamoaSpider

Posts: 150 Iron Posts by user Forum Profile RuneMetrics Profile
Elite void Range: +15% bonus, // 20 was too much and the 2.5% buff isn't noticeable at all

Elite void Mage: +5% damage, //stacks with Occult necklace in pvm situations

Shark fishing: apply 10% faster catch rate in Fishing Guild. The buff is small but noticeable in 10hr periods




keyword: being effective in pvm and not so much in PvP

26-May-2017 14:51:32

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