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World Map & Balancing Changes

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Father Pops
Mar Member 2024

Father Pops

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Noticed a few issues with the world map both with the aesthetics and functionality of it.


The aesthetics

- The font is not similar to how it was in 2007
- There is a weird red tinge on ice/white wolf mountain

The functionality

- Missing labeling for several major attractions/landmarks and cities
- Completely missing certain underground areas on the map (ie rogue's den)

26-May-2017 08:05:02

Iron Nyste

Iron Nyste

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
With zulrah, void range and serp hlem nerf I demand nerf of dragon claws, twisted bow for atlest 30% cuz twisted bow is op AF 3 hitting sara boss, and nerf raids by 30-40% cuz raids is op gp/h do it now no after 2 years. If u want balance the game do it now.

26-May-2017 08:39:31

1ca1n3dy0u

1ca1n3dy0u

Posts: 318 Silver Posts by user Forum Profile RuneMetrics Profile
hi there as of the new update of the map I think its great erm but I'm having some difficulty because its not there in the bottom right hand corner of my mini map pls can someone assist me or advise me what to do :) thanks rtarbucksmith

26-May-2017 09:06:39

Steve AU
May Member 2016

Steve AU

Posts: 259 Silver Posts by user Forum Profile RuneMetrics Profile
At the risk of being unpopular, I actually really appreciate this update.

Both Void & The Serpentine Helm were very overpowered and needed the nerf.

I personally gain from this update because as a 13 def Addy Gloves Pure, entering Bounty Hunter and having a Void Ranger as a target put me at a massive disadvantage because they had access to completely over powered gear at only 42 defence.

On the other hand I completely understand the frustration of the players who have spent a lot of time basing their entire accounts around this gear.

However, this update needed to happen eventually and I support it 100%.

Well done Ash & the OSRS team!

Also the map looks awesome! Keep up the good work. :) :) :)

26-May-2017 09:17:39

Fire Hawk
Jul Member 2014

Fire Hawk

Posts: 180 Iron Posts by user Forum Profile RuneMetrics Profile
Zulrah was the only boss that came remotely close to Raids. I guess it's all Raids now. Nerfing void seems pointless, it will still be better in some situations and worse in others compared to armadyl and god d'hide so it's uses don't change at all. Void wasn't even overpowered on it's own, especially not with medium tiered weapons. The 20% damage bonus is fine with crossbows and most shortbows, it only causes problems with ballista's and the twisted bow.
Clan Europe Staff

26-May-2017 10:28:33 - Last edited on 26-May-2017 10:29:01 by Fire Hawk

Hugos here

Hugos here

Posts: 447 Silver Posts by user Forum Profile RuneMetrics Profile
After watching the stream last night and going through twitter and such. I can understand the need to nerf void and zulrah but your reason for void was the low reqs and lack of input to get the armour. Could someone now explain why you pulled the serp helm down to the level of the nezzy? Which same as the void is low defence and locked only by a quest/ low input? The serp helm is a drop from a very high level boss and requires 75 defence to equip. So of course it is going to be better than the nes helm, Well it should be anyway. Where as with the cost of scales it is now put below the nez helm in usability. I sincerely hope this was not your plan?

26-May-2017 10:54:10

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