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World Map & Balancing Changes

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hulapoo54

hulapoo54

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
This is an absolute joke to be honest, how did it ever seem like a good idea to deduct zulrahs drop table, and the serp helm effects?
Ah i cant, so much for a player run game, doesn't our opinion count? The paying customers? I thought it did.
So disappointing. RIP.

Nice world update although, but sure osbuddy had that so meh.

26-May-2017 00:53:56

iron itg
Oct Member 2014

iron itg

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
Zulrah nerf... better late than never.

Void range really should have been left alone, if any balancing change was needed it should have been buffing other weapons / gear rather than knocking down void as ranged is underpowered compared to melee, especially at higher levels. How about a buff to the crystal bow, dhide, and karil to add variety?

How about nerfing NMZ too? Or at least making it harder to AFK train there?

26-May-2017 01:12:07

kleared

kleared

Posts: 35 Bronze Posts by user Forum Profile RuneMetrics Profile
I think Zulrah should be further nerfed to at most 1mil/hr, but is a good start. Love the other nerf as well, definitely makes the game more fun and like the old days.

I think NMZ also needs to be completely removed or XP in there 1/2'd or 2/3'd.

Slayer helm should be nerfed to 10% as well.

26-May-2017 01:21:51 - Last edited on 26-May-2017 01:22:33 by kleared

Gulma1

Gulma1

Posts: 597 Steel Posts by user Forum Profile RuneMetrics Profile
Zulrah nerfs were needed for so long, but I guess that's how OSRS is. Void range nerf? For what exactly? Low levels using it? Then make up for it with Elite Void have the regular 20% (please think things through a bit). Wilderness dropping update is hilarious, the community voted no by a lot and yet it's still added.


Terrible update.

Oh, the map is kinda cool but surprised it takes so long to add such a basic feature and is talked about so much.

26-May-2017 01:22:37 - Last edited on 26-May-2017 01:23:33 by Gulma1

Wild Oats

Wild Oats

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
Zulrah - 100% legit update just a bit too late.

Helm - should stay with venom or different tweaks.

Void - Could of started with 15% to see how it goes.

Wild - +++

Map - +++

All these crying kidds and plebs are just disgusting. "Oh I created my acc for only one purpose to kill Zulrah" then guess what you are not even a fochin OSRS player go to RS3.

Irons crying about sharks, like really? Go fochin fishing.

And thanks to sun and moon that you opinion did not matter this time as it clearly shows how shitty it is.

RIGHT UPDATE.

26-May-2017 01:30:57

RichNstylish

RichNstylish

Posts: 739 Steel Posts by user Forum Profile RuneMetrics Profile
Do you morons realize that Zulrah will still average you 1.6mil an hour? That's still more money than double death runes unless they rise back in price because of the retarded panic sellers. And if that happens both of their hourly profits will be balanced like it should. You can't have something like Zulrah making people more money than 99 Runecrafters, especially since its safe. Zulrah might be challenging to learn but the stress and dedication of achieving something like 99 Runecrafting deserves more or equal money. I completely support this nerf as well as the removal of the serps venom. However, is the nerf to void really necessary? I never felt void was OP. But the ballista, now thats a different story.

26-May-2017 01:43:09 - Last edited on 26-May-2017 02:38:02 by RichNstylish

Yng Xehanort
Feb Member 2013

Yng Xehanort

Posts: 5,949 Rune Posts by user Forum Profile RuneMetrics Profile
I'm fine with the Zulrah nerf, although the 35 yews from Zulrah as opposed to the 150 dropped by KBD (which has no quest requirements) is really odd. Should have either made it 75/100 (due to 2x drops) or just kept it at magic logs (35 or 50). Also confused about brews becoming nests, should have just lowered the amount of brews you got or just removed it completely, mole is already the best source for nests in the game, there was no reason to add them to Zulrah.

You should've left the venom on the Serpentine Helm, since that was the only way of venoming for meleers. It makes no sense to lower the strength bonus AND remove the venom affect with it still costing the same amount of scales as the Blowpipe does. It's only use now is Zulrah and Pyramid Plunder, as there is really no point in wasting money on scales when the Neitiznot Helm doesn't cost crap (aside from ~50K if you lose it or free if you alch 50 of them) and really isn't much worse compared to the current status of the Serpentine Helm. Hell, you could've gave the Serpentine Helm the same stats as the Neitiznot Helm and left the venom and people would've been fine with it, it would literally only be used for bosses that poison you or the GWD, any boss that doesn't have anything that could be venomed would just result in people using the Neitiznot Helm.

The Karamja shop thing should have given slightly above High Alch value for the 1st item, then alch value for the second and then just go down from there as usual. If it had still been a problem, then it should've been done how you did it this time. Basically all this update did was make Onyx gems the only thing beneficial from the shop perk for the Karamja gloves.

Void should've been fixed as soon as you guys admitted the 20% was a mistake instead of waiting until now to fix it.

26-May-2017 02:23:01

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