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World Map & Balancing Changes

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DaveDavidson

DaveDavidson

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Chdata said :
For the past 5 years I've been managing, coding, and balancing a modded game mode for an FPS game (TF2).


The fact your grammar is atrocious and you referred to programming as 'coding' shows me that you basically just edit some basic scripts and don't actually develop anything.

Modded game mode" isn't being a developer.

Now, be the person who actually developed the platform for you to be able to mod the game in the first place and you can call yourself a developer.

25-May-2017 14:47:07 - Last edited on 25-May-2017 14:47:59 by DaveDavidson

Stromovous

Stromovous

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Up until today i respected the work you did. Today you did a wrong thing.

you are doing it again. messing with perfectly fine game.

Void was not overpowered. Instead of deleting some of the content or nerfing abilities you could have increased the requirements for the set, making 2 tiers of it. Like the elite void is now, u can add elite ranger helmet , for example.

Your nerfing of the serpentine helmet rendered it near useless. Zully scales are simply too expensive for its current abilities. Consider this.

Zully was, imho, nerfed a little too much.

You argue here with economics. Dont you realize, that economy is ruined by bots, not by "too rewarding" goddamn poisonous snake? Acting like bunch of nerds you single-handedly decided to 'make the game longer, harder'.

Not everybody lives only his rune-life. Many of us are chilling here, having fun, spending our spare time .
That is going to change soon, as you drive that ball further in.

Map is great work tho. Rogue outfit pieces droprate is perfect. Much stuff here is golden.

But this is not good idea, nor the way to go. Do not mess with old, accepted, functional, perfectly balanced content. If you do, make it harder to reach instead of deleting. Thanks.
Just a simple droid... nothing to be concerned about...

25-May-2017 14:47:37 - Last edited on 25-May-2017 14:47:58 by Stromovous

Fovotan

Fovotan

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Great job with the map I really like it but was the zulrah nerf really necessary? wouldn't a better solution be to just make each kill give one drop instead? i mean... i trained m account really hard to be able to kill zulrah and now it doesn't seem worth the time. All other changes even the range void i use so much, is understandable

25-May-2017 14:48:00

IronCricky
Jul Member 2023

IronCricky

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Stromovous said :
Up until today i respected the work you did. Today you did a wrong thing.

you are doing it again. messing with perfectly fine game.

Void was not overpowered. Instead of deleting some of the content or nerfing abilities you could have increased the requirements for the set, making 2 tiers of it. Like the elite void is now, u can add elite ranger helmet , for example.

Your nerfing of the serpentine helmet rendered it near useless. Zully scales are simply too expensive for its current abilities. Consider this.

Zully was, imho, nerfed a little too much.

You argue here with economics. Dont you realize, that economy is ruined by bots, not by "too rewarding" goddamn poisonous snake? Acting like bunch of nerds you single-handedly decided to 'make the game longer, harder'.

Not everybody lives only his rune-life. Many of us are chilling here, having fun, spending our spare time .
That is going to change soon, as you drive that ball further in.

Map is great work tho. Rogue outfit pieces droprate is perfect. Much stuff here is golden.

But this is not good idea, nor the way to go. Do not mess with old, accepted, functional, perfectly balanced content. If you do, make it harder to reach instead of deleting. Thanks.




Each kill giving one drop, would still be SO MUCH LESS OF A NERF, why did you not do that? @Mods

25-May-2017 14:50:39

lazymoo
Jun Member 2011

lazymoo

Posts: 84 Iron Posts by user Forum Profile RuneMetrics Profile
I do not mind the balancing and all as I am always for making the game fun for all.

However with the Serpentine helm not giving venom defeats the purpose of it being a Zulrah item. I would of liked to change to be "get hit applies venom" to "Deal damage and have a chance to inflict venom" as this is what the other zulrah items are.

But this is just my opinion and not the communities.

25-May-2017 14:50:54 - Last edited on 25-May-2017 14:51:38 by lazymoo

DaveDavidson

DaveDavidson

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
NickTheSnail said :
Can we see elite void buffed back to previous stats? I wouldn't consider it OP considering the time it takes to complete hard western diaries and then a few more hours of PC for the extra points.


That's the EXACT reason void was considered "OP" by them, because of high levels. Void build accounts with 42 defence aren't unbalanced, but people releasing videos of themselves hitting 80's with a heavy ballista using rigour in max range strength bonus is the only reason it is seen as overpowered.

Hence why no one complained about void until after MM2?

25-May-2017 14:51:30

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