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MastrShafter
Feb Member 2010

MastrShafter

Posts: 537 Steel Posts by user Forum Profile RuneMetrics Profile
Hey man, in case you didn't know you are able to have you're own private room for a small fee of 25k coins. It's not that much of a loss because Kraken Boss is pretty profitable. You'll make the cash back in a few kills :)



Yes i no that both of you, but im not comfortable risking 100m+ on a dc or with the ddos risks lately and losing my items

Mastrshafter

27-Apr-2017 11:38:41

Lord Asot

Lord Asot

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
This is a great update!

Could make better use of fairy rings for sure in this instance.

I recently constructed a fairy ring in my house, do you think that will be more convenient then teleporting to Legend's Guild via a Quest Cape? Thanks.

27-Apr-2017 11:40:27

Grana
Feb Member 2024

Grana

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Mod Ash said :
Grana said :
Has the slayer ring had any new teleports added to it for this update? afterall some of the new dungeons are quite out of the way.

It has not, though I think you'll find access routes to them already exist.

I'm aware, was just curious is all :)

27-Apr-2017 11:41:06

Broden
Jun Member 2010

Broden

Posts: 1,194 Mithril Posts by user Forum Profile RuneMetrics Profile
I honestly love this update, would have been cool to see a kalphite room like the one you unlock after rs3's do no evil quest but I'm happy with the results regardless.

My only problem is because I don't use a cannon I'm not going to use most of this great content due to the catacombs offering a little more in xp and drops.

27-Apr-2017 11:41:37

Blackout20XX

Blackout20XX

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
On top of the above changes, the wild dogs which roam Brimhaven dungeon have been removed, leaving only those in the dedicated room for dogs.

Didn't that poll fail at 69.7%?


Also, was relocating the Kalphite Hive polled? I don't recall.

27-Apr-2017 11:42:39 - Last edited on 27-Apr-2017 11:45:22 by Blackout20XX

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Lord Asot said :
I recently constructed a fairy ring in my house, do you think that will be more convenient then teleporting to Legend's Guild via a Quest Cape? Thanks.

Depends how convenient it is for you to teleport to your house, perhaps.

Tung Fu Rue said :
Would be nice if they added more brutal blacks spawns in the future
They are way more crowded than the normal black dragons.

Yeah, that'd be a reasonable thing for, perhaps, a future catacombs expansion.

Blackout20XX said :
Didn't that poll fail at 69.7%?
Also, was relocating the Kalphite Hive polled? I don't recall.

Look at the in-game poll booths, which can correctly eliminate "skip question" votes from the totals. It passed with 78.6%.
(Obviously we've asked the web team to make the website poll pages do the same calculation, though their time is frustratingly limited. They haven't had a chance to fix the Jagex logo at the bottom of our news history webpages either.)

The kalphite section of Nieve's dungeon was moved, like all the other sections of her dungeon that were moved, for which the poll got 89.6%. However, no changes were made to the original Kalphite Hive which is elsewhere in the Kharidian Desert.

27-Apr-2017 11:46:27 - Last edited on 27-Apr-2017 11:47:31 by Mod Ash

Ashandarei0

Ashandarei0

Posts: 325 Silver Posts by user Forum Profile RuneMetrics Profile
"Please note: All of the monsters in the areas listed below are only killable on task."
- Have you considered adding regular (not the bosses) cave krakens/ smoke devils somewhere you can kill them while not being on task?

Any chance you can add ancient shards and totem piece drops to demons in the Chasm of Fire? Possibly a miniboss demon or improved drop tables? While the new place looks amazing, there doesn't seem to be that much of an incentive to go there compared to the catacombs where you can get shards/ totem pieces.

Any news about adding more abyssal demon rooms in catacombs?

P.s. off-topic question if I may: easy clues last 2-4 steps, medium clues last 3-5 steps, hard clues last 4-6 steps, elite clues last 9-12 steps (???), master clues last 6-8 steps. Can you make elite clues consistent with other clues and make them last 5-7 steps?

27-Apr-2017 11:57:02

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Ashandarei0 said :
Have you considered adding regular (not the bosses) cave krakens/ smoke devils somewhere you can kill them while not being on task?

I could see a lot more drops like tridents coming into the game if we did that. It's not a change I'd recommend.

Ashandarei0 said :
Any chance you can add ancient shards and totem piece drops to demons in the Chasm of Fire? ... While the new place looks amazing, there doesn't seem to be that much of an incentive to go there compared to the catacombs where you can get shards/ totem pieces.

If you want task-only demons - which are conveniently close together, and have a fairy ring nearby - this is where you can find them now they're not in Nieve's cave. You're welcome to train on other demons elsewhere if that's not an incentive for you.

Ashandarei0 said :
Any news about adding more abyssal demon rooms in catacombs?

We just added more abyssal demon spawns. Again, they're not trying to be more generous than the ones from Nieve's cave, but they'll hopefully be available for you to do Slayer on when you need to.

Ashandarei0 said :
P.s. off-topic question if I may: Can you make elite clues consistent with other clues and make them last 5-7 steps?

Do you see that affecting the value of the elite trail rewards?

27-Apr-2017 12:02:31

Ashandarei0

Ashandarei0

Posts: 325 Silver Posts by user Forum Profile RuneMetrics Profile
Thank you for answering Mod Ash.

"Do you see that affecting the value of the elite trail rewards?"

Frankly, personally I don't think elite clues are very rewarding as it stands, definitely not compared to work they require. My main problem with them is that tend to take annoyingly long to complete, and the rewards don't feel appropriate for your work. Their length doesn't really make them more difficult, only more frustrating. I think you did very well with master clues; higher requirements but fewer steps. Also, with fewer steps, lower level/ newer players would probably be more motivated to attempt completing their clues.

So, if you were to make elite clues shorter more clues would probably be completed, lowering reward values in the long run but on the other hand, completing clues would be faster and less frustrating, which I'd consider fair trade.

27-Apr-2017 12:15:54

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