Forums

Slayer Update Suggestions

Quick find code: 380-381-374-65895348

Dark_Sayajin

Dark_Sayajin

Posts: 1,849 Mithril Posts by user Forum Profile RuneMetrics Profile
-Expand the number of Slayer monsters in Nieves Cave, that have too low an amount, E.G bloodvelds.

-Buff the drops from 'low reward monsters' that have higher slayer, e.g. Dark Beasts.

-Buff any high risk slayer bosses drop tables we are assigned (including wilderness) but ONLY to those on task. I don't know if it's possible, giving the coding etc but I believe if it can be done it should as it makes slayer more fun.

-Speaking of the above, buff Cerberus table as it is poor.

-Buff Dagannoth King drops, totally unrelated but before EOC they were a very good task even without rings but now they require ring drops to be worth the effort and that's Archers and Zerker, not any other rings (even with noted bones). To be honest as well, you shouldn't have to have skills like 82 RC to get them to be half decent, even if it was so that you instanced the slayer cave, removed rings and gave better loot specifically for on task kills? I know we have a separate lair for them for people on task, but even so I feel the drops could be more rewarding as it's high risk and would give people more of an incentive to go.

-Add one more slot to the block list, with a slayer level requirement, say 85?

-Add the option to let us choose between two tasks, but make it unlockable, e.g. 500-1000 points?

-Add a higher combat slayer master. 120 CB.

Thanks guys!

28-Mar-2017 15:47:52 - Last edited on 28-Mar-2017 15:54:59 by Dark_Sayajin

The Noble

The Noble

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
The ability to buy a new option at the slayer master for your most wanted tasks like the blocking system.

To unlock the option itself would cost 750points.
First creature to add will cost : 200 points and have an increasement of 20-40% of points 5 most wanted monster as a maximum.

28-Mar-2017 16:13:10

Hutchens
Jun Member 2014

Hutchens

Posts: 6,002 Rune Posts by user Forum Profile RuneMetrics Profile
Personally, I'd rather see focus on another skill or QOL. Slayer has had way more updates in the past 4 years than anything else. We don't need to take it so fast, but that's just my 2 cents.
2004 Veteran
-
Maxed OSRS 2/20/16
-
Comped RS3 6/2/21
-
@HutchensRS

28-Mar-2017 16:16:31

Gangmnstyle

Gangmnstyle

Posts: 75 Iron Posts by user Forum Profile RuneMetrics Profile
can we have a slayer only drop table that would give the less popular monsters some love

and some new slayer monsters that are weak to range (crossbow) and mage and some prayer draining onces to give other things a use and not make it just melee only :)

28-Mar-2017 17:17:08

WayTooPosted

WayTooPosted

Posts: 91 Iron Posts by user Forum Profile RuneMetrics Profile
I will second some things that have already been said

- Skotizo helm/task/pet
- Slayer cape perk revamp (possibly unlimited tele's)
- Cannonball capacity increased would be wonderful!

One suggestion I would add is to make TeamSlayer feel more like a team effort. I would like to see kills count towards both my and my partners task (as long as partner is nearby). Simply getting assigned the same task does not feel like my friend and I are taking down the monsters of RS as a team.

28-Mar-2017 18:35:19

Falleax

Falleax

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
Adjust the Gnome Stronghold cave so that it is no longer visible from the Underground Pass. Since the Pass is so spooky an atmospheric, being able to see a bunch of goofy looking gargoyles from there kind of ruins it a bit.

28-Mar-2017 18:39:45

Trickool
May Member 2009

Trickool

Posts: 144 Iron Posts by user Forum Profile RuneMetrics Profile
tweaks to existing areas that no one uses in game to draw traffic away from nieves cave like you guys tried to do with perfect gold ore hellhounds, that sort of carry on.

make hellhounds in taverly dungeon affected by static spawns so that cannoning them would be more feasible.

also add incentive to go to the slayer tower (besides a dumb xp increase). there is currently no reason to go there and it's wasted content considering the amount of slayer baddies in there.

make dark beast actually behave like a normal mob. they look 3x3 but they move like a 6x6 and it's annoying as all heck.

please for the love of all that is holy avoid any form of artificial mob aggression - this would rape the skill pretty good.

instanced slayer one of the worst things you could ever do so ignore the entitled little babies who aren’t man enough to hop three times.

dumb increase to dumb stuff is dumb, cannon is already a good piece of kit no need to make it better just for the heck of it.

also stray away from dumb drop table buffs, just because a task isn't 700k gp/h doesn't mean it's a bad task.

28-Mar-2017 20:25:00 - Last edited on 28-Mar-2017 20:27:42 by Trickool

delmonico

delmonico

Posts: 1,147 Mithril Posts by user Forum Profile RuneMetrics Profile
I suggest adding a new high level slayer cave that requires a higher level to enter. Maybe 85 or 90, possibly even higher. Slayer caves are often crowded and its hard to slay efficiently while hopping so much. Would also make it easier for lower leveled slayers because they wouldnt get crashed as often by higher leveled players.

Also, please do something about the hellhound drop table. Add rdt to them atleast, one of the hardest hitting slayer monsters with the lowest rewards.

A kraken graphical rework would be nice, kind of looks like it was done in a hurry in order to push out content.

A skotizo slayer helmet would also be very nice.

Maybe adding an option to exchange extra abyssal demon heads, kurask heads, kq, kbd, etc. for an option for a rather small amount of experience.

Maybe an option to be able to extend the amount of boss tasks allowed to be assigned for a purchase of 1k slayer points, not too high, but maybe to 50 or 60.

Introduce a new monster that drops something to make the slayer helmet make you immune to poison, just like the serp helm.

28-Mar-2017 20:40:12

silverwar33
Jan Member 2024

silverwar33

Posts: 691 Steel Posts by user Forum Profile RuneMetrics Profile
add a level 95 slayer monster and boss to the game with unique rewards give the non boss a superior i have a suggestion for the rewards

add a rapier tier 70 (not 75) with superior speed then hasta but with less defense and more stab and no prayer this way there is room for upgrading since its not tier 75 in future updates and its not near tier 80 it will be a simmiler mix like whip or hasta but with stab

add other sugestions that were in last years and this years that were in the qa's
have all the slayer masters fightable as a slayer task but make it unlockable an option before getting a boss task *do you want a boss task or do you want to be tasked with a slayer master*

the slayer masters can only be fought with unlocking master tasks and having 99 slayer or slayer cape equiped *room for debate*

the slayer masters
turael
mazchna
vannaka
chaeldar
nieve/steve (you fight nieves ghost)
duradel

all the slayer masters will drop these items i any ratio rng chance jagex chooses but these are the uniques

dragon mallet
twister rapier handle
imbued heart
korasi
twisted crossbow

twisted crossbow=
75 range
stab def 10+
slash def 10+
crush def 10+
prayer 0
range 105
slash att 0
stab att 0
crush att 0
bow has no spec but has a 25% chance of lowering magic of the enemy by 1 for every 4 damage

dragon mallet
same stats as dragon warhammer but lowers enemys strength attack range and magic levels by 12.5%

twisted rapier handle
an upgrade to the rapier from the 95 slayer monster that duradel stole from it makes it tier 75 and has charges like the abyssal tent

i do not have any specific ideas for the new monster these are just some ideas to throw at you room for debate on everything and u may change wat you will i made everything up so use it to take aim for future updates

28-Mar-2017 21:51:24 - Last edited on 28-Mar-2017 21:55:21 by silverwar33

Quick find code: 380-381-374-65895348 Back to Top