These changes are superficial and don't really touch the core of the problem.
I still plan to vote no on all of this.
In my opinion, raids needs self-contained rewards similar to what dungeoneering had, i.e. you will become better at raids but no new top-tier items will be introduced outside of raids itself. To continue the dungeoneering parallel with an example: I loved using the hexhunter bow in dg, but was quite happy that such an item did not make it out of the dungeons. Similarly, it was cool to have top-tier equipment in dg while I was dirt poor outside of it, and vice versa.
I do see the logic for providing an incentive/reward for raids that can be used outside of it, but with the vast pool of existing items that should definitely be possible. It doesn't require the addition of new stuff to make raids rewarding even outside of the raids.
01-Nov-2016 13:01:41