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DB: Raids Armours & Rewards

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Woodfire45

Woodfire45

Posts: 176 Iron Posts by user Forum Profile RuneMetrics Profile
Agreed with ownage. I think they should require at least 80 with these stats. Other armors seem fair, but melee armor definitely should not be only level 75 with those ridiculous melee defences, whilst having equal offensive bonuses with bandos. The xp required gap between 70 and 75 really is too small to make it balanced.

08-Oct-2016 13:59:55

Tigerheart07
Sep Member 2022

Tigerheart07

Posts: 128 Iron Posts by user Forum Profile RuneMetrics Profile
Elder armor also needs decent magic defense bonus otherwise it will be dead content. Godwars bosses use either magic attack and/or has magic minions and so does Corporeal beast. Only use for it be training/pking but due its cost, there wont be demand. People buy expensive armors/weapons for pvming
If you want hype for long-waited content and I am assuming there will be greater bosses in future what will require better armors to deduct damage so smaller groups can kill them, it will be killing two birds with one stone

09-Oct-2016 12:49:31

Haru
Aug Member 2016

Haru

Posts: 400 Silver Posts by user Forum Profile RuneMetrics Profile
This is completely retarded... So you guys gonna poll this a million times until it passes? Please if you guys have time for that re-poll Dragon Claws already. Don't need some overpowered armour like the old Nex gear pre-eoc. If you guys want to have max gear go play RS3 it's all open for you guys.

#REPOLLDCLAWS.
#<3Pre-EOC Without those overpowered craps.
You must be bored spending your time clicking on this spoiler lul. :P

11-Oct-2016 16:55:11

cVesper

cVesper

Posts: 813 Gold Posts by user Forum Profile RuneMetrics Profile
I liked the idea of the new robes/wand/some of the armor. where i lost it and voted no was the range armor. The range strength bonus thing just seemed too much and I still find Armadyl a decently high-tier boss and would hate to see it become redundant. Same goes for bandos/ect. Just look what happened to poor old Zamorak with abby bludgeon and dagger for strength training. Useless. But lets not just throw it all out the window. Think of what bandos doesn't offer. THE HELM. A pure tank helmet doesn't really exist aside from.. idk guthans? so elder helm (score). The rest of elder tho, seems just powercreep for powercreeps sake. Same goes for the twisted armor and that is why i voted no. The wands/higher mage gear (ahrims is so weak) helmets, maybe a cool new bow? idk keep some of the good and try to create new reward ideas to fill other voids that have some gaps in potential

12-Oct-2016 07:24:27 - Last edited on 12-Oct-2016 07:26:06 by cVesper

PunkSoDaft

PunkSoDaft

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
My thoughts on the Raids Armor are as such:

This gear should be very powerful, but should not overtake the roles of existing gear.
My goal is to tweak them to make them have more interchangeability with other armor.
_____________________________________________

Elder Melee Armor:
-I would like it to have reduced or removed Strength Bonus, being focused on Accuracy, while keeping its top tier Defenses.
-With potentially increased Accuracy stats, this armor will remain a high dps set, but tilted towards late game content like Bossing and high risk PKing.
I also feel that this set's Ranged Accuracy should be -15 atleast.
-This will result in sets like Bandos to have their uses over Elder Armor, and let Torag's flexibility remain desired.
_____________________________________________

Kodai Magic Robes:
-Kodai can remain roughly as it is now, being defensive and accurate Magic armor, whose high negative Melee and Range bonuses give players reason to use Ahrim's or other magic sets over Kodai in appropriate situations.
-It's defenses could go up a touch more.
_____________________________________________

Twisted Range Armor:
The Twisted set is the only one I have a gripe with. It's basically a 1-up of Armadyl with little interchangeability.
-I feel that the negative Melee bonuses of Twisted should be mostly reduced, while it's Defenses should also be lower (Offensive stats could receive a small buff).
This way, it would encourage players to use long-range tactics, but not kill the Ability to use Melee when desired.
-Karils would be Melee-neutral with solid Def. Arma Defensive Range focused. Twisted would be a powerful rogue-Archer set, not just a better Armadyl.
_____________________________________________

I do not believe that Raids Armor should degrade in the sense of having to pay to repair them.
Instead, I feel it would be nicer if they required occasional recharging by completing further Raids.

14-Oct-2016 05:40:36

Arvs

Arvs

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
For me, I don't really like having new armors at all. But I have no problem at all if this poll pass as long as this new armors will look medieval and realistic. Not like the new robes for magic that has this floating rocks in it or whatever that looks like more on the fantasy side. With all this unnecessary effects and add on that you're putting in terms of how items or place looks, the game which is Old School Runescape is becoming more like Runescape 3. I know that you guys are working hard and putting so much effort to make new contents for us but you should not over do this kinds of stuffs. Just keep it simple and the players will really appreciate it. I also want to mention that this new armors already failed the poll 2 or 3 times so there is really no sense trying to improve or put this in the game. There is also no sense at all for you guys to poll this again. With all this, just want to thank you Jagex for trying to make new contents for us.

15-Oct-2016 13:31:07

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